Prepar3d V5 needs better scenery compatibility
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Prepar3d V5 needs better scenery compatibility
So after having switched to V5 I am noticing an annoying issue in that V5 does not seem to handle addon scenery and addon scenery objects the same way that V4 and below did. Issues I have noticed:
1. Default buildings and default objects showing through addon airports despite proper exclude files
2. Addon scenery objects such as buildings, vegitation ect. that were compiled in the proper format for FSX thru V4 that would show perfectly fine in V4.5 for some reason no longer wish to show in V5.
3. Road traffic not obeying excludes for example I saw cars and a tractor trailer rolling both through the ramp and through an AI aircraft that was parked on the ramp the other day.
In terms of the scenery objects that don't show I am at a loss as to what to do about them; they are in the scenery library, they worked fine in 4.5 and in terms of the ade file I checked everything I could and cannot find a logical reason for them not to work... In terms of the excludes it is a real pain to have to go back open up the various airports that this is affecting, load the stock data, remove the stock data, and individually recompile and test...
Can LM please do something about this... I know I am not the only one to have brought this issue up...
https://www.prepar3d.com/forum/viewtopi ... 7&t=144655
Can they make V5 go back to handling addon scenery objects and excludes the way V4.5 did? Thanks
1. Default buildings and default objects showing through addon airports despite proper exclude files
2. Addon scenery objects such as buildings, vegitation ect. that were compiled in the proper format for FSX thru V4 that would show perfectly fine in V4.5 for some reason no longer wish to show in V5.
3. Road traffic not obeying excludes for example I saw cars and a tractor trailer rolling both through the ramp and through an AI aircraft that was parked on the ramp the other day.
In terms of the scenery objects that don't show I am at a loss as to what to do about them; they are in the scenery library, they worked fine in 4.5 and in terms of the ade file I checked everything I could and cannot find a logical reason for them not to work... In terms of the excludes it is a real pain to have to go back open up the various airports that this is affecting, load the stock data, remove the stock data, and individually recompile and test...
Can LM please do something about this... I know I am not the only one to have brought this issue up...
https://www.prepar3d.com/forum/viewtopi ... 7&t=144655
Can they make V5 go back to handling addon scenery objects and excludes the way V4.5 did? Thanks
Re: Prepar3d V5 needs better scenery compatibility
Hi jetpilot1980,
"So after having switched to V5 "
Just to mention if you just now switched to P3Dv5 the LM P3D refund policy is here:
https://www.prepar3d.com/support/refundpolicy/
"So after having switched to V5 "
Just to mention if you just now switched to P3Dv5 the LM P3D refund policy is here:
https://www.prepar3d.com/support/refundpolicy/
Best Regards,
Vaughan Martell PP-ASEL (KDTW)
Vaughan Martell PP-ASEL (KDTW)
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Re: Prepar3d V5 needs better scenery compatibility
I am not looking for a refund and I am beyond the refund period anyway... Also, I am not the only one with this issue lots of people are having it... I (and many others) would like an improvement to the software such as through a HF or otherwise... Also I would like a response from an actual LM person on this one... Thanks...
Re: Prepar3d V5 needs better scenery compatibility
Hi jetpilot1980,
You are welcome.
My scenery default and payware looks good as far as I have tested.
Do you have screenshots to share?
You are welcome.
My scenery default and payware looks good as far as I have tested.
Do you have screenshots to share?
Best Regards,
Vaughan Martell PP-ASEL (KDTW)
Vaughan Martell PP-ASEL (KDTW)
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- Joined: Sat Mar 23, 2019 1:06 pm
Re: Prepar3d V5 needs better scenery compatibility
I don't see an option to post screenshots myself... But here are links to a few other threads with screen shots
Look for TIMC340s 2/20/22 post
https://militaryaiworks.com/forums/topic/19763
This one on FS Developer (note the solution is to load v5 stock data, delete and re-compile)
https://www.fsdeveloper.com/forum/threa ... ng.447350/
From me personally I have already had to re-do several airports because of this issue to include replacing entire terminals with other buildings, removing default buildings ect. So far that list has been:
KDTW
KCHS
KSAV
KNBC
which has been time consuming and annoying...
Also if you are looking for something to test to prove both of my points go to avsim.com and try this kdtw_p3dv4_rwc.zip you will find that jet bridge extension objects are not showing and default scenery is showing through the exclude...
Look for TIMC340s 2/20/22 post
https://militaryaiworks.com/forums/topic/19763
This one on FS Developer (note the solution is to load v5 stock data, delete and re-compile)
https://www.fsdeveloper.com/forum/threa ... ng.447350/
From me personally I have already had to re-do several airports because of this issue to include replacing entire terminals with other buildings, removing default buildings ect. So far that list has been:
KDTW
KCHS
KSAV
KNBC
which has been time consuming and annoying...
Also if you are looking for something to test to prove both of my points go to avsim.com and try this kdtw_p3dv4_rwc.zip you will find that jet bridge extension objects are not showing and default scenery is showing through the exclude...
Re: Prepar3d V5 needs better scenery compatibility
Hi jetpilot1980,
“I don't see an option to post screenshots myself"
You can post your own specific problem screenshots for this topic in this forum by using the information in this link:
How to Post Screenshots (by Chris Metel):
https://www.prepar3d.com/forum/viewtopi ... 98#p238598
Edit:
Or a video .
“I don't see an option to post screenshots myself"
You can post your own specific problem screenshots for this topic in this forum by using the information in this link:
How to Post Screenshots (by Chris Metel):
https://www.prepar3d.com/forum/viewtopi ... 98#p238598
Edit:
Or a video .
Best Regards,
Vaughan Martell PP-ASEL (KDTW)
Vaughan Martell PP-ASEL (KDTW)
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Re: Prepar3d V5 needs better scenery compatibility
I think I have shared plenty of details and am not the first to post about this on the P3d or other forums for that matter... At this point lets hear from LM on this...
Re: Prepar3d V5 needs better scenery compatibility
Hi jetpilot1980,
You mentioned KDTW.
My hometown airport is KDTW.
For a P3Dv5 default scenery it works well for me.
Note:
Screenshots of your problems would be helpful.
You mentioned KDTW.
My hometown airport is KDTW.
For a P3Dv5 default scenery it works well for me.
Note:
Screenshots of your problems would be helpful.
Best Regards,
Vaughan Martell PP-ASEL (KDTW)
Vaughan Martell PP-ASEL (KDTW)
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- Posts: 77
- Joined: Sat Mar 23, 2019 1:06 pm
Re: Prepar3d V5 needs better scenery compatibility
Martyson,
Quick question; are you an actual Lockheed Martin dev for this product and or a Lockheed Martin employee? If not I don't think you can do anything to help me... I am looking to hear from someone on here who has the "Lockheed Martin" under their name... Thanks
Quick question; are you an actual Lockheed Martin dev for this product and or a Lockheed Martin employee? If not I don't think you can do anything to help me... I am looking to hear from someone on here who has the "Lockheed Martin" under their name... Thanks
Re: Prepar3d V5 needs better scenery compatibility
Hi jetpilot1980,
Quick question:
Are you into scenery development?
If so, you might want to post here:
https://www.prepar3d.com/forum/viewforum.php?f=6307
Quick question:
Are you into scenery development?
If so, you might want to post here:
https://www.prepar3d.com/forum/viewforum.php?f=6307
Best Regards,
Vaughan Martell PP-ASEL (KDTW)
Vaughan Martell PP-ASEL (KDTW)
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- Joined: Sat Mar 23, 2019 1:06 pm
Re: Prepar3d V5 needs better scenery compatibility
Hi Martyson
So based on that (lack of) response I am going to conclude that you are not with Lockheed Martin or a dev or otherwise... So if you don't mind I would like to request that you sit the rest of this one out... and hopefully someone who is in a real position to be of some assistance will answer...
To the real Lockheed Martin Devs,
Can one of you please address this? Thanks
So based on that (lack of) response I am going to conclude that you are not with Lockheed Martin or a dev or otherwise... So if you don't mind I would like to request that you sit the rest of this one out... and hopefully someone who is in a real position to be of some assistance will answer...
To the real Lockheed Martin Devs,
Can one of you please address this? Thanks
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- Joined: Sat Mar 23, 2019 1:06 pm
Re: Prepar3d V5 needs better scenery compatibility
Some screen shots of these issues:
KDTW using the .bgls contained in kdtw_p3dv4_rwc.zip from avsim.com (unedited):
Note the fuel tank (guessing pretending to be a giant de-icing fluid tank as that is the pad area) is default and should not be there it is overriding the exclude.
https://ibb.co/JqhmG3n
after correction done by myself:
https://ibb.co/0sZtYyL
Note the default building showing through the north terminal again ignoring or over riding the exclude:
https://ibb.co/4WWG5CK
after correction done by myself:
https://ibb.co/72YKKQp
Here is KBWI note the missing buildings and jet bridge extensions this scenery worked fine and the objects (building and extensions) showed just fine in P3dV4:
https://ibb.co/44dS8L2
https://ibb.co/wJJHD7c
I know this is a well known issue across multiple forums as some of the links I have posted above indicate.
KDTW using the .bgls contained in kdtw_p3dv4_rwc.zip from avsim.com (unedited):
Note the fuel tank (guessing pretending to be a giant de-icing fluid tank as that is the pad area) is default and should not be there it is overriding the exclude.
https://ibb.co/JqhmG3n
after correction done by myself:
https://ibb.co/0sZtYyL
Note the default building showing through the north terminal again ignoring or over riding the exclude:
https://ibb.co/4WWG5CK
after correction done by myself:
https://ibb.co/72YKKQp
Here is KBWI note the missing buildings and jet bridge extensions this scenery worked fine and the objects (building and extensions) showed just fine in P3dV4:
https://ibb.co/44dS8L2
https://ibb.co/wJJHD7c
I know this is a well known issue across multiple forums as some of the links I have posted above indicate.
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- Posts: 77
- Joined: Sat Mar 23, 2019 1:06 pm
Re: Prepar3d V5 needs better scenery compatibility
Here is a screenshot of default road traffic driving right through the hangars and ramp at KNHK, while I had the AI aircraft traffic turned off at this time had it been on it would have gone right through the aircraft as well.
https://ibb.co/HXt5N4Q
https://ibb.co/HXt5N4Q
Re: Prepar3d V5 needs better scenery compatibility
This thread at AVSIM may help:jetpilot1980 wrote: ↑Fri Mar 04, 2022 7:48 pm Issues I have noticed:
1. Default buildings and default objects showing through addon airports despite proper exclude files
2. Addon scenery objects such as buildings, vegitation ect. that were compiled in the proper format for FSX thru V4 that would show perfectly fine in V4.5 for some reason no longer wish to show in V5.
3. Road traffic not obeying excludes for example I saw cars and a tractor trailer rolling both through the ramp and through an AI aircraft that was parked on the ramp the other day.
https://www.avsim.com/forums/topic/6148 ... for-p3dv5/
Since V4 I personally got familiar with Airport Design Editor (ADE) and ModelConverterX. With V5 I personally updated the mdl and bgls of many of my addons to ensure minimal issue and it has paid off for me.
The platform is moving forward, to facilitate that some older things won't work 100%. Its a miracle FSX stuff from 2009 can still be used in some instances. The backwards compatibility has been a double edged sword, wheras we can use our favourite addons from developers that have long closed shop, it also made developers extremely lazy in that they only changed the installers and unless they were Flightbeam, Flytampa, ORBX, MK Studios, FSLABS etc, they never used the newer features (PBR, XML addon) . (Funny enough the lazy developers got their act together for the other platform but we won't get into that).
Point being, if your addon developer doesn't make a V5 compatible update, you'll have to do the modification yourself. Honestly after having done it so many times I can modify AFCADS and BGL's in a matter of minutes. So its a skill thats worth it in my opinion in the event we get V6 in the next 2 years and some of the developers choose not to engage.
Hope that helps.
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Re: Prepar3d V5 needs better scenery compatibility
That didn't help... Yes I know how to manually update things in ADE, and yes my object .bgls are updated to at least FSX formats... Again this is a P3d issue...