animation on ExternalSim object

For topics related to the creation of simulation objects (SimObjects). This includes development of aircraft, ground, and maritime vehicles.
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digihun
Posts: 3
Joined: Sun Jul 31, 2011 7:58 am

Post by digihun »



Can I insert "Gear up/down" or "Canopy open/close" animaion on ESFO (Externalsim) Object ?

(I already created a new animated .mdl file which working on other airplane object)



Any animation event ('G', Shift + 'E') does not work, if "Category" is not "airplane" in [General] section, aircraft.cfg.



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Mike Schroeter
Lockheed Martin
Posts: 341
Joined: Thu Jan 12, 2012 7:05 pm

Post by Mike Schroeter »

As long as the simvars that support the animation tags in your .mdl (see your modeldef.xml) are updated by your external sim code, then the animation should work.
FSMP
Posts: 678
Joined: Sat Sep 25, 2010 9:38 am

Post by FSMP »

Mike



I belive the same thing is happening for Submercible objects .... animations that work when the object is is placed in Category :airplane", do not work when the object is placed in category: Submercible.



Geoff

digihun
Posts: 3
Joined: Sun Jul 31, 2011 7:58 am

Post by digihun »

Mike

I have replaced my new model with "Mooney bravo" and checked the animation event occurred by SIMCONNECT program.

Animation event occurs, but it still does not work.



What does ".mdl are updated by your external sim code" mean? Does it mean making event by "SimConnect_MapInputEventToClientEvent ()" function ?



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Burkhard
Posts: 185
Joined: Tue Nov 22, 2011 7:51 am

Post by Burkhard »

In this context, I observe that some conditions, like switching lights on and off, are transfered to submersible objects, while ridder or elevator animations are not.
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