Shader-based procedural sky for non-EA

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BiologicalNanobot
Posts: 42
Joined: Wed Feb 10, 2021 4:15 pm

Shader-based procedural sky for non-EA

Post by BiologicalNanobot »

Hi,

I started working on a shader mod, which brings shader-based procedural skies into non-EA mode. I believe it will be helpful for people who have previous versions of P3D and therefore cannot use EA.

Here are a few very early (WIP) screenshots:

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This is not a sky color replacement, it completely overrides default sky with a shader-based procedural one using real-life scattering equations.
Airwolf
Posts: 140
Joined: Sun Dec 09, 2012 7:48 pm

Re: Shader-based procedural sky for non-EA

Post by Airwolf »

wow - this is very cool
JeeHell
Posts: 94
Joined: Sun Jan 15, 2012 11:04 pm

Re: Shader-based procedural sky for non-EA

Post by JeeHell »

Well for me it sounds cool only since I cannot see any picture ;)
I have a question on your technique, are you able to derive cloud position and export it somehow?
BiologicalNanobot
Posts: 42
Joined: Wed Feb 10, 2021 4:15 pm

Re: Shader-based procedural sky for non-EA

Post by BiologicalNanobot »

Hi,

I've noticed that some people can't see the images due to the image hosting website I've used. Here they are, I've re-uploaded them to a different website:

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