After upgrading to v. 4.4, I was changing settings in Prepar3D.CFG according to the instructions in Advanced Configuration, found here: https://www.prepar3d.com/SDKv4/prepar3d ... ation.html. I have the SDK v. 4.4 installed.
One of those settings puzzles me. I set TEXTURE_MAX_LOAD to 6 in the [DISPLAY] section. Then I ran P3D and flew around a bit. Now, when I looked at Prepar3D.CFG, the TEXTURE_MAX_LOAD=6 was still in the [DISPLAY} section, but in the {GRAPHICS] section, TEXTURE_MAX_LOAD=1024 had been added.
This seems more than a little bit odd to me, and in direct contradiction to the Advanced Configuration guide.
Can you please look into this?
Thanks -
Jorgen
[RESOLVED] Question to Advanced Configuration
[RESOLVED] Question to Advanced Configuration
System: i5-12600K@4.9 GHz, ASUS ROG STRIX Z690-I motherboard, 32 GB 4800 MHz DDR5 RAM, Gainward RTX 3060 w/ 12 GB DDR6 VRAM, Windows 10 Pro.
All views and opinions expressed here are entirely my own. I am not a Lockheed-Martin employee.
All views and opinions expressed here are entirely my own. I am not a Lockheed-Martin employee.
Re: Question to Advanced Configuration
Interesting! I am checking that out as I write this, more later.
Jorgen
Jorgen
System: i5-12600K@4.9 GHz, ASUS ROG STRIX Z690-I motherboard, 32 GB 4800 MHz DDR5 RAM, Gainward RTX 3060 w/ 12 GB DDR6 VRAM, Windows 10 Pro.
All views and opinions expressed here are entirely my own. I am not a Lockheed-Martin employee.
All views and opinions expressed here are entirely my own. I am not a Lockheed-Martin employee.
Re: Question to Advanced Configuration
Adding TextureMaxLoad=9 in the [DISPLAY] section, with TEXTURE_MAX_LOAD=4096 in the [GRAPHICS] section, gave a marked improvement in the sharpness of buildings, trees etc. on the ground - definitely a keeper.
I will have to try that in my FSX also and see what happens there.
Jorgen
I will have to try that in my FSX also and see what happens there.
Jorgen
System: i5-12600K@4.9 GHz, ASUS ROG STRIX Z690-I motherboard, 32 GB 4800 MHz DDR5 RAM, Gainward RTX 3060 w/ 12 GB DDR6 VRAM, Windows 10 Pro.
All views and opinions expressed here are entirely my own. I am not a Lockheed-Martin employee.
All views and opinions expressed here are entirely my own. I am not a Lockheed-Martin employee.
- Beau Hollis
- Lockheed Martin
- Posts: 2452
- Joined: Wed Oct 06, 2010 3:25 pm
Re: Question to Advanced Configuration
As documented, the entry to add should be TextureMaxLoad, not TEXTURE_MAX_LOAD.
The is another entry in the [Graphics] section called "TEXTURE_MAX_LOAD" which is the max texture resolution we load (512, 1024, 2048, 4096). This one is controlled via a UI slider and thus is not mentioned in the advanced configuration article.
Hope that clears it up.
Thanks,
This is the max number of textures to load onto the GPU per frame. Increasing will help textures make it onto the GPU faster, but increasing this too much could introduce stutters.[Display]
TextureMaxLoad=6
The is another entry in the [Graphics] section called "TEXTURE_MAX_LOAD" which is the max texture resolution we load (512, 1024, 2048, 4096). This one is controlled via a UI slider and thus is not mentioned in the advanced configuration article.
Hope that clears it up.
Thanks,
Beau Hollis
Prepar3D Software Architect
Prepar3D Software Architect
Re: [RESOLVED] Question to Advanced Configuration
Thanks for the clarification, Beau.
Could you get someone to update the Advanced Configuration page mentioned earlier to reflect this?
Thanks -
Jorgen
Could you get someone to update the Advanced Configuration page mentioned earlier to reflect this?
Thanks -
Jorgen
System: i5-12600K@4.9 GHz, ASUS ROG STRIX Z690-I motherboard, 32 GB 4800 MHz DDR5 RAM, Gainward RTX 3060 w/ 12 GB DDR6 VRAM, Windows 10 Pro.
All views and opinions expressed here are entirely my own. I am not a Lockheed-Martin employee.
All views and opinions expressed here are entirely my own. I am not a Lockheed-Martin employee.
- Beau Hollis
- Lockheed Martin
- Posts: 2452
- Joined: Wed Oct 06, 2010 3:25 pm
Re: [RESOLVED] Question to Advanced Configuration
The advanced configuration page already contains the correct information about [Display] TextureMaxLoad:
http://www.prepar3d.com/SDKv4/prepar3d/ ... ml#Display
There is no need to add information about [Graphics] TEXTURE_MAX_LOAD because that is used for the Texture Resolution UI setting which is documented with the display settings here:
http://www.prepar3d.com/SDKv4/prepar3d/ ... ageTexture
Thanks
http://www.prepar3d.com/SDKv4/prepar3d/ ... ml#Display
There is no need to add information about [Graphics] TEXTURE_MAX_LOAD because that is used for the Texture Resolution UI setting which is documented with the display settings here:
http://www.prepar3d.com/SDKv4/prepar3d/ ... ageTexture
Thanks
Beau Hollis
Prepar3D Software Architect
Prepar3D Software Architect