[RESOLVED] v5.3 vs sloped runway

Discussion related to terrain/scenery design.
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BAWV12
Posts: 142
Joined: Mon Jan 13, 2020 4:49 pm

[RESOLVED] v5.3 vs sloped runway

Post by BAWV12 »

I managed to make sloped runway on freeware GCLA scenery. It looks fantastic and all works perfectly in v5.2HF1. But not in v5.3. And it is not scenery problem, because :
1) I made full install of v5.3, my scenery looks bad :

Image

2) I uninstalled v5.3 client only and installed only client v5.2HF1, scenery is flawless as in my previous v5.2HF1 environment :

Image

If the all scenery files are same, but scenery looks different, problem is in the client v5.3, not in the scenery.
Clifton Crane
Lockheed Martin
Posts: 1207
Joined: Tue Sep 25, 2012 2:34 pm

Re: v5.3 vs sloped runway

Post by Clifton Crane »

Hi BAWV12,

Would you be able to provide a download link to your add-on?

Regards,
Clifton
Clifton Crane
Prepar3D® Software Engineer Sr.
Clifton Crane
Lockheed Martin
Posts: 1207
Joined: Tue Sep 25, 2012 2:34 pm

Re: v5.3 vs sloped runway

Post by Clifton Crane »

Hi BAWV12,

With version 5.3, GCLA was updated to use the new ProjectionPolygons to define the slope of the aprons. The default ProjectionPolygons are interfering with your add-on airport and need to be disabled.

You can disable the default ProjectionPolygons using the deleteAllProjectionPolygons attribute in the <DeleteAirport> XML element. Here is the example from the Learning Center:

Code: Select all

<DeleteAirport
      deleteAllApproaches = "TRUE"
      deleteAllApronLights = "TRUE"
      deleteAllAprons = "TRUE"
      deleteAllFrequencies = "TRUE"
      deleteAllHelipads = "TRUE"
      deleteAllRunways = "TRUE"
      deleteAllStarts = "TRUE"
      deleteAllTaxiways = "TRUE"
      deleteAllBlastFences = "TRUE"
      deleteAllBoundaryFences = "TRUE"
      deleteAllControlTowers = "TRUE"
      deleteAllJetways = "TRUE"
      deleteAllProjectionPolygons = "TRUE"/>
If your airport editor does not currently support the new attribute, you would need to do the following:

1. Export your airport to XML format
2. Manually add the deleteAllProjectionPolygons attribute
3. Compile your XML file using BGLComp

Hope this helps!

Regards,
Clifton
Clifton Crane
Prepar3D® Software Engineer Sr.
BAWV12
Posts: 142
Joined: Mon Jan 13, 2020 4:49 pm

Re: v5.3 vs sloped runway

Post by BAWV12 »

Thank You, I will try this new attributes and will report. I use latest development version ADE, it probably doesn't support this new feature.
BAWV12
Posts: 142
Joined: Mon Jan 13, 2020 4:49 pm

Re: v5.3 vs sloped runway

Post by BAWV12 »

Clifton, very big thank You, with that new attribute in .XML is GCLA perfectly usable in v5.3.
scruffyduck
Posts: 137
Joined: Sun Mar 06, 2011 11:24 am

Re: v5.3 vs sloped runway

Post by scruffyduck »

I am looking to update ADE 1.79 to support this attribute. Is the requirement that it always be set to TRUE or should the user have the option to decide True or False?
scruffyduck
Posts: 137
Joined: Sun Mar 06, 2011 11:24 am

Re: v5.3 vs sloped runway

Post by scruffyduck »

OK I see that all the other delete flags are set to True by ADE so the same should apply for the new attribute
BAWV12
Posts: 142
Joined: Mon Jan 13, 2020 4:49 pm

Re: v5.3 vs sloped runway

Post by BAWV12 »

I think, it will be good and help to solve some strange problems with custom airports with corrected elevations.
BAWV12
Posts: 142
Joined: Mon Jan 13, 2020 4:49 pm

Re: v5.3 vs sloped runway

Post by BAWV12 »

I'm trying to make sloped runway at Calvi (LFKC). I designated airport as sloped, made sloped CVX polygons, made sloped runway, saved airport as XML, added attribute deleteAllProjectionPolygons, then compiled airport, but plateau is still here :

Image

What I need change to obtain nice sloped terrain and not this plateau ?
Thank You in advance.
BAWV12
Posts: 142
Joined: Mon Jan 13, 2020 4:49 pm

Re: v5.3 vs sloped runway

Post by BAWV12 »

Problem solved, I made a big Exlode Everything polygon around the airport and flattening works.
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