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04-28-16

The airport amongst the clouds. One of the most well-known airports in the flightsim world, Telluride Regional Airport is an extreme high-altitude airport located in the heart of the Colorado Rockies. Perfectly situated nearby his highly-popular Eagle-Vail and Sedona Airports, acclaimed developer Jarrad Marshall brings another dramatic location to life for FSX and P3D.

Exclusive Prepar3D v3 Gallery of KTEX from Orbx:

For more information and to purchase Telluride:

Visit ORBX’s home page: http://www.fullterrain.com/product/ktex

04-14-16

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FlightSimCon is an annual flight simulation and aviation conference for pilots and aviation enthusiasts. This year’s event takes place on June 11-12, 2016 at the New England Air Museum, on the grounds of Bradley International Airport just north of Hartford, CT.

The event is designed to promote and expand the use of at-home flight simulation using platforms like Prepar3D. It’s a great chance to explore others’ setups, interact with vendors, attend seminars on improving simulator performance, and speak with flight simulation personalities.

Registration for the 2016 event is now available at www.flightsimcon.com. For just $60, attendees can get full, 2-day access to the conference, all events, and to the New England Air Museum’s impressive collection of display aircraft. Discounts are available for students, student pilots, and groups.

The event features back-to-back seminars and panel discussions from some of the biggest names in the flight simulation world. Peter “Frooglesim” Wright headlines the speaker lineup with a presentation on the state of the simulation nation. Attendees will also hear from ‘sim pit’ builders, flight dispatchers, a tactical helicopter pilot and accident investigator, developers from Orbx, and several flight simulation add-on and platform creators.

In addition to the great lineup of speakers, the conference has more than 40 confirmed sponsors and exhibitors, including Orbx, PILOT’S, Aerosoft, A2A Simulations, Boston Virtual ARTCC, Jetline Systems, FlightBeam Studios, FltPlan.com, HiFi Simulation Technologies, GoFlight, and many more.

Great prizes are available to be won all weekend, including games from Big Fat Simulations, a round-trip flight with Cape Air, DVDs from JustPlanes.com, headsets from David Clark, and 3 TrackIR 5 PRO bundles donated by Natural Point.

Now in its fourth year, FlightSimCon has quickly become the biggest flight simulation and aviation conference in North America, drawing attendees from around the world. If you are passionate about aviation, flight simulation, and flying, attend the conference in Hartford this June!

For more information, travel details, and to register, visit www.flightsimcon.com. Please also like FlightSimCon on Facebook or follow the conference on Twitter for the latest updates.

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03-07-16

Visual Path in Prepar3D v3.2

Use a helpful Visual Path to train maneuvers in Prepar3D

We are pleased to announce the release Prepar3D v3.2!

The new v3.2 update brings several new features and numerous platform, rendering, SimDirector, SDK, SimConnect, and multiplayer updates – including increased performance for multiple views and touch gesture support.

For Professional Plus users, Prepar3D v3.2 introduces the SimOperator instructor operator station (IOS) and new native Distributed Interactive Simulation (DIS) support.

The Prepar3D v3.2 update is available now and can be downloaded from your Downloads page. If you currently own a valid Prepar3D v3 license, there is no charge to update to Prepar3D v3.2.

Prepar3D now offers separate updates for the Client, Content, and Scenery. This will make updating faster and easier than ever before. Please be sure to read the Prepar3D v3 Download and Installation Directions for more details on how to quickly update to the v3.2 release.

The Lockheed Martin Prepar3D team loves hearing about your experiences with Prepar3D at our Forums. The forums also give us an opportunity to listen to your feedback as we continue Prepar3D development. We’ve partnered with our forum users and with several featured developers to continue to bring added features, enhancements, and optimizations all while bringing additional backwards compatibility, bug fixes, and stability to Prepar3D v3.2.

You can find a full list of What’s New below.


Prepar3D v3.2 – Release Notes

The following list of updates has been categorized based on the installer required.

The Client installer is required for Prepar3D v3.2, however the Content, Scenery, and SDK installers are optional. You must first have Prepar3D v3.0 or v3.1 installed to utilize the Client only installer. To install the Prepar3D v3.2 Client, you must first uninstall the Prepar3D v3.0 or v3.1 Client via Programs and Features in Windows Control Panel. The Prepar3D v3.2 Client update will require you to reactivate your product, however if you have an internet connection or have not made any major hardware changes between installations this should not be an issue. For more information please view the Prepar3D v3 Download and Installation Directions.

If this is your first time installing Prepar3D v3, you can simply install Prepar3D v3.2 directly.

Prepar3D v3.1 will no longer be available from Prepar3D.com.

Prepar3D Client

    General Platform Updates

    New Features

    • Added gesture support including pinch to zoom and camera panning when using touch-enabled displays
    • Converted SimConnect Option Menu to Scaleform
    • SimOperator – A native Instructor Operating Station (IOS) based on SimDirector (Professional Plus)
    • Distributed Interactive Simulation (DIS) Support (Professional Plus)

    Fixes and Improvements

    • Fixed bug that prevented Invalid Locale message from being ignored
    • ATC message box can now be shown/hidden through UI settings
    • Fixed bug that prevented custom cameras from saving into scenario file when using more than one view
    • Fixed bug where favorite vehicles could be cleared out when opening the Select Vehicle screen
    • Fixed tab order and focus issues for various UI screens
    • Installer now populates default install directory with location used by content/scenery when making client-only updates
    • Fixed bug that prevented placed scenery objects from disappearing after loading when using low graphics settings
    • Fixed issue where certain menu items would still be enabled when Instant Replay was active
    • Corrected default Avatar attach/detach conditions when loading from configuration files
    • Improved camera saving and loading in Avatar mode
    • Fixed bug in Scenario Startup screen that prevented user defined weather from restoring when switching themes
    • Fixed bug in Scenario Startup screen that caused selected weather theme to apply when pressing cancel
    • Fixed bug that would prevent snow textures from disappearing when changing weather in the UI
    • Fixed memory leak that would occur when using panel serialization
    • Reverted default scenario weather to Fair Weather from Cold Fronts to prevent wind from pushing aircraft to the right
    • Reorganized menu bar layout
    • Fixed bug where load would occur when hitting cancel from the startup screen after changing weather
    • Fixed bug where menu bar could sometimes be focused when alt-tabbing back to Prepar3D
    • Fixed bug that increased load times for certain third party add-on sceneries
    • Position freeze state now shown in InfoGen text
    • Fixed bug that could cause axis values for some control devices to be overwritten with 0
    • Fixed bug with email activation verification causing shut downs without notification
    • Extended max range of saturation slider in UI to 2
    • Reorganized several UI screens
    • Fixed bug where Time Preview window would still be on screen when opening other UI screens
    • Fixed bug that caused certain controller names to not be detected
    • Added additional spacing between menu item text and shortcut text
    • Added SimConnect call to get average surface elevation
    • Fixed bug that prevented mouse clicks from processing in certain aircraft
    • Fixed bug that could cause anti-cheat message to be displayed when new players join multiplayer sessions
    • Added more detailed avatar attach/detach notifications
    • Enhanced camera and position calculations where camera position would incorrectly shift when rotating vehicle
    • Pressurization system now simulated for non-user aircraft
    • Fixed bug which could cause attached objects to shift based on heading at high altitudes
    • Fixed bug where boolean entries not present in the Prepar3D.cfg would get modified to true
    • Saved Flight Plans are now reference by a relative path to the scenario file instead of an absolute path
    • Fixed bug that prevented Scaleform Panel gauge callbacks from being called when reloading scenarios
    • Fixed bug where gauge update would only get called once when using Scaleform panels
    • Fixed crash that could occur when clicking on certain airspace boundaries in the map
    • Fixed crash caused by using the same .swf in multiple windows
    • Updated Select Vehicle screen to show/hide vehicle details
    • “Show Only Favorites” and “Group By:” filters in the Select Vehicle screen now persist
    • Fixed bug that prevented clicks from passing through transparent areas in Scaleform panels
    • Fixed bug that prevented global Minipanels from opening
    • Added Spoiler On and Spoiler Off control settings
    • Added Hat Switch POV controls for Elevator/Aileron Trim and Elevator/Rudder Trim
    • Fixed bug where Scaleform Panels would not resize properly with main window
    • Added ability to sort controller devices by name or number (number matching the SimConnect_MapClientEventToSimEvent ID)

    Rendering and Performance Updates

    New Features

    • Subsurface scattering effect now applied to SpeedTree leaves
    • Shoreline waves now appear along coastlines
    • Special effect objects now support the static sprite flag enabling spawned effects to move with its emitter

    Fixes and Improvements

    • Improved overall rendering performance
    • Fixed bug that prevented surface condition effects from triggering
    • Reduced GPU memory bandwidth usage
    • Fixed runway line aliasing seen with higher dynamic reflections settings
    • Toned down wind effect on SpeedTree trees
    • IR now applies to SpeedTree trees
    • Fixed bug where light system would scale particles when zooming in
    • Fixed bug that could cause scenery and bridges to move with 3D waves
    • Increased autogen building draw distance
    • Fixed bug that could cause autogen buildings to float in some cases
    • Fixed bug that could cause emitted effects to spawn in incorrect locations
    • Fixed bug which caused controller based effects to spawn when application was paused
    • Fixed bug where certain SLI functions could be called when SLI was disabled
    • Reduced cases of autogen buildings floating above ground
    • Fixed bug where undocked Scaleform panels could go black when switching between different GPUs
    • Fixed bug that could cause fresnel color issues in certain materials
    • Fixed bug that could cause certain bump textured models to flicker
    • Fixed visual bugs with certain specular map textures
    • Fixed bug with terrain texture requests across multiple GPUs
    • Smoothed out planar reflection altitude transitions
    • Improved SLI performance when using reflections
    • Fixed bug where effects that would trigger during a vehicle crash would persist for a few frames after reset
    • Fixed bug that could cause Scaleform RTT elements to not reload when exiting and re-entering the vehicle
    • Fixed bug where aircraft labels would drift away from the aircraft when it banked
    • Minor performance improvement to CubeMap render
    • Fixed bug that caused 3D waves to influence float planes too strongly
    • Fixed bug that could cause certain effects to spawn twice with animation events

    SimDirector Updates

    New Features

    • Added touch controls when using touch-enabled displays
    • Can now export all objects or specific groups to object file (.xml)
    • Visual references to ownship can now be hidden simplifying visualization for complex scenarios
    • Visualization nodes now show useful properties for the corresponding object
    • Groups can now be set to different colors
    • Added ZOrder property to OpenPanelAction and MenuPromptTrigger

    Fixes and Improvements

    • Improved visual appearance during loading
    • Quick access items now persisted between runs
    • Fixed backstage button highlight color
    • Fixed bug that would cause objects referenced grouped objects to be incorrectly removed from the visualization in certain cases
    • Made toggling Execute Unreferenced Actions on and off easier
    • Added warnings for actions that are unreferenced when Execute Unreferenced Actions is set to false
    • Moved object manipulation to separate ribbon item
    • Merged all import options to single button
    • Can now select scenery export format (.sxml or .bgl)
    • Fixed bug where collapsed state of Preview windows would not persist
    • Added new hotkeys, default key mappings, and hotkey text descriptions
    • Selected object is now unselected when clicking terrain (can be toggled off if desired)
    • Fixed bug which prevented new objects from being referenced in trigger logic when using “Redirect Incoming References”
    • Fixed crash bug that would occur when ctrl drag dropping one visualization node to another when the first node was not selected
    • Fixed bug that could cause the ownship to be mistakenly selected in certain cases
    • Fixed bug where the object properties preview window and title would not get updated when changing vehicles
    • GaugeVariableName now allows custom properties
    • Fixed crash bug that could occur when using SetTargetAction on unsupported objects
    • Fixed bug where sorting could be incorrect when adding or renaming certain objects in the Scenario Objects View
    • Waypoint List connectors for selected waypoint lists are now green
    • Added additional quick action buttons to visualization nodes
    • Fixed bug where scenario was not marked as modified after making changes to object attachments
    • Fixed crash bug that could occur when trying to make a group before the catalog was loaded
    • Updated Visualization text for various objects
    • Fixed bug that could cause app to be disabled when opening the Visualization during certain Progress Log events in Preview mode
    • Fixed bug where a double load would occur when entering SimDirector with RealismOverrides that affected Terrain Settings
    • Made the “Duplicate” behavior consistent between the keyboard shortcut and context menu
    • Fixed bug where scenario could not be edited after canceling out of the Select Vehicle screen
    • Fixed bug where the UserAvatar icon would show when attached to a vehicle
    • Cylinder Position in CylinderPathArea can now only have on child set at a time
    • Fixed bug where the bounding box toggle setting would not apply to Scaleform Objects and Focal Points
    • Relative size can now be set in OpenPanelAction for Scaleform Panels

    SDK and SimConnect Updates

    Fixes and Improvements

    • Fixed memory leak that would occur when creating cameras through SimConnect

    Multiplayer Updates

    Fixes and Improvements

    • Minor updates to multiplayer UI
    • Fixed bug where Scenario Objects would not be cleared when rejoining a multiplayer scenario
    • Fixed bug with serializing spoiler handle values
    • Fixed bug where attached avatars were separate selectable targets
    • Fixed bug where pause menu would not display if host paused scenario without providing a reason
    • Shared cockpit now supported in structured scenarios
    • Containers now synchronized during multiplayer structured scenarios
    • Added player count to role labels

Prepar3D Content

    General Updates

    • Fixed bug where registry values would be written to the wrong location on 32-bit Windows versions

Prepar3D Scenery

    General Updates

    • Improved vegetation alpha to coverage
    • Fixed bug where registry values would be written to the wrong location on 32-bit Windows versions
    • Fixed bug causing visual artifacts with certain mission objects
    • Fixed visual defects with glass and z-fighting with certain buildings in KATL

Prepar3D SDK

    General Updates

    • Fixed issue with using local modeldef.xml in 3dsMax scripts
    • Updated ISimObject, SimConnect, and Rendering PDK documentation
    • Fixed minor bugs in several example projects
    • Engine Tuner renamed to Engine Sound Tuner and now works with ISimObjects
    • Fixed documentation error with Token_Vars
    • Fixed documentation error with assigning RTTs to Scaleform Panels
    • Added Scaleform gauge sample
    • Renamed SimObject flag “always_use_avg_surface” setting to “ignore_waves”
    • Added SimConnect_RequestJoystickDeviceInfo function

Thank you for your continued support for Prepar3D.

We hope you find that Prepar3D v3.2 continues to be the most immersive learning, simulation, and training platform available.

12-21-15

F-35 by robnewmanToday announces the release of the first update to Prepar3D v3!

The Prepar3D v3.1 update is available now and can be downloaded from your Downloads page. If you currently own a valid Prepar3D v3 license, there is no charge to update to Prepar3D v3.1.

For the first time, we will be offering separate updates for the Client, Content, and Scenery. This will make updating faster and easier than ever before. Please be sure to read the Prepar3D v3 Download and Installation Directions for more details on how to update to the v3.1 release.

The Lockheed Martin Prepar3D team loves hearing about your experiences with Prepar3D at our Forums. The forums also give us an opportunity to listen to your feedback as we continue Prepar3D development. We’ve partnered with our forum users and with several featured developers to continue to bring added features, enhancements, and optimizations all while bringing additional backwards compatibility, bug fixes, and stability to Prepar3D v3.1. The new v3.1 introduces improvements to the water system, a new controller calibration screen, OGG audio support, and numerous bug fixes.

You can find a full list of What’s New below.


Prepar3D v3.1 – Release Notes

The following list of updates has been categorized based on the installer required.

The Client installer is required for Prepar3D v3.1, however the Content, Scenery, and SDK installers are optional. You must first have Prepar3D v3.0 installed to utilize the Client only installer. To install the Prepar3D v3.1 Client, you must first uninstall the Prepar3D v3.0 Client via Programs and Features in Windows Control Panel. The Prepar3D v3.1 Client update will require you to reactivate your product, however if you have an internet connection or have not made any major hardware changes between installations this should not be an issue. For more information please view the Prepar3D v3 Download/Installation Instructions from the Prepar3D.com Downloads section.

If this is your first time installing Prepar3D v3, you can simply install Prepar3D v3.1 directly.

Prepar3D v3.0 will no longer be available from Prepar3D.com.

Prepar3D Client

    General Platform Updates

    New Features

    • Added OGG audio file support
    • Added Scaleform sound support
    • Added axis calibration screen to the Control Settings Calibration tab

    Fixes and Improvements

    • Fixed issue where BoatSim attached weapons would not transform correctly
    • Fixed bug that prevented AircraftPilotWaypointAI from correctly loading the WaypointTouchDistance property
    • Added “IgnoreInvalidLocale” option to Prepar3D.cfg
    • Fixed issue that would prevent the ATC window from opening when using certain vehicles
    • Fixed issue that caused input messages to not be received for an extended period of time on first launch
    • Fixed crash that would occur if mission page in Kneeboard window referenced file or directory that did not exist
    • Content Error Reporting now off by default
    • Improved Select Airport search functionality
    • Fixed issue that would cause doors to automatically close when near a fuel parking spot
    • Fixed bug that would cause avatar fall animation to display too often
    • Fixed bug where picture-in-picture view opened by scenario would become active when opened
    • Prevent On Screen Text from showing on secondary views
    • Fixed visual bug that could cause weapons to lag behind for one frame
    • Fixed bug that would cause realism overrides to get overridden with current system settings when saving scenario
    • Fixed additional UI layout bugs
    • Improved readability of InfoGen text
    • Fixed crash that could occur when autopilot key was triggered when no autopilot was present
    • Fixed bug where ATC message area would expand when no options were present
    • Fixed bug that altered menu appearance at high DPI settings
    • Fixed crash that would occur in scenarios when closing a MultiChoicePopup window that was opened through a MenuPromptTrigger
    • Fixed bug where weapons would not register mass and force properties when attached to pylons

    Rendering and Performance Updates

    New Features

    • Added dynamic reflections on objects by replacing the static environment map with a dynamic cube map
    • Special Effects can now be rendered on terrain and water
    • Enhanced visual quality of water offering greater fidelity at high altitudes and better wave dynamics with high winds
    • Boats now move with water surface elevation

    Fixes and Improvements

    • Fixed issue that caused weapon trails to not animate correctly at long distances
    • Triton water updated to Cuda 6.5 and performance improved
    • Fixed issue where sea foam texture would not display across multiple graphics cards
    • Fixed bug where 3D water would not correlate correctly between multiple views
    • Fixed terrain spikes that would occur with multiple moving views
    • Reduced black textures when switching views showing previously requested objects
    • Fixed crash that would occur when more than 24 2D views were opened
    • Fixed issue with bump mapping where tangent was calculated incorrectly
    • Fixed color of emissive night only materials
    • Fixed lighting value used for nighttime reflections
    • Prevent sun and moon from fogging when volumetric fog is disabled
    • Fixed issue where last emitted extrusion would become detached from the emitter
    • Fixed bug that caused light effects to be overridden to use incorrect effect file

    SimDirector Updates

    New Features

    • Control modes now have hotkeys
    • Focal points can now be drawn outside the vehicle and placed in the world

    Fixes and Improvements

    • Fixed bug where using gizmos near edge of screen would cause object to move unexpectedly
    • Fixed issue where objects with AI behaviors would not process without being assigned a waypoint list
    • Fixed crash that would occur when using MenuPromptTrigger to change user vehicle
    • SimDirector command line switch now takes precedence over the startup screen
    • Fixed issue that prevented large Sphere Areas from rendering correctly
    • Fixed bug where AGL property would be out of sync with actual placed object
    • Target Player can now be set to specific players within SimDirector
    • Fixed cases where visualization auto-center would position incorrectly
    • Fixed crash that would occur when running scenarios using legacy focal points
    • Fixed crash that could occur when quickly entering and leaving the backstage menu multiple times

    SDK and SimConnect Updates

    New Features

    • Updated window PDK with additional targeting controls
    • Special effects can now be flagged as decals
    • POV events can now be registered for ISimObjects
    • Added “ignore_input” panel config entry enabling mouse clicks to pass through docked panels
    • Panels can now support both xml gauges and Scaleform concurrently

    Fixes and Improvements

    • Added missing window PDK unregister callback functions
    • Cleaned up Simvar documentation
    • Fixed bug where setting global weather through SimConnect would not update at all altitudes
    • Fixed crash that could occur when detaching avatar while using Window PDK
    • Pick results requested through PDK now clarify if point is offscreen
    • Added ISimObjectManager function to get all objects within radius excluding traffic
    • Fixed bug that caused SimConnect_MapInputEventToClientEvent to behave differently than in previous versions
    • Added content error reports for common Window PDK errors

    Multiplayer Updates

    Fixes and Improvements

    • Enhanced ISimObject multiplayer support
    • Updated multiplayer documentation
    • Fixed bug where host would not correctly serialize the visibility state of client avatars
    • Fixed bug where saving a scenario and then entering multiplayer would cause a blank Menu Window to appear
    • Removed 30 second wait that would occur when starting non-race structured multiplayer scenarios

Prepar3D Content

    General Updates

    • Fixed Beech Baron virtual cockpit light offsets
    • Additional updates to the India Foxt Echo F-35A

Prepar3D Scenery

    General Updates

    • Minimal accuracy changes for five south-eastern United States of America airports
    • Updated coastlines, lakes, rivers, and elevation model in Singapore

Prepar3D SDK

    General Updates

    • Scripts will now utilize user temporary directory preventing the need to run as administrator
    • The user now has an option to reference a local modeldef.xml in the same directory as there .max file
    • Fixed an issue where the Shader Tool rollout would fail to load
    • Fixed an issue where documentation would fail to load
    • Improved Shader Tool in 3DS Max to preview more dynamic options including diffuse, specular, day/night textures, and alpha testing

Thank you for your continued support for Prepar3D.

We hope you find that Prepar3D v3.1 continues to be the most immersive learning, simulation, and training platform available.

12-03-15

“Who doesn’t dream of flying a high class business jet as a passenger or (better) as a pilot? It will take you around $9.000.000,- to fly the Phenom, but with the Carenado EMB505 Phenom 300 you can become that business jet pilot yourself for $39.95.

The Phenom is a relatively young aircraft and first flew in 2009. More than 250 Phenom’s are cruising the skies and with a production of over 60 Phenom’s a year this is the best-selling business jet in 2013 en 2014. With a range of 1,971 nm and capable of carrying 6 to 10 passengers this jet gets you and your CEO anywhere you like.”

SimReview, September 2015

Pictures

Features

Original G1000 Prodigy glass cockpit system
– Original Phenom 300 status screens
– Multiple CAS messages
– Weather radar embedded
– TCAS and terrain awareness systems
Automatic Flight Control Unit (AFCS)
GCU 477 keyboard interphase control unit
Multiple real Phenom 300 aural warnings sounds
Original Phenom 300 systems
3D knobs technology for operating 3D knobs
HD quality textures (4096x 4096)
Cold and Dark start option
Original HQ digital 3D stereo sounds
Complete back cabin
Customizable panel for controlling windows transparency, instrument reflections and static elements such as wheel chocks and sights props.
Real behavior compared to the real airplane. Real weight and balance. Tested by real pilots.
Realistic night lights effects on panel and cockpit.

Contact

For more information about Carenado EMB505 Phenom 300 P3D visit:
http://www.carenado.com/CarSite/Portal/index.php?accion=product&correl=155