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The New Generation Light Twin-Engine Aircraft

Prepar3D Developer Network member Wilco Publishing announces a new title in the HiFi Simulations series: the P2006T by Tecnam!

The P2006T is a modern 4-seat light twin-engine aircraft. It is an excellent trainer for a twin engine aircraft as used by real life aircraft training companies. It is stable and provides superb all-round vision with the wing-high configuration.The P2006T features STOL and rough runway operation capabilities.

The P2006T project is based on the revolutionary, new aircraft engine, the Rotax 912S. This engine is specifically designed to incorporate the latest technologies developed by the automotive industry. The Rotax 912S is currently the only aircraft engine approved to utilize automotive fuel. Some of the benefits include: much lower operating costs, better power-to-weight ratio, lower fuel consumption. The Tecnam P2006T’s empty weight is the lowest among its direct competitors, while the payload is higher.

The wing-mounted engines relieve the aerodynamic load on the wing with a consequently lighter structure. The remarkable propulsive efficiency of the Tecnam P2006T is attributable to the low propeller rotating speed and the low engine drag. These, together with a streamlined fuselage, result in uncommonly efficient aerodynamics.

The P2006T was certified by the European Aviation Safety Agency (EASA) in 2009, and in 2010 by the FAA in the United States. The P2006T is manufactured by TECNAM (www.tecnam.net).

Exterior Model Features

  • Built over the best plans available.
  • All doors open and there is fully detailed engine bay (port) under removable cover.
  • Amazing high resolution reflective and chrome textures bring the aircraft to life
  • The little details like welded (spot welds as well as butt welds) areas and red ink check marks on suspension parts that add to realism are present.
  • Innovative system to stop you from taking the engine cover off while engine is started and opening the passenger door while the engines are running. Safety is our middle name!
  • Fully animated, realistic pilot movements
  • Security and “remove before flight” display features.
  • A choice of female or male left seat pilots is provided.
  • High quality digital stereo sounds recorded directly from the real aircraft.
  • Optimized modelling techniques used to ensure high frame rates while maintaining beautiful visuals.
  • The emergency oil pressure gauge is mounted externally in the Tecnam. It is not only accurate in its readings but can be read in external views.

New added features:

  • Accu-glow exterior night lighting. Light casts a glow onto the model and onto any moving parts that occlude the light. Extremely realistic lighting results.
  • Accu-glide needles are super smooth animated needles for the analog gauges. Developed to combat poor frame rates in multiple gauge cockpits.

Analog panel cockpit with the following VFR/IFR instruments:

  • Airspeed indicator
  • Artificial Horizon indicator
  • Altimeter
  • VOR/LOC with ILS
  • Turn and Slip gauge
  • Gyro compass
  • VSI
  • OMI
  • Manifold Pressure (twin gauge)
  • CHT per engine
  • Oil pressure per engine
  • Hydraulic pressure (system)
  • Brake Pressure
  • Battery voltage
  • RPM per engine
  • Flap indicator
  • Chronometer
  • Fuel tank contents
  • Bendix King radio
  • Bendix King Transponder

Wilco’s P2006T is IFR “certified” for P3D:

  • RMI with possible selection between VOR1/VOR2 and ADF
  • HSI (coupled with VOR1)
  • DME indicator

Interior Model Features

  • Wilco’s P2006T features a complete 3D virtual cockpit with multiple functional switches, knobs, and levers.
  • Using the very latest in modelling and texturing techniques, the interior is practically real!
  • All placards are reproduced in pin-sharp clarity and can be read at any distance.
  • Every switch, knob and lever works just like the real thing – many with unique programming code.

To purchase Wilco Publishing’s Tecnam P2006T for Prepar3D visit the product website.

Exclusive Gallery of the Tecnam P2006T in Prepar3D v2.3


Prepar3D Wallpapers Available for Download

Show your support of Prepar3D with these custom wallpapers below. Black and blue versions are available in 1920 and also 4k 3840 resolutions.

Did you know Prepar3D v2.3 supports 4k resolutions across multiple monitors for a truly immersive, high-fidelity training and learning experience?

Blue, 1920×1080

Black, 1920×1080

Blue, 3840×2160

Black, 3840×2160

If you have some Prepar3D wallpapers you’d like to share with community, please post them in our screenshot forum.


Today Announces the Release of the Third Update of Prepar3D v2

Updates to Prepar3D v2.3 are available in both a patch to an existing v2.2 installation, or as a new installer from your Purchased Downloads page. If you are a current Prepar3D v2 user, as with all v2 updates, there is no charge to upgrade. Please be sure to read the download and installation instructions so that you have a seamless upgrade and update process.

The Lockheed Martin Prepar3D team loves hearing about your experiences with Prepar3D at our forums. The forums also give us an opportunity to listen to your feedback as we continue Prepar3D development. We’ve partnered with our forum users and with several 3rd party solution developers to continue to bring added features, enhancements, optimizations as well as additional backwards compatibility, bug fixes, and additional stability to Prepar3D v2.

We hope you find Prepar3D v2.3 continues to bring you the most immersive learning, simulation and training platform available. We are excited to bring this patch and update to Prepar3D v2.3 to the community today, and have already begun development on several new and exciting features for Prepar3D v2.4. Keep an eye out on Prepar3D.com for new developer blogs in the future outlying the new features coming in v2.4.

A full transcript of what’s new in v2.3 is available for reference below:

Requested Features and Enhancements Implemented in Prepar3D v2.3

At a very high level, the Prepar3D v2.3 update brings many bug fixes, performance and stutter improvements, as well as several requested features and enhancements to both the core platform as well as the SimDirector mission creation and virtual instruction suite.

The Prepar3D v2.3 update highlights include:
  • Dozens of rendering and performance optimizations and updates
  • The inclusion of the v2.2 ‘hotfix’ that caused the Flight Planner to crash
  • Several new features in the multiplayer system
  • An update to the ‘ultra’ 3D water libraries that increase immersion and realism while improving performance
  • A new panel serialization feature that saves the state of your panels and gauges when you save a flight or mission, so that you can resume training in the same conditions that you left with
  • Three new tutorial missions that highlight the flexibility and power of SimDirector as a virtual instruction tool
  • Several new updates to SimDirector to further it’s position as the industry leading desktop virtual instruction suite

Reference the full listing of performance improvements, fixes, and requested enhancements broken out below.

Three new SimDirector Virtual Instruction Sample Missions Added
  • Learn how to properly start up and run through the pre-flight checklist of the Bonanza A36
  • Next test your abilities with a timed and graded exercise of the A36 startup procedures
  • Finally, learn how to taxi, takeoff and land with assistance from the Prepar3D SimDirector Virtual Instructor
General Platform Updates
  • Added a new panel (.PNL) file that is saved when a mission saves. This allows users to save their vehicle’s gauge and panel states and settings and is transferable between workstations
  • Fixed an issue with the value being written to the MUTE_ON_LOST_FOCUS variable in the Prepar3D configuration file
Rendering and Performance Updates
  • Updated 3D water and terrain and improved performance
  • Added new higher-resolution textures to the 3D water as well as sea foam
  • Optimized GPU particles for higher visual performance
  • Added more show/hide options to camera definitions
  • Fixed an issue where the Render to Texture (RTT) would disappear after closing and reopening 2D panels
  • Fixed an issue where specular maps for buildings could become corrupted
  • Fixed an issue where airport parking detail markings could float off the ground
  • Fixed a rendering issue related to the context menu causing 3D water not to render
  • Fixed an issue where ultra water was not updating in certain conditions on AMD video cards
  • Fixed an issue where anisotropic filter would not respect user configuration settings
  • Fixed an issue that caused boat wakes to be placed above the water surface
  • Fixed an issue where the TextureMaxLoad configuration variable was not being respected
  • Fixed an issue where some library object effects would not appear correctly
  • Fixed issues with camera views becoming motionless
  • Fixed cases where attached effects rendered incorrectly in virtual cockpit views
  • Fixed an issue where particle effects would occasionally render with the wrong texture
  • Fixed issues relating to scenery objects disappearing across a multiple monitor environment
  • Improved clouds near camera to make them look more volumetric
  • Added functionality to allow more than one window plugin for add-ons
  • Added bathymetry support to GPU (tesselated) terrain
  • Fixed an issue where water textures would pop when changing altitudes
  • Fixed Sea-Tac environment buildings that were covered with environment maps
  • Fixed several issues with trees rendering on multiple video cards
  • Fixed the BGL line list and point list from crashing AI aircraft.
Lighting and Shadows
  • Improved performance and speed with changing the shadow settings
  • Created consistent lights on aircraft
  • Enhanced performance related to cloud shadows
  • Fixed an issue where the lighting page would sometimes display incorrect data
  • Optimized lighting at airports that improved performance
  • Improved stability issues with HDR luminance
  • Fixed an issue where lighting on 3rd party aircraft carriers would not display
  • Fixed an issue where clouds and weather would not appear on first flight loads
  • Fixed an issue with shadows being cast on objects that were set to be invisible
  • Fixed an issue where the shadowing of the sun and moon was broken at dawn or dusk
  • Added visibility support for cloud reflections
  • Fixed an issue where landing lights could draw behind clouds
  • Fixed an issue where airports below sea level could have their clouds appear black
  • Fixed an issue with light scaling at high zoom levels
  • Made PreFS9 AI aircraft now cast shadows as model type
  • Fixed an issue where Air to Ground radar’s cursor would not correlate exactly with the radar
  • Fixed radar issues relating to target range and zoom level precision
  • Fixed an issue where airport surfaces and runways would show up bright on the radar
User Interface and Controls
  • Fixed an issue where when resetting the flight, locked spot cameras could appear to be much closer to the user vehicle
  • Consolidated temporary files in the User AppData that is deleted on shutdown and startup
  • Fixed an issue where loading Prepar3D with a controller connected would reset saved views
  • Fixed an issue where joystick control and button assignments would not register properly
  • Fixed an issue where double-clicking an airport from the Select Airport screen would not work consistently
  • Fixed an issue where drop down menus did not always appear while spanning across multiple monitors
  • Fixed an issue where control setting changes would not be saved when changing modes, such as entering multiplayer
  • Fixed an issue where labels would pop when new objects were created
  • Fixed an issue where if Prepar3D was set to full-screen, the window would span across all available monitors upon restart
  • Fixed an issue where searching in the Select Vehicle screen would not display all available options
  • Enhanced functionality of shared cockpit
  • Improved overall functionality and capability of the multiplayer UI
  • Added functionality to allow checkpoints during multiplayer missions. Users will
    be able to select roles at a checkpoint and load in a synchronized state
  • Renamed Scoring Categories to Entity List since it now holds additional multiplayer player names and container titles
  • Fixed an issue with switching roles or vehicles in multiplayer sessions
  • Fixed an issue with multiplayer panel serialization
  • Fixed an issue where missions were not being cleared when selecting Free Flight mode
  • Removed duplicate data that displayed in the multiplayer UI
  • Fixed an issue where multiplayer incorrectly swapped SimObjects of different categories
  • Fixed an issue where default fake airport objects would cause a crash during multiplayer sessions
Professional Plus Weapons Capabilities
  • Fixed an issue where the time on rail property is not respected when a missile was guided
  • Fixed an issue where buildings and trees were unable to be targeted via mouse clicks
  • Improved performance issues with the first weapon hit
  • Fixed an issue where weapons hitting auto generated buildings do not trigger a hit effect
  • Fixed an issue where the positioning of weapons would be incorrect when the aircraft loaded
  • Fixed an issue where weapons would not fire when first loading a mission
  • Fixed an issue that would not allow weapons to fire immediately after reloading
  • Fixed simulation variable issues
Flight Recording and Playback
  • Fixed an issue where “Reset Weapons” did not work correctly in the flight recorder
  • Fixed an audio issue with engine sounds during playback
  • Improved speed and functionality of the load recording screen
  • Improved overall performance with playing back multiple AI objects
  • Improved flight segment recording and playback performance
  • Fixed an issue where the time preview window would not automatically close when starting a new recording
  • Updated general SimDirector UI with new options and appearance
  • Overall performance improvements when loading large missions
  • Several improvements and enhancements to object interaction in the mission visualization window
  • Added capability to tab through mission objects, flight file editor, catalog, and visualization
  • Added extra validation capability to improve mission creation experience
  • Added capability to save and load missions in all three SimDirector modes
  • Added a prompt that asks to save before exiting
  • Added the ability to create focal points on 2D panels
  • Improved zooming capability while using the Mission Visualization window
  • Fixed an issue where play animation actions would not work with Mobile Scenery objects
  • Fixed an issue where recording a new flight segment while in SimDirector would continue to record while you exit SimDirector
  • Enabled the settings menu during Flight Instructor Mode that allows you to enable and disable failures while recording flight segments
  • Allowed the start and end times for flight recordings to be automatically set when a (Flight Segment Recording) FSR is selected
  • Fixed an issue where AirplanePlaybackAI would not be resumed when saving during flight recording playback
  • Fixed an issue with renaming Virtual Instruction sessions
  • Fixed an issue where the conditional logic operator could change when switching modes
  • Fixed an issue where actions were being bidirectionally referenced and added a validation warning to help further clarify this issue
  • Added capability to reorder references in any object reference list
  • Fixed an issue with the main Prepar3D window resizing incorrectly when exiting SimDirector
  • Fixed an issue with the simulation rate slider not being in sync with the simulation
  • Fixed an issue where some invalid property data would save in your mission if changed in SimDirector
  • Improved Flight Recording graph capabilities and performance
  • Fixed an issue with setting the pitch, bank, and heading of objects
  • Added sorting to the comprehensive failures list in a FailureAction
  • Improved performance with loading a large amount of Flight Recordings and Flight Segments
  • Fixed an issue with centering after adding and removing mission objects
  • Added extra editing options for recording options in Virtual Instructor
  • Added abilities to enable and disable focal point and view change properties
  • Added a mission state status in the status bar
  • Updated the reset mission option to include drop down to select which kind of reset the user wants
  • Updated logical conditions to ensure correct windows are enabled and disabled at the correct points
  • Added a settings file to the SimDirector options file
  • Added specific settings to ensure Virtual Instructor options persist
  • Added the zoombox as default when entering Mission Visualization
  • Fixed errors in controls, mouse clicks, and scroll wheel
  • Fixed maximization issues upon startup
  • Fixed OnScreenText position offsetting error
  • Fixed an issue where creating a new scenario while in a mission does not reset the mission state
  • Fixed several mouse scroll and dragging issues
SDK and SimConnect Updates
  • Fixed flickering issues when changing weather through SimConnect, most noticeable when using 3rd party weather addons
  • Fixed an issue with the METAR string of temperature without altitude not setting correctly
  • Fixed an issue with the SimConnect_ChangeVehicleWithExternalSim that prevented legacy ExternalSim simulations from working
Resolved the Following Crashes that Could Occur
  • Fixed a crash when entering SimDirector when a Flight Segment is playing in Prepar3D
  • Fixed a crash that occurred in SimDirector when deleting objects with the same name
  • Fixed a crash in SimDirector that would occur when un-grouping a large number of objects
  • Fixed a crash in SimDirector with ViewChangeAction on exit
  • Fixed a crash that would happen when using a vehicle that implements HelicopterAIService
Learning Center Documentation Updates and Additions
  • Added extra documentation relating to Air Traffic Control
  • Updated and improved SimDirector tutorial documentation
  • Fixed attachments.cfg in the Learning Center

Wesley Bard
Software Manager, Prepar3D Development Team


Fly one of the world’s most popular trainers

Prepar3D Developer Network member IRIS Flight Simulation Software invites you to fly one of the world’s most popular trainers and experience a simulation unlike any other in its class!

About the differences in developing for Prepar3D v2, Robert Graham, IRIS lead programmer had this to say:

“The upgrades to the ESP framework that have come from Lockheed in the PREPAR3D 2 updates are from a programmers view point outstanding, addition of new coding items, the support that Lockheed has given both in terms of support and features is second to none. There is a reason that we state that this product is designed for Prepar3D 2, and that is due to the stability of the Prepar3D 2 platform. I can only look forward to the future and the new tools that we are given to make even better products.”


  • Custom sound pack built from authentic PC-9/A audio from both inside the cockpit and the exterior of the aircraft.
  • Custom displays and detailed on-board systems based on publicly available PC-9/A flight manuals designed for procedural training.
  • Realistic flight models build from real world PC-9/A performance charts and tested by pilots with experience on the aircraft.
  • Nine superb HD textures with additional free schemes coming soon to download from the IRIS website!
  • Realistic material reflection and shine.
  • Volumetric propeller effect.
  • Custom HD paint kit with blank texture and stencils in Photoshop PSD format.
  • Custom in cockpit audio for the audible warning system, cockpit chatter and more.
  • Authentic manual and documentation to provide the most realistic procedural simulation possible.

Read more at http://www.irissimulations.com.au/fsxp3d-pro-training-series-pilatus-pc-9a

To purchase the IRIS PC/9A for Prepar3D visit the IRIS Flight Simulation Software website.

Exclusive Gallery of the PC9/A in Prepar3D v2.2


GTN 650/750 in your Cockpit

The real-world GTN series gauges (each purchased separately) feature fully integrated GPS, NAV, COM, and MFD functions for all your General Aviation aircraft needs. The large screen and intuitive graphical touchscreen interface give you quick and easy access to terrain mapping, graphical flight planning, charts, traffic display and much more.

Prepar3D Developer Network member Flight1Tech is proud to bring you the next generation in desktop avionics to your favorite add-on aircraft in Prepar3D.

To purchase GTN 650/750 for Prepar3D visit the Flight1Tech website.

Exclusive Gallery of the GTN 650/750 in Prepar3D v2.2