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05-23-17

Lockheed Martin is proud to announce that the next generation of simulation and training will start on May 30, 2017 with the public release of Prepar3D v4. The release culminates over eight years of Lockheed Martin development and welcomes major enhancements and new capabilities.

Prepar3D v4

Lockheed Martin’s Prepar3D v4 – available May 30, 2017

Prepar3D v4 completely changes the simulation landscape with a comprehensive baseline update to a 64-bit architecture. Higher resolution visuals, more objects, increased data precision, larger scenarios, and improved performance are now all possible at levels never seen before in the product’s history. The sky’s not the limit!

Additionally, the release brings dynamic lighting, rain/snow particles, global 3D trees, a fully reworked software development kit (SDK), new default vehicles, and countless improvements.

More details will be released over the next week with Prepar3D v4 being directly available from Prepar3D.com on May 30, 2017 at 2:00pm EST.

04-03-17

fsAerodata is the first product for flight simulation that enables a global update of the built-in default aeronautical database in Prepar3D to current real world conditions. Updates follow regular 28-day AIRAC cycles. The fsAerodata service includes an update of every documented navigational aid, airways, airspace and airport approaches, including SIDs and STARs.

If you want to flight real world approaches, execute realistic world routes, have all latest data on navigation map or use a default GPS/FMS with a full simulator database, then fsAerodata is your choice.

Source data is supplied by Navigraph and is compiled and converted every AIRAC cycle. Every 28 days a new dataset is ready in fsAeroData for download and installation into your flight simulator. fsAerodata updates the default Prepar3D database. An active subscription with Navigraph is required.

fsAerodata features a worldwide update of Prepar3D aeronautical database including the following elements:

  • Instrument Approaches, including SIDs and STARs procedures.
  • Airways Routes, including High and Low altitude airways.
  • Airspace (for current coverage see fsAerodata website)
  • Access to SIDs & STARs procedures on default GPS navigation unit.
  • Navaids: VORs, DME, NDB, TACAN, ILS, Enroute and Terminal Waypoints, (update identification IDs, frequency, coordinates, magnetic variation, deactivation of obsolete navaids).
  • Update of Runway designators.
  • Update of Airport Names and ICAO identifiers.
  • Simulation of TACAN facilities.
  • Update of Airport Comm Frequencies.
Pictures

Contact

For more information about fsAerodata please visit:
http://www.fsaerodata.com

03-23-17

FlightSimCon is North America’s largest annual aviation and flight simulation conference. This year, the event takes place on June 10 & 11 at the Sheraton Hartford Hotel at Bradley International Airport, just outside of Hartford, Connecticut. Prepar3D is pleased to announce we will be represented at the event and are participating in a panel discussion with fellow flight simulation developers on the first day of the conference.

FlightSimCon is designed for aviation and flight simulation enthusiasts from across the United States and around the world. Now in its fifth year, the event includes opportunities to meet exhibitors, try out products and simulator setups, and interact with a series of interesting and diverse speakers. For simmers who use Prepar3D, the event offers a great chance to meet the developers of your favorite P3D products, and to chat directly with representatives from Lockheed Martin.

Registration for the 2017 event is now available at www.flightsimcon.com. For just $60, attendees can get full, 2-day access to the conference and all events. Discounts are available for students, student pilots, and groups.

As the event approaches, the conference’s initial list of exhibitors includes Aerosoft, Boston Virtual ARTCC, Dovetail Games, EasternHops, Embry-Riddle Aeronautical University, FS Flight Control, FSFX Packages, GoFlight, IVAO, Javiator, Just Flight, Noble Flight Simulation, MidContinent Airlines, Orbx, PILOT’S, QualityWings, Seattle Virtual Air Traffic Control, VATSTAR, VATTASTIC, and Vaughn College. Exhibitors are being added regularly as the event approaches. The newly-released speaker list for the conference includes pilots, flight dispatchers, military personnel, home cockpit enthusiasts, and flight simulation developers.

Throughout FlightSimCon, attendees will have the opportunity to win great giveaway items from Big Fat Simulations, David Clark, ImagineSim, and JustPlanes.com. The conference will also feature a complimentary social event on Saturday night, sponsored by Private Jet Class Sponsor Orbx Simulation Systems.

To see the full list of sponsors, exhibitors and speakers—and to register for the conference—head to www.flightsimcon.com. Registering online in advance of the event is strongly encouraged, and offers substantial discounts from on-site registrations. We encourage attendees to like FlightSimCon on Facebook or follow the conference on Twitter for the latest updates.

About FlightSimCon

FlightSimCon is North America’s largest annual flight simulation and aviation conference. The event was created in 2013 to bring flight simulation enthusiasts and real world aviators together. Each year, the conference offers attendees from many different backgrounds—aviation enthusiasts, aviation professionals, students looking to a pursue careers in aviation, and current and retired members of the military—the opportunity to connect in an interactive, social setting. In 2016, the event welcomed over 520 attendees from over 40 U.S. States, across Europe, and many other countries including Australia, Canada, China, Japan, and more, alongside 50 sponsors and exhibitors. To learn more about and register for FlightSimCon 2017, visit www.flightsimcon.com.

02-01-17

The Prepar3D team is excited to announce the third Hotfix update to Prepar3 v3.4 (3.4.22.19868). It can be downloaded immediately from the Purchased Downloads section of the website.

This hotfix is to address reported issues and incompatibilities with SLI mode of NVIDIA hardware. We would like to extend a strong thank you to the NVIDIA team for working with us directly to resolve these issues! If using NVIDIA hardware, please ensure your graphic card drivers are updated to at least 378.49 before updating to Prepar3D v3.4.22.19868.

For those that are interested in updating, only the Client installer is required for Prepar3D v3.4 Hotfix 3. The Content, Scenery, and SDK installers are optional. You must first have Prepar3D v3 installed to utilize the Client only installer.

To install the new Client, first uninstall your current Prepar3D v3 Client in Programs & Features / Windows Control Panel.

The Prepar3D v3.4 Client hotfix will require you to reactivate your product, however if you have an internet connection or have not made any major hardware changes between installations this should not be an issue. For more information please view the Prepar3D v3 Download and Installation Directions.

PLEASE NOTE THAT YOU MUST HAVE MICROSOFT .NET FRAMEWORK 4.6.2 INSTALLED TO UPDATE TO HOTFIX 3

Prepar3D v3.4 Hotfix 3

    Fixes and Improvements

    • Fixed performance issues when using SLI
    • Fixed user interface flickering when using SLI
    • Fixed particle flickering when using SLI
    • Fixed an issue where the main window would not restore to maximized state after being minimized
    • Fixed an issue where the main window would be minimized in the top left corner of its tab after changing modes in SimDirector
    • Fixed an issue where loading would potentially hang at 100 percent
    • Fixed a crash when loading multi-window VR scenarios
    • Fixed an infinite loop hang when loading multi-window VR scenarios
    • Fixed a bug that prevented avatar collision with other objects
    • Fixed a hard crash when using weapons in a multiplayer session
    • Fixed an issue where weapon selection would no longer work after using the avatar to attach to another vehicle in a multiplayer session
    • Fixed an issue where orientation was not correctly being processed by the GetScreenCoord PDK function
    • Added SensorModeNone and SensorModeGDATA custom camera post processes
    • Fixed a hard crash when decoding certain METAR strings depending on the given wind speed units

Please be aware that some third developers might have to update their add-ons to be compatible with the hotfix. Please contact the third party developers directly for any compatibility questions.

Thank you for your support of Prepar3D!

12-20-16

The Prepar3D team is excited to announce the second Hotfix update to Prepar3 v3.4 (3.4.18.19475). It can be downloaded immediately from the Purchased Downloads section of the website.

It addresses many reports and requests from our forum users.

For those that are interested in updating, only the Client installer is required for Prepar3D v3.4 Hotfix 2. The Content, Scenery, and SDK installers are optional. You must first have Prepar3D v3 installed to utilize the Client only installer. To install the new Client, you must first uninstall your current Prepar3D v3 Client via Programs and Features in Windows Control Panel.

The Prepar3D v3.4 Client update will require you to reactivate your product, however if you have an internet connection or have not made any major hardware changes between installations this should not be an issue. For more information please view the Prepar3D v3 Download and Installation Directions.

PLEASE NOTE THAT YOU MUST HAVE MICROSOFT .NET FRAMEWORK 4.6.2 INSTALLED TO UPDATE TO HOTFIX 2

If you are doing a Client only installation, you must install it from Microsoft. If you are running Windows 10, ensure you are fully updated as the Microsoft .NET Framework 4.6.2 is included in the recent Windows 10 Anniversary Update.

Please be aware that some third developers might have to update their add-ons to be compatible with the hotfix. Please contact the third party developers directly for any compatibility questions.

Prepar3D v3.4 Hotfix 2

    Fixes and Improvements

    • Added notifications for when a graphics card driver crashes. Can be disabled by setting ShowDeviceLostWarning = 0 under the Graphics section in the Prepar3D.cfg.
    • Correctly applying cloud’s bank to better orient the clouds.
    • Fixed bug where closed panels would reopen when toggling mipmap settings.
    • Entities will now report DAMAGED_DESTROYED when health points reach zero or when they are in a crash state when connected in a DIS session.
    • Added additional checks when getting control maps to ensure they are properly read.
    • Corrected a crash when attempting a VarGet on “AI TRAFFIC FROMAIRPORT” and “AI TRAFFIC TOAIRPORT” when the requested AI did not have a valid departure/destination airport defined.
    • Fixed issues with wide-view aspect ratios clipping out the terrain on 4k resolutions.
    • Disabled cloud pancaking on extrusion bridges to reduce cloud artifacts.
    • Skipping Scenario Startup screen when launching directly into SimOperator using command lines.
    • Corrected LanOperatorname being incorrectly saved out as LanUsername for SimOperator.
    • Prevented multichannel slaves from incorrectly broadcasting GPS flight plan data.
    • Fixed an issue when a scenario could not be deleted through the Scenario Select screen due to its filename containing periods.
    • Fixed application hang on shutdown if more than one PDK event was registered.
    • Fixed a SimDirector crash when setting a scenario’s camera object’s pitch to 90 degrees.
    • Fixed a SimDirector issue that would cause Area Definition objects to move exaggerated distances when attached.
    • Fixed a SimDirector crash when attempting to use an ActivateWaypointsActions when an object did not have an AIType assigned. This will now be reported in ContentErrorLogging.
    • Aggressively purging of scenery regions to prevent running out of memory at high slew speeds
    • Added additional Content Error Reports for missing textures and effects
    • Serializing AI Behavior activated states and activated start times to ensure they properly load/save with scenarios
    • Support for Virtual Cockpit textures above 1024 resolution (MAX_VC_TEXTURE_RESOLUTION in Prepar3D.cfg)
    • Fixed collision detection for CylinderPathArea if the cylinder’s radius was significantly greater than its length
    • Made numerical formatting for billboard menus match the appropriate key stroke
    • Fixed an issue where the 10th item of the MenuWindow would incorrectly shift items up as if it were the “Next” button although it was actually the last item in the list
    • Fixed a hard crash during shutdown caused by the order in which windows were being deleted
    • Fixed a hard crash related to key events via SimConnect being called before the SimConnect dialog was opened
    • Fixed a GDI memory leak with static elements when resizing panels
    • Fixed an issue where the multiplayer host would incorrectly rebroadcast avatar attach/detach notifications
    • Fixed an issue with the About screen where the toggle link would be out of sync with the displayed page
    • Fixed an issue where particle effects would not respect emitter offsets in certain cases

Thanks again for your support and we will see you all in 2017 with some major news!