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06-09-16

A hotfix has been released for the Prepar3D v3.3 Client.

The v3.3.5 hotfix is available now and can be downloaded from your Downloads page.

This update only requires an update to the Client. See the Prepar3D v3 Download and Installation Directions for more details on how to quickly update. If this is your first time downloading v3.3, it is automatically included in the available downloads.

This hotfix corrects two major issues identified quickly after release:

  • Third party scenery visual anomalies. Various visual artifacts, increased memory usage, and missing features.
  • Multiplayer sessions only showing other players if they were the last to join.

Thank you to the community for assistance in identifying the issues and to third developers for providing more information.

The Prepar3D Team

06-01-16

Prepar3D v3.3 is available now!

The Prepar3D v3.3 update brings several new features and numerous platform, rendering, SimDirector, SDK, and multiplayer updates – including improved rendering performance, enhanced stability and usability, an improved add-on installation process for developers, and numerous other bug fixes and improvements.

This new release welcomes the reintroduction of Multichannel. Professional Plus licenses now have the ability to utilize the new and improved Multichannel capability to configure multiple PCs to run Prepar3D concurrently, increasing performance on multi-screen and dome setups. This groundbreaking update further expands the immersion Prepar3D can provide and unleashes the ability to use multiple machines to create a high performing immersive training setup.

Additionally, add-on integration has been simplified for developers while also offering additional features for users, including the ability to enable and disable add-ons from within the application. Multiple monitor setups can be configured quickly using the new View Group Management window which also offers new advanced display settings including specific post processes per display that can be set up at any time. Support for Scalable Display Technologies Easy Blend™ is also included enabling multiple projected images to blend together on curved or flat surfaces. Several new usability features have also been added to SimDirector, including auto-save capability, more precise controls, and better visual cues when manipulating objects.

The Prepar3D v3.3 update is available now and can be downloaded from your Downloads page. If you currently own a valid Prepar3D v3 license, there is no charge to update to Prepar3D v3.3.

Prepar3D offers separate updates for the Client, Content, and Scenery. This will make updating faster and easier than ever before. Please be sure to read the Prepar3D v3 Download and Installation Directions for more details on how to quickly update to the v3.3 release. There is no update to the Scenery installer from v3.2.3.16769, so it is strongly recommended that those updating only download and install the Client and Content for this release.

The Lockheed Martin Prepar3D team loves hearing about your experiences with Prepar3D at our Forums. The forums also give us an opportunity to listen to your feedback as we continue Prepar3D development. We’ve partnered with our forum users and with several featured developers to continue to bring added features, enhancements, and optimizations all while bringing additional backwards compatibility, bug fixes, and stability to Prepar3D v3.3.

You can find a full list of What’s New below.


Prepar3D v3.3 – Release Notes

The Client installer is required for Prepar3D v3.3, however the Content, Scenery, and SDK installers are optional. You must first have Prepar3D v3 installed to utilize the Client only installer. To install the Prepar3D v3.3 Client, you must first uninstall the Prepar3D v3 Client via Programs and Features in Windows Control Panel. The Prepar3D v3.3 Client update will require you to reactivate your product, however if you have an internet connection or have not made any major hardware changes between installations this should not be an issue. For more information please view the Prepar3D v3 Download and Installation Directions. There is no update to the Scenery installer for this release.

If this is your first time installing Prepar3D v3, you can simply install the complete Prepar3D v3.3 package.

Prepar3D v3.2 will no longer be available from Prepar3D.com.

Prepar3D Client

    General Platform Updates

    New Features

    • Multichannel (Professional Plus only)
    • Creating add-on content that integrates with Prepar3D has been simplified and also supports enabling and disabling add-ons from within the application
    • Controller axis sensitivity can now be set per flight mode (normal, slew, etc.)
    • Menu keyboard key now opens the context menu on the active view

    Fixes and Improvements

    • Fixed tab order and typos in various UI screens
    • Fixed bug that prevented ground vehicles from updating their door system
    • Improved avatar record and playback
    • Fixed bug where panel-only state could load incorrectly depending on the scenario
    • Fixed crash that could occur when leaving vehicles with many gauges
    • Restore Local Time Setting in the Go To Airport UI is now on by default
    • Fixed bug in Select Vehicle screen that prevented vehicles from being selected after clicking the search box
    • Fixed issue where uninstalling could fail to deactivate license on Windows 10 in some cases
    • Position freeze user is now automatically turned off when hosting multiplayer
    • Updated installer to include .NET 4.5.1
    • Scaleform MenuWindow now displays a scrollbar when text overflows window size
    • Fixed bug where pressing ‘0’ would not activate the last option in the ATC menu.
    • Fixed bug that prevented setting KEY_ADF2_RADIO_SWAP
    • Fixed bug where panel keyboard shortcuts would also activate ATC options if ATC window was open
    • “Display fuel quantity as weight” setting in Fuel and Payload screen now saves correctly
    • Updated item ordering in the multiplayer drop-down menu
    • Fixed bug where Time Preview slider would not stop moving when hitting Apply
    • Canceling out of the Select Airport screen will no longer unpause the simlulation
    • Fixed bug that could cause label text to be invalid when being displayed in multiple views
    • Fixed bug where opening the Scenery Library UI would change the title of Prepar3D Scenery to FS9 Scenery
    • Fixed memory leak that could occur during scenery library reloads
    • Fixed throttle issues when using X Grip joysticks
    • Fixed bug that prevented custom mini panels from opening when loading a scenario
    • Scaleform multiple choice options no longer add brackets around user-defined menu items
    • Fixed bug which prevented temperature and winds aloft layers from being read in correctly when decoding WINDS ALOFT metar data

    Rendering and Performance Updates

    New Features

    • View groups can be created to easily configure views across multiple displays using the View Group Management window
    • Post processes can now be applied per display using the View Group Management window
    • Support for Scalable Display Technologies Easy Blend™ to blend multiple projected images together on curved or flat surfaces

    Fixes and Improvements

    • Fixed bug that would prevent aircraft lights from appearing at startup
    • Improved cloud rendering performance
    • Fixed custom z bias scenery flickering issues including runways and runway markings
    • Fixed crash in XML gauges using RTT elements when Mip-map VC Panels was disabled
    • Fixed bug which could cause shadows to disappear when using RTT gauges
    • Fixed bug preventing IR post process from being used in RTT views
    • Fixed startup crash that would occur on laptops using both Intel HD Graphics and NVIDIA cards to drive different displays
    • SpeedTree LOD transitions are now more consistent
    • Fixed minor texture issues with multi-GPUs
    • Added cloud facing mode setting to the weather section of the Prepar3D.cfg, refer to the Weather Settings section in learning center
    • Fixed bug that could prevent certain views from blacking out during loading
    • Fixed bug where Special Effects Distance slider was incorrectly modifying effect rates

    SimDirector Updates

    New Features

    • Scenery and Mobile Scenery models can now be swapped out without having to recreate the object
    • Player objects now render their assigned vehicle in Director Mode
    • Player objects can now be assigned an AssociationID
    • Camera object now renders a directional wireframe
    • Added zoom buttons to visualization
    • Open Scenario Dialog now shows all scenario content directories defined in Content Pathing
    • Visual Path can now be assigned to player objects
    • Scenarios now autosave (default every 5 minutes but can be configured or disabled)
    • Scaleform Object origin can now be modified
    • Added units display to gauge variable and property logic nodes
    • Added goal resolution to GoalResolutionAction node and goal state to goal nodes
    • Entities can now be filtered by type in Catalog
    • Added better visual feedback when dragging and dropping objects
    • New splash screen shown when entering SimDirector and SimOperator
    • Added button to toggle between zoom modes (standard and precise zoom)

    Fixes and Improvements

    • Fixed bug where attachments were not cleared when changing entity’s container title
    • Fixed crash that would occur when pressing Ctrl+G to group objects when focus was in visualization
    • Dampened slew speed when using controllers
    • Fixed bug where user would have to zoom out multiple times to zoom away from the ground in certain cases
    • Fixed crash that could occur when renaming a waypoint list in the waypoint editor
    • Improved Catalog search speed
    • Director Mode Camera position is now saved between mode switches
    • Fixed bug that prevented vehicle selection from working after changing weather
    • Multiple object references can be added/removed at once in supporting objects
    • Camera orientation property is now disabled if tracked target or track race leader is set
    • Saving scenarios now adds them to the top of the recent items list
    • Fixed bug where recently saved items would not update new title and description values
    • Fixed bug where scenario object rotation would snap back to original values after modifying them using the object properties window
    • Fixed memory leaks and optimized memory usage
    • Added more validation feedback when using Spawn Lists
    • Fixed crashes that could occur with Scaleform Objects attached to other objects
    • Fixed bug that could cause attached Scaleform Objects to be in the incorrect position
    • Fixed bug where waypoint list could be moved in Director Mode causing a crash
    • Fixed crash that would occur when deleting an entity referenced by another entity’s AI Behavior
    • Fixed bug that could prevent the camera object from being set to the main view when activated
    • Fixed bug where grouping an AIBehaviorActivationAction would delete its selected behavior
    • Fixed bug where the IsOnGround flag did not work correctly for Mobile Scenery
    • Fixed bugs causing the translation gizmo y axis to not work in certain cases including attached Scaleform objects and Mobile Scenery and AI entities when Snap to Ground was turned off
    • Property Description box now remains at a fixed size preventing the Object Properties window from resizing when clicking different properties
    • Added more precision for decimal value properties
    • Fixed object rename bug that could cause multiple objects to be stuck in edit mode when using F2 to rename
    • Gizmo state now persists when selecting different objects back-to-back
    • Fixed bug where scenario would not be marked as changed when deleting objects
    • Fixed bug which could cause extra scenery objects to be created when moving or rotating objects
    • Improved rotation gizmo
    • Fixed bug that could cause waypoints to be selected when selecting a range of objects in the Objects view
    • Fixed bug that would occasionally cause the cursor in the ScenarioVariable field to jump to the front of the text when typing
    • Camera objects now autogenerate a name when created
    • Fixed bug where key events would get sent to Prepar3D when typing in the Catalog search box
    • Fixed bug where the user ownship bounding box would remain onscreen when moving the ownship offscreen
    • Catalog window now displays the correct total number of objects
    • Changed property order in Object window
    • Removed descr field from object properties
    • Gizmo size is now constant
    • Improved speed of duplicating large number of objects
    • Fixed bug where hidden reference lists were not filtered out of the drag/drop context menu in the Visualization
    • Fixed bug which could cause Property Grid enumeration fields to revert back to their original values in some cases
    • Added validation checks for attached world object cycles
    • Fixed memory leak caused by deactivated Scaleform Objects
    • Title and Descr no longer editable in the Advanced Properties section
    • Fixed bug where file information would not update when clicking “Save As” in the File menu
    • Fixed bug where the state of the Weather button would be incorrect on first launch
    • Fixed bug where context menu in visualization could be brought up when no objects were selected
    • Fixed bug where the incorrect camera would be used when booting to SimDirector from the command line
    • Updated various sections of the documentation
    • Fixed bug where object selection could be incorrect after selecting objects with a search and/or type filter applied in the objects view
    • Fixed bug where search in Objects window would not find objects in minimized groups
    • Fixed bug where moving attached objects would cause heading to oscillate or rotate
    • Updated zoom controls to be more precise
    • Moved Avatar Attach/Detach button to the File menu vehicle section
    • Fixed bug where moving objects with platforms would cause the object to move offscreen
    • Fixed crash that would occur when attaching a Scaleform object to an entity
    • Fixed crash that could occur when previewing a flight recording in Flight Instructor mode
    • .SPB files are now sent to clients in SimOperator
    • Space for object description and preview in the Catalog is now always reserved
    • Reduced the sensitivity of the translation gizmo
    • Fixed bug where toggling AltitudeIsAGL on scenery objects would cause them to draw in the wrong location
    • Fixed bug where using the rotation gizmo on objects attached to other objects would cause the heading to change
    • AIType “Edit” button is now hidden when AIType is “None”
    • Fixed bug where Center On would not position camera correctly with certain objects
    • Fixed bug where snapping to the ownship or centering on an object could cause the zoom level to be incorrect
    • Fixed bug that could cause gizmos to sometimes draw behind objects
    • Fixed crash caused by repeatedly pressing the close button during initial load
    • Fixed bug where vehicle could be at the wrong altitude after using Select Airport

    SDK and SimConnect Updates

    New Features

    • Side angles and local offsets can now be added to camera definitions

    Fixes and Improvements

    • Fixed PDK documentation errors
    • Fixed bug where zeroed out packet received via SimConnect could close client
    • Fixed bug where content remove command line command would fail if specifying both title and path
    • ISimObject properties/events which share the same name can now be get and set using SimConnect
    • Fixed bug that could cause empty/invalid SimConnect packets from being sent and handled
    • Fixed bug that could prevent loading weather themes through SimConnect

    Multiplayer Updates

    Fixes and Improvements

    • Tweaked blend duration for DIS dead reckoning
    • Time to Live (TTL) now configurable
    • Fixed bug that prevented AI from firing weapons when using the Attacker behavior in multiplayer
    • Fixed valid ranges for DIS multicast connections
    • Fixed bug where clients could be placed at an incorrect location after vehicle crash in multiplayer
    • Fixed issue where chat input text field would not be visible when using long usernames

Prepar3D Content

    New Features

    • Added Fury drone to default selectable vehicles
    • LCS-1 USS Freedom and LCS-3 USS Fort Worth can now be placed in SimDirector

    Fixes and Improvements

    • Fixed bug where installation was not looked up correctly on 32-bit Windows
    • Fixed several default values for the IRIS T-6A Texas II SP2
    • Updated several SDK samples

Prepar3D Scenery

    Fixes and Improvements

    • Fixed bug where installation was not looked up correctly on 32-bit Windows

Prepar3D SDK

    Fixes and Improvements

    • Fixed documentation errors for freeze simulation variables
    • Fixed issue where the local modeldef.xml would never be referenced by the 3dsMax exporter
    • Mobile Scenery data now available through SimConnect
    • Streamlined add-on installation process
    • Fixed issues in XtoMDL tool when using /WRITETOFILE flag

Thank you for your continued support for Prepar3D.

We hope you find that Prepar3D v3.3 continues to be the most immersive learning, simulation, and training platform available.

04-28-16

The airport amongst the clouds. One of the most well-known airports in the flightsim world, Telluride Regional Airport is an extreme high-altitude airport located in the heart of the Colorado Rockies. Perfectly situated nearby his highly-popular Eagle-Vail and Sedona Airports, acclaimed developer Jarrad Marshall brings another dramatic location to life for FSX and P3D.

Exclusive Prepar3D v3 Gallery of KTEX from Orbx:

For more information and to purchase Telluride:

Visit ORBX’s home page: http://www.fullterrain.com/product/ktex

04-14-16

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FlightSimCon is an annual flight simulation and aviation conference for pilots and aviation enthusiasts. This year’s event takes place on June 11-12, 2016 at the New England Air Museum, on the grounds of Bradley International Airport just north of Hartford, CT.

The event is designed to promote and expand the use of at-home flight simulation using platforms like Prepar3D. It’s a great chance to explore others’ setups, interact with vendors, attend seminars on improving simulator performance, and speak with flight simulation personalities.

Registration for the 2016 event is now available at www.flightsimcon.com. For just $60, attendees can get full, 2-day access to the conference, all events, and to the New England Air Museum’s impressive collection of display aircraft. Discounts are available for students, student pilots, and groups.

The event features back-to-back seminars and panel discussions from some of the biggest names in the flight simulation world. Peter “Frooglesim” Wright headlines the speaker lineup with a presentation on the state of the simulation nation. Attendees will also hear from ‘sim pit’ builders, flight dispatchers, a tactical helicopter pilot and accident investigator, developers from Orbx, and several flight simulation add-on and platform creators.

In addition to the great lineup of speakers, the conference has more than 40 confirmed sponsors and exhibitors, including Orbx, PILOT’S, Aerosoft, A2A Simulations, Boston Virtual ARTCC, Jetline Systems, FlightBeam Studios, FltPlan.com, HiFi Simulation Technologies, GoFlight, and many more.

Great prizes are available to be won all weekend, including games from Big Fat Simulations, a round-trip flight with Cape Air, DVDs from JustPlanes.com, headsets from David Clark, and 3 TrackIR 5 PRO bundles donated by Natural Point.

Now in its fourth year, FlightSimCon has quickly become the biggest flight simulation and aviation conference in North America, drawing attendees from around the world. If you are passionate about aviation, flight simulation, and flying, attend the conference in Hartford this June!

For more information, travel details, and to register, visit www.flightsimcon.com. Please also like FlightSimCon on Facebook or follow the conference on Twitter for the latest updates.

FSCBanner650

03-07-16

Visual Path in Prepar3D v3.2

Use a helpful Visual Path to train maneuvers in Prepar3D

We are pleased to announce the release Prepar3D v3.2!

The new v3.2 update brings several new features and numerous platform, rendering, SimDirector, SDK, SimConnect, and multiplayer updates – including increased performance for multiple views and touch gesture support.

For Professional Plus users, Prepar3D v3.2 introduces the SimOperator instructor operator station (IOS) and new native Distributed Interactive Simulation (DIS) support.

The Prepar3D v3.2 update is available now and can be downloaded from your Downloads page. If you currently own a valid Prepar3D v3 license, there is no charge to update to Prepar3D v3.2.

Prepar3D now offers separate updates for the Client, Content, and Scenery. This will make updating faster and easier than ever before. Please be sure to read the Prepar3D v3 Download and Installation Directions for more details on how to quickly update to the v3.2 release.

The Lockheed Martin Prepar3D team loves hearing about your experiences with Prepar3D at our Forums. The forums also give us an opportunity to listen to your feedback as we continue Prepar3D development. We’ve partnered with our forum users and with several featured developers to continue to bring added features, enhancements, and optimizations all while bringing additional backwards compatibility, bug fixes, and stability to Prepar3D v3.2.

You can find a full list of What’s New below.


Prepar3D v3.2 – Release Notes

The following list of updates has been categorized based on the installer required.

The Client installer is required for Prepar3D v3.2, however the Content, Scenery, and SDK installers are optional. You must first have Prepar3D v3.0 or v3.1 installed to utilize the Client only installer. To install the Prepar3D v3.2 Client, you must first uninstall the Prepar3D v3.0 or v3.1 Client via Programs and Features in Windows Control Panel. The Prepar3D v3.2 Client update will require you to reactivate your product, however if you have an internet connection or have not made any major hardware changes between installations this should not be an issue. For more information please view the Prepar3D v3 Download and Installation Directions.

If this is your first time installing Prepar3D v3, you can simply install Prepar3D v3.2 directly.

Prepar3D v3.1 will no longer be available from Prepar3D.com.

Prepar3D Client

    General Platform Updates

    New Features

    • Added gesture support including pinch to zoom and camera panning when using touch-enabled displays
    • Converted SimConnect Option Menu to Scaleform
    • SimOperator – A native Instructor Operating Station (IOS) based on SimDirector (Professional Plus)
    • Distributed Interactive Simulation (DIS) Support (Professional Plus)

    Fixes and Improvements

    • Fixed bug that prevented Invalid Locale message from being ignored
    • ATC message box can now be shown/hidden through UI settings
    • Fixed bug that prevented custom cameras from saving into scenario file when using more than one view
    • Fixed bug where favorite vehicles could be cleared out when opening the Select Vehicle screen
    • Fixed tab order and focus issues for various UI screens
    • Installer now populates default install directory with location used by content/scenery when making client-only updates
    • Fixed bug that prevented placed scenery objects from disappearing after loading when using low graphics settings
    • Fixed issue where certain menu items would still be enabled when Instant Replay was active
    • Corrected default Avatar attach/detach conditions when loading from configuration files
    • Improved camera saving and loading in Avatar mode
    • Fixed bug in Scenario Startup screen that prevented user defined weather from restoring when switching themes
    • Fixed bug in Scenario Startup screen that caused selected weather theme to apply when pressing cancel
    • Fixed bug that would prevent snow textures from disappearing when changing weather in the UI
    • Fixed memory leak that would occur when using panel serialization
    • Reverted default scenario weather to Fair Weather from Cold Fronts to prevent wind from pushing aircraft to the right
    • Reorganized menu bar layout
    • Fixed bug where load would occur when hitting cancel from the startup screen after changing weather
    • Fixed bug where menu bar could sometimes be focused when alt-tabbing back to Prepar3D
    • Fixed bug that increased load times for certain third party add-on sceneries
    • Position freeze state now shown in InfoGen text
    • Fixed bug that could cause axis values for some control devices to be overwritten with 0
    • Fixed bug with email activation verification causing shut downs without notification
    • Extended max range of saturation slider in UI to 2
    • Reorganized several UI screens
    • Fixed bug where Time Preview window would still be on screen when opening other UI screens
    • Fixed bug that caused certain controller names to not be detected
    • Added additional spacing between menu item text and shortcut text
    • Added SimConnect call to get average surface elevation
    • Fixed bug that prevented mouse clicks from processing in certain aircraft
    • Fixed bug that could cause anti-cheat message to be displayed when new players join multiplayer sessions
    • Added more detailed avatar attach/detach notifications
    • Enhanced camera and position calculations where camera position would incorrectly shift when rotating vehicle
    • Pressurization system now simulated for non-user aircraft
    • Fixed bug which could cause attached objects to shift based on heading at high altitudes
    • Fixed bug where boolean entries not present in the Prepar3D.cfg would get modified to true
    • Saved Flight Plans are now reference by a relative path to the scenario file instead of an absolute path
    • Fixed bug that prevented Scaleform Panel gauge callbacks from being called when reloading scenarios
    • Fixed bug where gauge update would only get called once when using Scaleform panels
    • Fixed crash that could occur when clicking on certain airspace boundaries in the map
    • Fixed crash caused by using the same .swf in multiple windows
    • Updated Select Vehicle screen to show/hide vehicle details
    • “Show Only Favorites” and “Group By:” filters in the Select Vehicle screen now persist
    • Fixed bug that prevented clicks from passing through transparent areas in Scaleform panels
    • Fixed bug that prevented global Minipanels from opening
    • Added Spoiler On and Spoiler Off control settings
    • Added Hat Switch POV controls for Elevator/Aileron Trim and Elevator/Rudder Trim
    • Fixed bug where Scaleform Panels would not resize properly with main window
    • Added ability to sort controller devices by name or number (number matching the SimConnect_MapClientEventToSimEvent ID)

    Rendering and Performance Updates

    New Features

    • Subsurface scattering effect now applied to SpeedTree leaves
    • Shoreline waves now appear along coastlines
    • Special effect objects now support the static sprite flag enabling spawned effects to move with its emitter

    Fixes and Improvements

    • Improved overall rendering performance
    • Fixed bug that prevented surface condition effects from triggering
    • Reduced GPU memory bandwidth usage
    • Fixed runway line aliasing seen with higher dynamic reflections settings
    • Toned down wind effect on SpeedTree trees
    • IR now applies to SpeedTree trees
    • Fixed bug where light system would scale particles when zooming in
    • Fixed bug that could cause scenery and bridges to move with 3D waves
    • Increased autogen building draw distance
    • Fixed bug that could cause autogen buildings to float in some cases
    • Fixed bug that could cause emitted effects to spawn in incorrect locations
    • Fixed bug which caused controller based effects to spawn when application was paused
    • Fixed bug where certain SLI functions could be called when SLI was disabled
    • Reduced cases of autogen buildings floating above ground
    • Fixed bug where undocked Scaleform panels could go black when switching between different GPUs
    • Fixed bug that could cause fresnel color issues in certain materials
    • Fixed bug that could cause certain bump textured models to flicker
    • Fixed visual bugs with certain specular map textures
    • Fixed bug with terrain texture requests across multiple GPUs
    • Smoothed out planar reflection altitude transitions
    • Improved SLI performance when using reflections
    • Fixed bug where effects that would trigger during a vehicle crash would persist for a few frames after reset
    • Fixed bug that could cause Scaleform RTT elements to not reload when exiting and re-entering the vehicle
    • Fixed bug where aircraft labels would drift away from the aircraft when it banked
    • Minor performance improvement to CubeMap render
    • Fixed bug that caused 3D waves to influence float planes too strongly
    • Fixed bug that could cause certain effects to spawn twice with animation events

    SimDirector Updates

    New Features

    • Added touch controls when using touch-enabled displays
    • Can now export all objects or specific groups to object file (.xml)
    • Visual references to ownship can now be hidden simplifying visualization for complex scenarios
    • Visualization nodes now show useful properties for the corresponding object
    • Groups can now be set to different colors
    • Added ZOrder property to OpenPanelAction and MenuPromptTrigger

    Fixes and Improvements

    • Improved visual appearance during loading
    • Quick access items now persisted between runs
    • Fixed backstage button highlight color
    • Fixed bug that would cause objects referenced grouped objects to be incorrectly removed from the visualization in certain cases
    • Made toggling Execute Unreferenced Actions on and off easier
    • Added warnings for actions that are unreferenced when Execute Unreferenced Actions is set to false
    • Moved object manipulation to separate ribbon item
    • Merged all import options to single button
    • Can now select scenery export format (.sxml or .bgl)
    • Fixed bug where collapsed state of Preview windows would not persist
    • Added new hotkeys, default key mappings, and hotkey text descriptions
    • Selected object is now unselected when clicking terrain (can be toggled off if desired)
    • Fixed bug which prevented new objects from being referenced in trigger logic when using “Redirect Incoming References”
    • Fixed crash bug that would occur when ctrl drag dropping one visualization node to another when the first node was not selected
    • Fixed bug that could cause the ownship to be mistakenly selected in certain cases
    • Fixed bug where the object properties preview window and title would not get updated when changing vehicles
    • GaugeVariableName now allows custom properties
    • Fixed crash bug that could occur when using SetTargetAction on unsupported objects
    • Fixed bug where sorting could be incorrect when adding or renaming certain objects in the Scenario Objects View
    • Waypoint List connectors for selected waypoint lists are now green
    • Added additional quick action buttons to visualization nodes
    • Fixed bug where scenario was not marked as modified after making changes to object attachments
    • Fixed crash bug that could occur when trying to make a group before the catalog was loaded
    • Updated Visualization text for various objects
    • Fixed bug that could cause app to be disabled when opening the Visualization during certain Progress Log events in Preview mode
    • Fixed bug where a double load would occur when entering SimDirector with RealismOverrides that affected Terrain Settings
    • Made the “Duplicate” behavior consistent between the keyboard shortcut and context menu
    • Fixed bug where scenario could not be edited after canceling out of the Select Vehicle screen
    • Fixed bug where the UserAvatar icon would show when attached to a vehicle
    • Cylinder Position in CylinderPathArea can now only have on child set at a time
    • Fixed bug where the bounding box toggle setting would not apply to Scaleform Objects and Focal Points
    • Relative size can now be set in OpenPanelAction for Scaleform Panels

    SDK and SimConnect Updates

    Fixes and Improvements

    • Fixed memory leak that would occur when creating cameras through SimConnect

    Multiplayer Updates

    Fixes and Improvements

    • Minor updates to multiplayer UI
    • Fixed bug where Scenario Objects would not be cleared when rejoining a multiplayer scenario
    • Fixed bug with serializing spoiler handle values
    • Fixed bug where attached avatars were separate selectable targets
    • Fixed bug where pause menu would not display if host paused scenario without providing a reason
    • Shared cockpit now supported in structured scenarios
    • Containers now synchronized during multiplayer structured scenarios
    • Added player count to role labels

Prepar3D Content

    General Updates

    • Fixed bug where registry values would be written to the wrong location on 32-bit Windows versions

Prepar3D Scenery

    General Updates

    • Improved vegetation alpha to coverage
    • Fixed bug where registry values would be written to the wrong location on 32-bit Windows versions
    • Fixed bug causing visual artifacts with certain mission objects
    • Fixed visual defects with glass and z-fighting with certain buildings in KATL

Prepar3D SDK

    General Updates

    • Fixed issue with using local modeldef.xml in 3dsMax scripts
    • Updated ISimObject, SimConnect, and Rendering PDK documentation
    • Fixed minor bugs in several example projects
    • Engine Tuner renamed to Engine Sound Tuner and now works with ISimObjects
    • Fixed documentation error with Token_Vars
    • Fixed documentation error with assigning RTTs to Scaleform Panels
    • Added Scaleform gauge sample
    • Renamed SimObject flag “always_use_avg_surface” setting to “ignore_waves”
    • Added SimConnect_RequestJoystickDeviceInfo function

Thank you for your continued support for Prepar3D.

We hope you find that Prepar3D v3.2 continues to be the most immersive learning, simulation, and training platform available.