Latest News

v5 Add-On Showcase

05-09-20

Prepar3D continues to foster an open and thriving ecosystem of developers though it’s open simulation platform via a free Software Development Kit (SDK). Each release brings new capabilities to further enhance to opportunities for our P3D Developer Network. Some of the additions to the v5 SDK includes the addition of sloping runways, enhanced engine extensibility features for SimObjects and expanded PBR lighting effects.

For more information on how to become a Prepar3D developer, and the benefits developers receive, see the P3D Developer Subscription program page.

Check out some of the great work by a few of the developers within the P3D Developer Network.

Happy 13th Birthday Sky Blue Radio!

05-08-20

The entire Prepar3D team would like to wish our friends at Sky Blue Radio a very happy 13th birthday! Tune in from from May 7-14 to win great Prepar3D prizes during the celebration.

So, don’t lay low — join us this week and show your support! Sky Blue Radio — 13 years of sounding great, at any altitude!

 

 

Prepar3D v5.0 Hotfix 1 Now Available

04-30-20

The Prepar3D v5.0 Hotfix (5.0.24.34874) is now available. It can be downloaded immediately from the Purchased Downloads section of the website.

The Prepar3D v5.0 Hotfix contains fixes for high priority issues identified after launch.

A full install of all components is recommended for this update. To install the update you must first uninstall your current Prepar3D v5 install via Programs and Features in Windows Control Panel. Each fix listed below is categorized per installer. Please note, you must first have Prepar3D v5 installed to utilize any of the standalone installers (Client, Content, and Scenery). The Prepar3D v5.0 update may require you to reactivate your product, however if you have an internet connection or have not made any major hardware changes between installations this should not be an issue. For more information please view the Prepar3D v5 Download and Installation Directions.

The newly posted Prepar3D v5.0 (5.0.24.34874) Full Download on the Purchased Downloads page includes Hotfix 1.

Please be aware that some third party developers might have to update their add-ons to be compatible with this hotfix. Please contact the third party developers directly for any compatibility questions.

    Client Fixes and Improvements

    • Reduced VRAM usage by automatically reducing texture sizes on distant objects.
    • Variable Refresh Rate (VRR) displays are now supported.
    • Fixed crash that could occur on approach at low altitudes in some cases.
    • Fixed driver hang caused by the ATC window in some cases.
    • Fixed crash when closing camera preview window.
    • Vehicle preview screen now shows interior model if no exterior model exists.
    • Fixed issue causing detached avatar to crash if parent vehicle crashed.
    • Fixed issue causing shadow errors in SimDirector when Enhanced Atmospherics was active.
    • Multichannel host now serializes library effect mappings.
    • IsOnGround now properly set when initializing mobile scenery objects in SimDirector.
    • DLLStop is now called on all DLL plugins before being removed.
    • Fixed issues causing VR views to be out of sync.
    • Fixed issue preventing traffic from clearing in some cases.
    • Fixed issue causing invalid reflections in right eye in VR.
    • Enhanced Atmospherics is now supported in VR stereo and mono modes.
    • Fixed issue preventing AI from taking off and landing at airports in some cases.
    • Improved Enhanced Atmospherics cloud shadows.
    • Fixed issue where adjusting time preview would cause AI to spawn.
    • Fixed crash that would occur when playing a flight recording from command line.
    • Fixed issue causing multiplayer session status to appear differently on client and host machines.
    • Fixed issue causing a crash to occur before user was prompted that VRAM budget was exceeded.
    • Fixed issue where reflections in right eye were one frame behind in VR single pass mode.
    • Fixed issue preventing panel mouse interaction from working in VR in some cases.
    • Reduced intensity of default landing light effect.
    • Improved AI brake behavior on sloped surfaces.
    • Additional improvements to ground contact reaction.
    • Fixed long UI load times if large amounts of add-ons were installed.
    • Fixed issue where GPS broadcast and sound in slew settings were not loaded correctly at startup.
    • Fixed issue where flight plans would reapply if currently active when pressing OK in the options screen.
    • Various Enhanced Atmospherics cloud appearance improvements.
    • Fixed application hang that would occur if VR threw an error in single pass mode.
    • Fixed issue causing vehicle select sort ordering to reverse in some cases.
    • Fixed crash that would occur if a docked view was closed while being moved.
    • Fixe issue where SimConnect_CreateEffect was not initializing PBH values.
    • Added VR cursor settings.
    • Fixed issue where terrain textures would draw on top of each other in some cases.

    Content Fixes and Improvements

    • Fixed issue where right rudder could detach from vertical stabilizer in F-35A.
    • Updated TTA paint scheme.
    • Fixed various effect colors.
    • Fixed issue with incorrect sun visor transparency in the CUASE.
    • Fixed bad scenario briefing formatting seen in some resolutions.

    Scenery Fixes and Improvements

    • Improved freeway lane textures.
    • Fixed issue preventing AI push back from occurring.
    • Fixed various water data issues.
    • Updates to several airports and surrounding areas including KSAN, KPVD, KXNA, and KTRI.
    • Fixed VMMC taxiway elevation issues.
    • Fixed various bridge issues.

    SDK Fixes and Improvements

    • Fixed issue with FX tool not loading certain values from effect files in some cases.

Thanks again for your support!

Prepar3D partners with Varjo

04-16-20

Lockheed Martin Prepar3D is proud to be partnering with Varjo, the developer of the world’s most advance XR/VR for industrial use. Prepar3D v5 provides native support for Varjo’s mixed reality headset, XR-1 Developer Edition. This opens up an incredible range of new training applications where the real and synthetically generated worlds blend seamlessly to create compelling training solutions – even in remote settings.  Read more at Military and Simulation Training Magazine.

Prepar3D v4.5 Hotfix 3 Now Available

04-15-20

The third hotfix to Prepar3D v4.5 (4.5.14.34698) is now available. It can be downloaded immediately from the Purchased Downloads section of the website.

Air Superiority in v4.5

The Prepar3D v4.5 Hotfix 3 contains numerous new features and improvements. Various improvements were made to VR including native support for the Varjo XR-1 Mixed Reality headset. Multichannel capabilities have been enhanced with stability improvements and better structured scenario support. Additional PDK tools give developers more control over multiplayer and structured scenarios.

Only the Client installer is required for the majority of fixes present in Prepar3D v4.5 Hotfix 3. The Content, Scenery, and SDK installers are optional. Each fix listed below is categorized per installer. Please note, you must first have Prepar3D v4 installed to utilize any of the standalone installers (Client, Content, and Scenery).

To install the new Client, you must first uninstall your current Prepar3D v4 Client via Programs and Features in Windows Control Panel.

The Prepar3D v4.5 update may require you to reactivate your product, however if you have an internet connection or have not made any major hardware changes between installations this should not be an issue. For more information please view the Prepar3D v4 Download and Installation Directions.

The newly posted Prepar3D v4.5 (4.5.14.34698) Full Download on the Purchased Downloads page includes Hotfix 3.

Please be aware that some third party developers might have to update their add-ons to be compatible with this hotfix. Please contact the third party developers directly for any compatibility questions.

Prepar3D v4.5 Hotfix 3

Client Fixes and Improvements

      • Added support for the Varjo XR-1 Mixed Reality (MR) headset.
      • Fixed bug preventing gaze select cursor from appearing in some cases.
      • Ownship can now follow waypoints when using the ActivateWaypointsAction.
      • The ActivateWaypointsAction now correctly sets waypoint requested distance values.
      • Fixed bug preventing waypoint list data from being queried by the PDK when running SimDirector.
      • Fixed bug preventing Camera System PDK calls from accessing the latest interface version.
      • Improved DIS wildcard handling and fixed issue preventing entity types from corresponding correctly in some cases.
      • Fixed bug preventing preview windows from rendering in SimDirector in some cases.
      • Fixed issue where shared cockpit would lag with more than four players in a vehicle.
      • Fixed QueryService call for the IDISManagerv450 interface.
      • Fixed issue causing irregular movements on nested attached objects.
      • Fixed multichannel startup crash seen in some cases.
      • Fixed issue where sound would still be muted in some cases when leaving multiplayer UI screens.
      • Fixed wave animation issues when changing wind directions over the 0/360 degree boundary.
      • Slew is now enabled by default in multichannel.
      • Added a command line argument to launch Prepar3D directly into playing back a flight recording.
      • Fixed cases where certain objects would have irregular movements in recording playbacks.
      • Fixed issue preventing metallic occlusion properties from loading correctly.
      • Fixed crash seen when loading airports with no taxiway paths.
      • Fixed issue where scenario actions would not fire when starting directly into multiplayer.
      • Improved handling of near clip in VR.
      • Fixed issue where autopilot state would not load correctly in some cases.
      • Fixed issue causing incorrect pitch to be set when loading an uncompressed 32 bit DDS texture.
      • Added controls to emulate the mouse scroll wheel when using Gaze Selection in VR.
      • Multichannel clients can now use direct IP autostart.
      • Fixed issue where scenario objects would not handle events correctly in multichannel.
      • Fixed crash when resetting structured scenarios in multichannel.

Content Fixes and Improvements

      • Updated several DISEntityTypes.xml entries to ensure each default object is unique.
      • Removed invalid FuelTruck object from DISEntityTypes.xml.
      • Fixed flap configuration for the F-35A.
      • Fixed issue with F-16 effects being added twice by removing effect file extensions in F-16 config entries.
      • Fixed minor issues in the Basics of Flight scenario.

SDK Fixes and Improvements

    • Added functionality to the PDK for Structured Scenario support for Mission Objectives, Goals and Flight Segments.
    • Added additional multiplayer PDK service functions.
    • Fixed TrafficToolbox dump airport list to correctly parse airspace types.
    • Fixed issue preventing ImageTool from loading certain DDS textures.
    • Fixed event ID filter for mouse inputs to allow custom ISimObject instance-based properties.
    • Added [ClampingOnGround] variables to SimObjects to prevent stationary vehicles from sliding in some cases.

Thanks again for your support!