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02-10-15

Today Announces the Release of the Fifth Update of Prepar3D v2

Prepar3D v2.5 is now available as a new installer from your Purchased Downloads page. If you are a current Prepar3D v2 user, as with all v2 updates, there is no charge to upgrade. Please be sure to read the download and installation instructions so that you have a seamless upgrade and update process.

The Lockheed Martin Prepar3D team loves hearing about your experiences with Prepar3D at our forums. The forums also give us an opportunity to listen to your feedback as we continue Prepar3D development. We’ve partnered with our forum users and with several 3rd party solution developers to continue to bring added features, enhancements, optimizations as well as additional backwards compatibility, bug fixes, and additional stability to Prepar3D v2.

We hope you find Prepar3D v2.5 continues to bring you the most immersive learning, simulation and training platform available.

The Prepar3D v2.5 update brings rendering and performance updates, a few general platform updates, and a substantial update to SimDirector, Prepar3D’s intelligent tutor, virtual instructor, and scenario generation tool. The full listing of improvements, fixes, and requested enhancements is listed below.

General Platform Updates
  • Fixed a crash that would occur if licensing check on startup failed
  • Fixed a bug where thumbnail images for missions and aircraft were not matching up properly
  • Renamed missions to reflect their content
  • Restructured path configuration files
  • New IRIS F-22 Raptor aircraft with simulated radar system
Rendering and Performance Updates
  • Added post process for night vision that includes bloom
  • Added a light scalar to camera so that NVG cameras can have a brighter scene
  • Added a configuration option to the Prepar3D.cfg and Camera Definitions that allows cameras to share a single terrain view
  • Added an option to specify whether or not a panel should write alpha when rendering into a texture
  • Improved long range sensor capabilities by allowing plugins to set the scenery load origin for a camera independent of its location
  • Fixed a bug that would prevent the HideAircraft flag from hiding aircraft attached effects
  • Fixed a bug that would cause all extrusion effects to draw with a visible sawtooth pattern
  • Fixed a bug where the exclude VC panels sensor setting was not working as intended
  • Fixed issue that caused clouds to face vertically
  • Fixed out of memory issues with the Vehicle Selection Screen
  • Fixed an issue that would prevent effects from visually displaying if the effect was at a low level of detail distance
  • Fixed issues with shaders failing to compile if material is created without setting a specular map
  • Fixed an issue that would cause some aircraft to load with the engines turned off
  • Fixed an issue that would prevent engine wash effects from rendering
  • Fixed an issue that would cause none facing sprites to be half their size
  • Fixed an issue with landing light ground polygon fading based on view direction
  • Fixed a bug that would prevent rotor wash effect from rendering
  • Fixed issues with resolution differences between shadow views and main views causing shadow artifacts to appear
  • Fixed a bug that would cause effects with smoke and fire to appear blue
  • Fixed issues with the bridge pylons that would cause them to look tall/stretched
SimDirector Updates
  • Added an Undo feature in SimDirector. Undo allows a user to undo and redo most actions in their mission. A history window provides visual feedback of what actions have been done
  • Added a Measure Tool to SimDirector. This allows the user to measure distances in several different unit types.
  • Added a setting that allows the user choose whether or not they would like to load their mission in Prepar3D after closing SimDirector
  • Added the ability to preview actions from the visualization window in Preview Mode in SimDirector
  • Added an option for hiding icons and bounding boxes in SimDirector
  • Added catalog preview into the catalog and created object preview
  • Added ability to edit mission while in Preview Mode
  • Added a setting that allows the user to filter object references by group
  • Added the ability to copy values from the condition editor
  • Added better error handling and error reports for mission Mission Briefing files
  • Added a unit converter to several distance related properties
  • Added the ability to read friendly names for third party models
  • Added option to set whether SimDirector controls or Prepar3D controls have precedence when hovered over the Prepar3D window in Virtual Instructor, Flight Instructor, and Preview Mode
  • Fixed a bug where saving scenario alters camera orientation
  • Fixed bugs dealing with multiple item selects.
  • Fixed bug that effected saving properly observation profiles
  • Fixed a bug that would prevent the file name from updating and saving properly in different modes
  • Fixed a bug that would prevent pop-up windows from scrolling through all the options
  • Fixed a bug that would prevent the context menu in the logic editor from opening properly when using non-standard DPI settings
  • Fixed a bug that would remove referencing of an ownship if the ownship aircraft was changed
  • Fixed a bug that would prevent multiple external properties from updating in monitoring
  • Fixed a bug that would cause issues with loading missions located in Program Files
  • Fixed a bug that would prevent visual model from updating orientation changes reflected in the property grid
  • Fixed a bug that would prevent catalog friendly names from loading properly
  • Fixed a bug that would prevent single row text box to extend scrolling with the cursor
  • Fixed a bug that would cause backstage to hang when clicking the arrow
  • Fixed a bug that would prevent property observation profiles from saving
  • Fixed a bug that would prevent build object list from increasing the count
  • Fixed a bug that caused bulk lasso selection to not appear as one selection
  • Fixed a bug that would not progress the object list count
  • Fixed a bug that would prevent visibility from resetting when toggling the weather on/off
  • Fixed issues with broken timer validation check
  • Fixed an issue where object preview would not display mobile scenery
  • Fixed an issue where mission menu windows would close prematurely
  • Fixed issues with Virtual Instruction recording while in inner group visualization
  • Fixed SimDirector window sizing issues
  • Fixed an issue that prevented Mission Preview from re-enabling the user interface
  • Fixed issues with search boxes in SimDirector. All search boxes now search for any part of search phrase
  • Fixed issues with selecting actions inside of a Virtual Instructor session
  • Fixed issues with observer look-at and look-at-ground functionality
  • Fixed issues with monitoring in Virtual Instructor mode
  • Fixed issues that would cause the Preview window to stop working
  • Fixed issues that would cause a slow down when dragging objects around in SimDirector
  • Fixed an issue where the Preview Window would cause crash when resetting scenarios
  • Fixed issues with waypoints being placed too close to each other or other objects
  • Fixed issues with mouse cursor state not changing as expected
  • Fixed issues that would cause crashes if user sim was null
  • Enhanced translate, rotate, and scale gizmos
  • Enhanced speed of object selection from validation window
  • Enhanced speed of switching between viewer sim and vehicle
  • Enhanced drag and drop feature in SimDirector
  • Enhanced preview subset feature in Preview Mode
SDK and SimConnect Updates
  • Added a way for developers to add and modify path configuration files through installers
  • Added ability to manipulate visual effects during runtime through the PDK interface
  • Added ability to retrieve attach point data via SimConnect
  • Updated documentation regarding supported pylons, objects, and their interactions
  • Added scenery load origin settings to camera definitions and PDK development
  • Fixed a crash that would occur if a panel developer requested an aircraft variable while the aircraft was shutting down

01-21-15

Requested Features and Enhancements Implemented in Prepar3D v2.5

We are currently finishing development on the first update to Prepar3D v2 for 2015, Prepar3D v2.5.  This version has several rendering and performance updates, a few general platform updates, and a pretty substantial update to SimDirector, Prepar3D’s intelligent tutor, virtual instructor, and scenario generation tool.

We wanted to thank our development community, and especially our Prepar3D.com forum moderators Rob and Saul, for your continuous feedback and effort to help make Prepar3D v2 the industry leader in flight simulation and virtual instruction.

We will be sending a beta of v2.5 to our beta team this week, and once we are satisfied with v2.5 we will then release the update.

General Platform Updates
  • Fixed a crash that would occur if licensing check on startup failed
  • Fixed a bug where thumbnail images for missions and aircraft were not matching up properly
  • Renamed missions to reflect their content
  • Restructured path configuration files
Rendering and Performance Updates
  • Added post process for night vision that includes bloom
  • Added a light scalar to camera so that NVG cameras can have a brighter scene
  • Added a configuration option to the Prepar3D.cfg and Camera Definitions that allows cameras to share a single terrain view
  • Added an option to specify whether or not a panel should write alpha when rendering into a texture
  • Improved long range sensor capabilities by allowing plugins to set the scenery load origin for a camera independent of its location
  • Fixed a bug that would prevent the HideAircraft flag from hiding aircraft attached effects
  • Fixed a bug that would cause all extrusion effects to draw with a visible sawtooth pattern
  • Fixed a bug where the exclude VC panels sensor setting was not working as intended
  • Fixed issue that caused clouds to face vertically
  • Fixed out of memory issues with the Load Flight Screen
  • Fixed an issue that would prevent effects from visually displaying if the effect was at a low level of detail distance
  • Fixed issues with shaders failing to compile if material is created without setting a specular map
  • Fixed an issue that would cause some aircraft to load with the engines turned off
SimDirector Updates
  • Added an Undo feature in SimDirector. Undo allows a user to undo and redo most actions in their mission. A history window provides visual feedback of what actions have been done
  • Added a Measure Tool to SimDirector. This allows the user to measure distances in several different unit types.
  • Added a setting that allows the user choose whether or not they would like to load their mission in Prepar3D after closing SimDirector
  • Added the ability to preview actions from the visualization window in Preview Mode in SimDirector
  • Added an option for hiding icons and bounding boxes in SimDirector
  • Added catalog preview into the catalog and created object preview
  • Added ability to edit mission while in Preview Mode
  • Added a setting that allows the user to filter object references by group
  • Added the ability to copy values from the condition editor
  • Added better error handling and error reports for mission Mission Briefing files
  • Added a unit converter to several distance related properties
  • Added the ability to read friendly names for third party models
  • Added option to set whether SimDirector controls or Prepar3D controls have precedence when hovered over the Prepar3D window in Virtual Instructor, Flight Instructor, and Preview Mode
  • Fixed a bug where saving scenario alters camera orientation
  • Fixed bugs dealing with multiple item selects.
  • Fixed bug that effected saving properly observation profiles
  • Fixed a bug that would prevent the file name from updating and saving properly in different modes
  • Fixed a bug that would prevent pop-up windows from scrolling through all the options
  • Fixed a bug that would prevent the context menu in the logic editor from opening properly when using non-standard DPI settings
  • Fixed a bug that would remove referencing of an ownship if the ownship aircraft was changed
  • Fixed a bug that would prevent multiple external properties from updating in monitoring
  • Fixed a bug that would cause issues with loading missions located in Program Files
  • Fixed a bug that would prevent visual model from updating orientation changes reflected in the property grid
  • Fixed a bug that would prevent catalog friendly names from loading properly
  • Fixed a bug that would prevent single row text box to extend scrolling with the cursor
  • Fixed a bug that would cause backstage to hang when clicking the arrow
  • Fixed a bug that would prevent property observation profiles from saving
  • Fixed a bug that would prevent build object list from increasing the count
  • Fixed a bug that caused bulk lasso selection to not appear as one selection
  • Fixed a bug that would not progress the object list count
  • Fixed a bug that would prevent visibility from resetting when toggling the weather on/off
  • Fixed issues with broken timer validation check
  • Fixed an issue where object preview would not display mobile scenery
  • Fixed an issue where mission menu windows would close prematurely
  • Fixed issues with Virtual Instruction recording while in inner group visualization
  • Fixed SimDirector window sizing issues
  • Fixed an issue that prevented Mission Preview from re-enabling the user interface
  • Fixed issues with search boxes in SimDirector. All search boxes now search for any part of search phrase
  • Fixed issues with selecting actions inside of a Virtual Instructor session
  • Fixed issues with observer look-at and look-at-ground functionality
  • Fixed issues with monitoring in Virtual Instructor mode
  • Fixed issues that would cause the Preview window to stop working
  • Fixed issues that would cause a slow down when dragging objects around in SimDirector
  • Fixed an issue where the Preview Window would cause crash when resetting scenarios
  • Fixed issues with waypoints being placed too close to each other or other objects
  • Fixed issues with mouse cursor state not changing as expected
  • Fixed issues that would cause crashes if user sim was null
  • Enhanced translate, rotate, and scale gizmos
  • Enhanced speed of object selection from validation window
  • Enhanced speed of switching between viewer sim and vehicle
  • Enhanced drag and drop feature in SimDirector
  • Enhanced preview subset feature in Preview Mode
SDK and SimConnect Updates
  • Added ability to manipulate visual effects during runtime through the PDK interface
  • Added ability to retrieve attach point data via SimConnect
  • Updated documentation regarding supported pylons, objects, and their interactions
  • Added scenery load origin settings to camera definitions and PDK development

01-20-15

Showcasing the A2A Simulations – Accu-sim Cherokee 180

The Cherokee 180 was introduced to the public in 1961, the first Cherokee, the 150 hp PA-28-150 was immediately well-received setting the pace for its later siblings who went on to provide pilots of all levels of experience with honest, dependable and well-performing aircraft which are fun and satisfying to fly, reliable, safe and economical to own and operate.

Exclusive Prepar3D v2 Gallery of the A2A Cherokee 180:

Detailed Features:
  • A true propeller simulation
  • Interactive pre-flight inspection system
  • Gorgeously constructed aircraft, inside and out, down to the last rivet
  • Physics-driven sound environment
  • Complete maintenance hangar internal systems and detailed engine tests including compression checks
  • Visual Real-Time Load Manager
  • Piston combustion engine modeling. Air comes in, it mixes with fuel and ignites, parts move, heat up, and all work in harmony to produce the wonderful sound of a Lycoming 360 engine. Now the gauges look beneath the skin of your aircraft and show you what Accu-Sim is all about
  • Bendix King Avionics stack with authentic period LED’s. Three in-sim avionics configurations including no GPS, GPS 295, or the GNS 400.
  • STEC-30 Autopilot built by the book
  • Electric starter with accurate cranking power
  • Dynamic ground physics including both hard pavement and soft grass modeling
  • Primer-only starts
  • Persistent airplane even when the computer is off
  • Four naturally animated passengers that can sit in any seat
  • 3D Lights ‘M’ (built directly into the model)
  • Pure3D Instrumentation
  • In cockpit pilot’s map
  • Authentic fuel delivery includes priming and proper mixture behavior. Mixture can be tuned by the book using the EGT or by ear. It’s your choice.
  • A2A specialized materials with authentic metals, plastics, and rubber
  • Oil pressure system is affected by oil viscosity (oil thickness). Oil viscosity is affected by oil temperature. Now when you start the engine, you need to be careful to give the engine time to warm
  • Eight commercial aviation sponsors have supported the project including Phillips 66 Aviation, Champion Aerospace, and Knots2u speed modifications.
  • And much more.
For more information and to purchase the Cherokee 180:

Visit A2A’s home page: https://a2asimulations.com/store/index.php?main_page=index&cPath=11&sort=20a&page=2

12-22-14

Explore Orbx’s most detailed region yet!

FTX Norway covers ~160,000 square miles (~420,000 sq km), all of Norway* plus narrow boundary regions of adjacent Sweden, Finland, and Russia. Enjoy a wide variety of landscapes — scenic coastlines and offshore islands, deeply incised fjords, vast interior plateaus covered with close to one million lakes, lush agricultural areas along the corridors of large rivers, colorful villages, bustling urban centers, and industrial sites associated with oil & gas exploration — and all have been recreated with great detail and accuracy.

Hand-placed custom landclass along with the road and railroad networks, powerlines, wind farms, and vertical obstructions are included for true-to-life VFR flying. Many key points of interests, urban as well as natural, are featured with seasonal photoreal coverage and are fully annotated with autogen buildings and vegetation. The city of Alesund has received special “Cityscape” treatment and we’ve also added important structures in Norway’s capital, Oslo. Custom models of other landmark structures include two dozen major bridges, 28 of the iconic wooden stave churches, and almost 100 lighthouses.

Just like with our other region titles we’ve given each of the 117 listed airports and 18 unlisted airstrips a major upgrade, with more accurate placements of runways and taxiways as well as buildings, hangars, static aircraft, moving people (and creatures), and lots of “clutter”. Last but not least all ground textures are hand-annotated with our custom autogen objects including the spectacular and frame-rate friendly FTX Global-style night lighting.

Exclusive Prepar3D v2 Gallery of EU Norway from Orbx:

Detailed Features:
  • Superb ground textures from local sources
  • Hand-placed landclass covers every sq mile
  • Custom autogen textures and objects
  • FTX Global 3D night lighting effects
  • Accurate roads, rivers, lakes, powerlines
  • 135 airports have been added or upgraded
  • Custom models of 25 significant bridges
  • 28 stave churches and 97 lighthouses
  • Highly detailed Alesund “Cityscape”
  • Enhanced Oslo waterfront and downtown
  • 12 photoreal natural and industrial areas
  • Customized 10-m resolution terrain mesh
For more information and to purchase Palm Springs:

Visit ORBX’s home page: http://www.fullterrain.com/product/nor

11-25-14

Experience the Desert Oasis from Prepar3D Solution Developer ORBX

With one of the most dramatically scenic backdrops in the United States, Palm Springs is a resort city situated 100 miles east of Los Angeles in Southern California. In his most expansive scenery to date, acclaimed developer Jarrad Marshall (Monterey/Redding/Jackson Hole/Cairns Intl) brings us not only Palm Springs Intl, but 1500 square kilometres of hand-crafted scenery.

Explore the resort cities of Palm Springs, Rancho Mirage, Cathedral City, Indian Wells, Thousand Palms, Palm Desert and Desert Hot Springs, the high-altitude alpine wonderland of San Jacinto Peak, the windswept wastelands of the San Gorgonio Pass and the harsh beauty of the Coachella Valley desert. Famous during the 50’s and 60’s as the playground of Hollywood elite, Palm Springs is home to some of finest examples of mid-century Modernist architecture in the world; many examples of which can be found in this scenery.

From the vast wind turbine farms, to the impressive 6000ft Aerial Tramway, from the modern skyscrapers of the Reservation Casinos to the retro chic of City Hall, there are literally dozens of interesting landmarks and features to explore. Outside of KPSP, try your luck landing at the difficult Aerial Tramway and hospital helipads, or explore the outer regions of the scenery from Banning Municipal and Bermuda Dunes airports.

As for KPSP itself; as the largest airport in the ORBX North American library, this field is genuinely suited for all types of flyers – from the heaviest jetliners, through corporate types and even low-and-slow GA flyers, Palm Springs is the perfect destination. Served by most US and Canadian mainline airlines to destinations across North America, the airport is famous for it’s unique “outdoor terminal” – use our freeware BOB to wander around the highly-detailed terminal grounds. If that is not enough, be sure to visit the Palm Springs Aviation Museum – many types operated by the US Navy are open for viewing. Optimised for performance, a huge coverage area, beautiful runway approaches for all types of aviators and extraordinary detail around the airport, Palm Springs is your perfect base of operations for Southern California. Far more than just an airport!

Exclusive Prepar3D v2 Gallery of Palm Springs from ORBX:

Detailed Features:
  • Ultra-detailed rendition of KPSP Palm Springs International Airport
  • Enormous 1500sq km coverage area at 30cm/1m resolution
  • Impeccable 10m high resolution mesh and custom vegetation autogen
  • Dozens of custom landmarks
  • Palm Springs Aerial Tramway and Hospital helicopter landing areas
  • Custom animated AI helicopter and train
  • Extraordinarily detailed Airport Terminal
  • Advanced rendering, ambient occlusion and unique night-lighting techniques used for maximum realism
  • Highly detailed APX to allow unique parallel runway operations
  • Strongly optimized for good performance with complex aircraft types
  • Designed to blend seamlessly with FTX GLOBAL in both P3D2v2 and FSX/P3Dv1.4
  • The tenth ORBX product from acclaimed developer Jarrad Marshal
For more information and to purchase Palm Springs:

Visit ORBX’s home page: https://www.fullterrain.com/product/kpsp