A password will be e-mailed to you.

» Latest News

04-08-15

Showcasing the A2A Simulations – C182 Skylane

A2A Simulations has released the Accu-sim C182 Skylane for Prepar3D.
This product includes both the aircraft and its associated Accu-sim expansion pack.

Exclusive Prepar3D v2 Gallery of the A2A C182 Skylane:

Detailed Features:
  • A true propeller simulation.
  • Experience the world’s most popular high performance GA airplane.
  • Designed for both professional commercial pilot training and entertainment.
  • Immersive pre
  • flight inspection system designed by pilots while operating the actual Cessna 182.
  • Electric starter with accurate cranking power.
  • Dynamic ground physics including both hard pavement and soft grass modeling.
  • Primer-only starts are now possible. Accu-Sim monitors the amount of fuel injected and it’s effectiveness to start and run the engine.
  • Persistent airplane where systems, corrosion, and temperatures are simulated even when the computer is off.
  • Immersive in
  • cockpit, physics-driven sound environment from A2A engineered recordings.
  • Complete maintenance hangar internal systems and detailed engine tests including compression checks.
  • Piston combustion engine modelling. Air comes in, it mixes with fuel and ignites, parts move, heat up, and all work in harmony to produce the wonderful sound of a Lycoming 360 engine. Now the gauges look beneath the skin of your aircraft and show you what Accu-Sim is all about.
  • Authentic Bendix King Avionics stack including the KMA 26 Audio Panel, two KX 155A NAV/COMMS, KR 87 ADF, KT 76C Transponder, KN 62A DME, and KAP 140 Two Axis Autopilot with altitude pre-selection.
  • Three in-sim avionics configurations including no GPS, GPS 295, or the GNS 400. Built
  • in, automatic support for 3rd party GNS 430 and 530 and 650/750 GTN units
  • As with every A2A aircraft, it is gorgeously constructed, inside and out, down to the last rivet.
  • Designed and built to be flown “By The Book.”
  • Visual Real
  • Time Load Manager, with the ability to load fuel, people, and baggage in real-time.
  • Four naturally animated passengers that can sit in any seat including the pilot’s.
  • 3D Lights ‘M’ (built directly into the model).
  • Pure3D Instrumentation now with natural 3D appearance with exceptional performance.
  • A total audible cockpit and sound engineered by A2A sound professionals.
  • In cockpit pilot’s map for handy in
  • flight navigation.
  • Authentic fuel delivery includes priming and proper mixture behaviour. Mixture can be tuned by the book using the EGT or by ear. It’s your choice.
  • All models include A2A specialized materials with authentic metals, plastics, and rubber.
  • Airflow, density and its temperature not only affect the way your aircraft flies, but how the internal systems operate.
  • Real-world conditions affect system conditions, including engine temperatures.
  • Spark plugs can clog and eventually foul if the engine is allowed to idle too low for too long. Throttling up an engine with oil-oaked spark plugs can help clear them out.
  • Overheating can cause scoring of cylinder head walls which could ultimately lead to failure if warnings are ignored and overly abused
  • Engine, airframe, cockpit panel and individual gauges tremble from the combustion engine.
  • Authentic drag from the airframe and flaps
  • System failures, including flaps that can independently jam or break based on the actual forces put upon them. If you deploy your flaps at too high a speed, you could find yourself in a very dangerous situation.
  • Authentic battery. The battery capacity is based on temperature. The major draw comes from engine starting.
  • Oil pressure system is affected by oil viscosity (oil thickness). Oil viscosity is affected by oil temperature. Now when you start the engine, you need to be careful to give the engine time to warm
  • Eight commercial aviation sponsors have supported the project including Phillips 66 Aviation, Champion Aerospace, and Knots2u speed modifications.
Additional Information:

Product is sold and supported by A2A Simulations.  Please contact A2A Simulations for more information!

03-10-15

FlightSimCon

FlightSimCon 2015 takes place at the New England Air Museum on June 13-14, 2015. This annual North American aviation and flight simulation conference is entering its third year. The conference is all about promoting and expanding the use of at-home flight simulation, using platforms like Prepar3D.

For existing flight simulator users, the conference is a chance to explore other users’ setups, interact with vendors, attend seminars on improving simulator performance, and speak with flight simulation personalities. FlightSimCon will also introduce pilots to the world of flight simulation, with interactive how-to seminars on setting up a first flight simulator.

Attendees of FlightSimCon can:

  • Interact with aviation and P3D exhibitors such as Jetline Systems as well as online communities like Boston Virtual ATC, IVAO, and VATSIM
  • Participate in a free draw to win door prizes donated by Wilco Publishing and Just Planes
  • Attend ‘how-to’ seminars on setting up or improving your at-home setup
  • Meet popular YouTube personality “Frooglesim”, who will be speaking at the event
  • Hear from recreational and airline pilots about flight training, career planning, and pilot life
  • Fly a full-size Cessna 172 “sim-pit” and check out other home cockpit setups displayed by the Demonstration Team
  • Explore the 5-hangar New England Air Museum (admission is included in conference registration)

FlightSimCon is proud to have an exciting list of exhibitors and speakers already confirmed for the 2015 conference, with more being added every week. Speakers at the event include current and retired airline pilots, the Dean of the School of Aviation Science at Daniel Webster College, popular YouTube personality “Frooglesim”, flight instructors, home cockpit enthusiasts, and leaders from online flight simulation communities.

“I was surprised by the structure and extent of activities at the conference,” said Stephen Ablonczy, first-time attendee of FlightSimCon. “With interesting speakers, cool exhibitors, and lots of opportunity to try out different simulators and add-ons, there was definitely always something to do! I’m already making plans to return this year.”

Conference registration is open now. Full access to this 2-day conference is just $60, which includes admission to the New England Air Museum. The Museum is the largest aviation museum in New England, with over 70 aircraft that cover all eras of aviation on display.

For more information and to register, visit www.flightsimcon.com. You can also visit FlightSimCon on Facebook or follow them on Twitter for updates on new exhibitors and speakers as the date approaches.

02-10-15

Today Announces the Release of the Fifth Update of Prepar3D v2

Prepar3D v2.5 is now available as a new installer from your Purchased Downloads page. If you are a current Prepar3D v2 user, as with all v2 updates, there is no charge to upgrade. Please be sure to read the download and installation instructions so that you have a seamless upgrade and update process.

The Lockheed Martin Prepar3D team loves hearing about your experiences with Prepar3D at our forums. The forums also give us an opportunity to listen to your feedback as we continue Prepar3D development. We’ve partnered with our forum users and with several 3rd party solution developers to continue to bring added features, enhancements, optimizations as well as additional backwards compatibility, bug fixes, and additional stability to Prepar3D v2.

We hope you find Prepar3D v2.5 continues to bring you the most immersive learning, simulation and training platform available.

The Prepar3D v2.5 update brings rendering and performance updates, a few general platform updates, and a substantial update to SimDirector, Prepar3D’s intelligent tutor, virtual instructor, and scenario generation tool. The full listing of improvements, fixes, and requested enhancements is listed below.

General Platform Updates
  • Fixed a crash that would occur if licensing check on startup failed
  • Fixed a bug where thumbnail images for missions and aircraft were not matching up properly
  • Renamed missions to reflect their content
  • Restructured path configuration files
  • New IRIS F-22 Raptor aircraft with simulated radar system
Rendering and Performance Updates
  • Added post process for night vision that includes bloom
  • Added a light scalar to camera so that NVG cameras can have a brighter scene
  • Added a configuration option to the Prepar3D.cfg and Camera Definitions that allows cameras to share a single terrain view
  • Added an option to specify whether or not a panel should write alpha when rendering into a texture
  • Improved long range sensor capabilities by allowing plugins to set the scenery load origin for a camera independent of its location
  • Fixed a bug that would prevent the HideAircraft flag from hiding aircraft attached effects
  • Fixed a bug that would cause all extrusion effects to draw with a visible sawtooth pattern
  • Fixed a bug where the exclude VC panels sensor setting was not working as intended
  • Fixed issue that caused clouds to face vertically
  • Fixed out of memory issues with the Vehicle Selection Screen
  • Fixed an issue that would prevent effects from visually displaying if the effect was at a low level of detail distance
  • Fixed issues with shaders failing to compile if material is created without setting a specular map
  • Fixed an issue that would cause some aircraft to load with the engines turned off
  • Fixed an issue that would prevent engine wash effects from rendering
  • Fixed an issue that would cause none facing sprites to be half their size
  • Fixed an issue with landing light ground polygon fading based on view direction
  • Fixed a bug that would prevent rotor wash effect from rendering
  • Fixed issues with resolution differences between shadow views and main views causing shadow artifacts to appear
  • Fixed a bug that would cause effects with smoke and fire to appear blue
  • Fixed issues with the bridge pylons that would cause them to look tall/stretched
SimDirector Updates
  • Added an Undo feature in SimDirector. Undo allows a user to undo and redo most actions in their mission. A history window provides visual feedback of what actions have been done
  • Added a Measure Tool to SimDirector. This allows the user to measure distances in several different unit types.
  • Added a setting that allows the user choose whether or not they would like to load their mission in Prepar3D after closing SimDirector
  • Added the ability to preview actions from the visualization window in Preview Mode in SimDirector
  • Added an option for hiding icons and bounding boxes in SimDirector
  • Added catalog preview into the catalog and created object preview
  • Added ability to edit mission while in Preview Mode
  • Added a setting that allows the user to filter object references by group
  • Added the ability to copy values from the condition editor
  • Added better error handling and error reports for mission Mission Briefing files
  • Added a unit converter to several distance related properties
  • Added the ability to read friendly names for third party models
  • Added option to set whether SimDirector controls or Prepar3D controls have precedence when hovered over the Prepar3D window in Virtual Instructor, Flight Instructor, and Preview Mode
  • Fixed a bug where saving scenario alters camera orientation
  • Fixed bugs dealing with multiple item selects.
  • Fixed bug that effected saving properly observation profiles
  • Fixed a bug that would prevent the file name from updating and saving properly in different modes
  • Fixed a bug that would prevent pop-up windows from scrolling through all the options
  • Fixed a bug that would prevent the context menu in the logic editor from opening properly when using non-standard DPI settings
  • Fixed a bug that would remove referencing of an ownship if the ownship aircraft was changed
  • Fixed a bug that would prevent multiple external properties from updating in monitoring
  • Fixed a bug that would cause issues with loading missions located in Program Files
  • Fixed a bug that would prevent visual model from updating orientation changes reflected in the property grid
  • Fixed a bug that would prevent catalog friendly names from loading properly
  • Fixed a bug that would prevent single row text box to extend scrolling with the cursor
  • Fixed a bug that would cause backstage to hang when clicking the arrow
  • Fixed a bug that would prevent property observation profiles from saving
  • Fixed a bug that would prevent build object list from increasing the count
  • Fixed a bug that caused bulk lasso selection to not appear as one selection
  • Fixed a bug that would not progress the object list count
  • Fixed a bug that would prevent visibility from resetting when toggling the weather on/off
  • Fixed issues with broken timer validation check
  • Fixed an issue where object preview would not display mobile scenery
  • Fixed an issue where mission menu windows would close prematurely
  • Fixed issues with Virtual Instruction recording while in inner group visualization
  • Fixed SimDirector window sizing issues
  • Fixed an issue that prevented Mission Preview from re-enabling the user interface
  • Fixed issues with search boxes in SimDirector. All search boxes now search for any part of search phrase
  • Fixed issues with selecting actions inside of a Virtual Instructor session
  • Fixed issues with observer look-at and look-at-ground functionality
  • Fixed issues with monitoring in Virtual Instructor mode
  • Fixed issues that would cause the Preview window to stop working
  • Fixed issues that would cause a slow down when dragging objects around in SimDirector
  • Fixed an issue where the Preview Window would cause crash when resetting scenarios
  • Fixed issues with waypoints being placed too close to each other or other objects
  • Fixed issues with mouse cursor state not changing as expected
  • Fixed issues that would cause crashes if user sim was null
  • Enhanced translate, rotate, and scale gizmos
  • Enhanced speed of object selection from validation window
  • Enhanced speed of switching between viewer sim and vehicle
  • Enhanced drag and drop feature in SimDirector
  • Enhanced preview subset feature in Preview Mode
SDK and SimConnect Updates
  • Added a way for developers to add and modify path configuration files through installers
  • Added ability to manipulate visual effects during runtime through the PDK interface
  • Added ability to retrieve attach point data via SimConnect
  • Updated documentation regarding supported pylons, objects, and their interactions
  • Added scenery load origin settings to camera definitions and PDK development
  • Fixed a crash that would occur if a panel developer requested an aircraft variable while the aircraft was shutting down

01-21-15

Requested Features and Enhancements Implemented in Prepar3D v2.5

We are currently finishing development on the first update to Prepar3D v2 for 2015, Prepar3D v2.5.  This version has several rendering and performance updates, a few general platform updates, and a pretty substantial update to SimDirector, Prepar3D’s intelligent tutor, virtual instructor, and scenario generation tool.

We wanted to thank our development community, and especially our Prepar3D.com forum moderators Rob and Saul, for your continuous feedback and effort to help make Prepar3D v2 the industry leader in flight simulation and virtual instruction.

We will be sending a beta of v2.5 to our beta team this week, and once we are satisfied with v2.5 we will then release the update.

General Platform Updates
  • Fixed a crash that would occur if licensing check on startup failed
  • Fixed a bug where thumbnail images for missions and aircraft were not matching up properly
  • Renamed missions to reflect their content
  • Restructured path configuration files
Rendering and Performance Updates
  • Added post process for night vision that includes bloom
  • Added a light scalar to camera so that NVG cameras can have a brighter scene
  • Added a configuration option to the Prepar3D.cfg and Camera Definitions that allows cameras to share a single terrain view
  • Added an option to specify whether or not a panel should write alpha when rendering into a texture
  • Improved long range sensor capabilities by allowing plugins to set the scenery load origin for a camera independent of its location
  • Fixed a bug that would prevent the HideAircraft flag from hiding aircraft attached effects
  • Fixed a bug that would cause all extrusion effects to draw with a visible sawtooth pattern
  • Fixed a bug where the exclude VC panels sensor setting was not working as intended
  • Fixed issue that caused clouds to face vertically
  • Fixed out of memory issues with the Load Flight Screen
  • Fixed an issue that would prevent effects from visually displaying if the effect was at a low level of detail distance
  • Fixed issues with shaders failing to compile if material is created without setting a specular map
  • Fixed an issue that would cause some aircraft to load with the engines turned off
SimDirector Updates
  • Added an Undo feature in SimDirector. Undo allows a user to undo and redo most actions in their mission. A history window provides visual feedback of what actions have been done
  • Added a Measure Tool to SimDirector. This allows the user to measure distances in several different unit types.
  • Added a setting that allows the user choose whether or not they would like to load their mission in Prepar3D after closing SimDirector
  • Added the ability to preview actions from the visualization window in Preview Mode in SimDirector
  • Added an option for hiding icons and bounding boxes in SimDirector
  • Added catalog preview into the catalog and created object preview
  • Added ability to edit mission while in Preview Mode
  • Added a setting that allows the user to filter object references by group
  • Added the ability to copy values from the condition editor
  • Added better error handling and error reports for mission Mission Briefing files
  • Added a unit converter to several distance related properties
  • Added the ability to read friendly names for third party models
  • Added option to set whether SimDirector controls or Prepar3D controls have precedence when hovered over the Prepar3D window in Virtual Instructor, Flight Instructor, and Preview Mode
  • Fixed a bug where saving scenario alters camera orientation
  • Fixed bugs dealing with multiple item selects.
  • Fixed bug that effected saving properly observation profiles
  • Fixed a bug that would prevent the file name from updating and saving properly in different modes
  • Fixed a bug that would prevent pop-up windows from scrolling through all the options
  • Fixed a bug that would prevent the context menu in the logic editor from opening properly when using non-standard DPI settings
  • Fixed a bug that would remove referencing of an ownship if the ownship aircraft was changed
  • Fixed a bug that would prevent multiple external properties from updating in monitoring
  • Fixed a bug that would cause issues with loading missions located in Program Files
  • Fixed a bug that would prevent visual model from updating orientation changes reflected in the property grid
  • Fixed a bug that would prevent catalog friendly names from loading properly
  • Fixed a bug that would prevent single row text box to extend scrolling with the cursor
  • Fixed a bug that would cause backstage to hang when clicking the arrow
  • Fixed a bug that would prevent property observation profiles from saving
  • Fixed a bug that would prevent build object list from increasing the count
  • Fixed a bug that caused bulk lasso selection to not appear as one selection
  • Fixed a bug that would not progress the object list count
  • Fixed a bug that would prevent visibility from resetting when toggling the weather on/off
  • Fixed issues with broken timer validation check
  • Fixed an issue where object preview would not display mobile scenery
  • Fixed an issue where mission menu windows would close prematurely
  • Fixed issues with Virtual Instruction recording while in inner group visualization
  • Fixed SimDirector window sizing issues
  • Fixed an issue that prevented Mission Preview from re-enabling the user interface
  • Fixed issues with search boxes in SimDirector. All search boxes now search for any part of search phrase
  • Fixed issues with selecting actions inside of a Virtual Instructor session
  • Fixed issues with observer look-at and look-at-ground functionality
  • Fixed issues with monitoring in Virtual Instructor mode
  • Fixed issues that would cause the Preview window to stop working
  • Fixed issues that would cause a slow down when dragging objects around in SimDirector
  • Fixed an issue where the Preview Window would cause crash when resetting scenarios
  • Fixed issues with waypoints being placed too close to each other or other objects
  • Fixed issues with mouse cursor state not changing as expected
  • Fixed issues that would cause crashes if user sim was null
  • Enhanced translate, rotate, and scale gizmos
  • Enhanced speed of object selection from validation window
  • Enhanced speed of switching between viewer sim and vehicle
  • Enhanced drag and drop feature in SimDirector
  • Enhanced preview subset feature in Preview Mode
SDK and SimConnect Updates
  • Added ability to manipulate visual effects during runtime through the PDK interface
  • Added ability to retrieve attach point data via SimConnect
  • Updated documentation regarding supported pylons, objects, and their interactions
  • Added scenery load origin settings to camera definitions and PDK development

01-20-15

Showcasing the A2A Simulations – Accu-sim Cherokee 180

The Cherokee 180 was introduced to the public in 1961, the first Cherokee, the 150 hp PA-28-150 was immediately well-received setting the pace for its later siblings who went on to provide pilots of all levels of experience with honest, dependable and well-performing aircraft which are fun and satisfying to fly, reliable, safe and economical to own and operate.

Exclusive Prepar3D v2 Gallery of the A2A Cherokee 180:

Detailed Features:
  • A true propeller simulation
  • Interactive pre-flight inspection system
  • Gorgeously constructed aircraft, inside and out, down to the last rivet
  • Physics-driven sound environment
  • Complete maintenance hangar internal systems and detailed engine tests including compression checks
  • Visual Real-Time Load Manager
  • Piston combustion engine modeling. Air comes in, it mixes with fuel and ignites, parts move, heat up, and all work in harmony to produce the wonderful sound of a Lycoming 360 engine. Now the gauges look beneath the skin of your aircraft and show you what Accu-Sim is all about
  • Bendix King Avionics stack with authentic period LED’s. Three in-sim avionics configurations including no GPS, GPS 295, or the GNS 400.
  • STEC-30 Autopilot built by the book
  • Electric starter with accurate cranking power
  • Dynamic ground physics including both hard pavement and soft grass modeling
  • Primer-only starts
  • Persistent airplane even when the computer is off
  • Four naturally animated passengers that can sit in any seat
  • 3D Lights ‘M’ (built directly into the model)
  • Pure3D Instrumentation
  • In cockpit pilot’s map
  • Authentic fuel delivery includes priming and proper mixture behavior. Mixture can be tuned by the book using the EGT or by ear. It’s your choice.
  • A2A specialized materials with authentic metals, plastics, and rubber
  • Oil pressure system is affected by oil viscosity (oil thickness). Oil viscosity is affected by oil temperature. Now when you start the engine, you need to be careful to give the engine time to warm
  • Eight commercial aviation sponsors have supported the project including Phillips 66 Aviation, Champion Aerospace, and Knots2u speed modifications.
  • And much more.
For more information and to purchase the Cherokee 180:

Visit A2A’s home page: https://a2asimulations.com/store/index.php?main_page=index&cPath=11&sort=20a&page=2