V4 in game comms
V4 in game comms
We have used in game comms in v3 for some time, but as we tested it in V4 with the VRS FA18E, we get "slurred drawnout " speech. tried it in 2 "stock " A/c and it seem to work.
Anyone using it? would like comments!
Anyone using it? would like comments!
Re: V4 in game comms
Seems a VRS problem , not P3D...have you asked there??
Jorge
Jorge
Jorge Roldan
OZx Developer (aero) - Hovercontrol Helicopter Certified Pilot - Spad.Next Beta Tester - VATPAC Pilot PR
System i9-9990 4.7Ghz 32GB W11 Nvidia GeForce RTX 2080 8GB
OZx Developer (aero) - Hovercontrol Helicopter Certified Pilot - Spad.Next Beta Tester - VATPAC Pilot PR
System i9-9990 4.7Ghz 32GB W11 Nvidia GeForce RTX 2080 8GB
Re: V4 in game comms
Does any one use it (in game comms) in P3Dv4.1 with any success??? Any a/c?
Re: V4 in game comms LM please note!
new test of in game comm--Gets an "F"!
last night I,as host with 2 clients, ran in games comms test for 2+ hr with NO success!
First attempt all in the VRS FA18E, compression set to 32kps, ports 6112-6122. At first with only 1 client on line appeared to work. As soon as second client joined, we got the "slurred" speech from all.
Change the compression to 128- same results.
Moved host to GA stock a/c, one client in F22, the other in GA a/c- same results!
Attempted to change ports to 1100-1102, clients could not join MP(?????). port 1100 open!
Why would change in game ports effect MP joining.
I can't believe that "in game comms" have been with FSX/P3D for many years, we can't get this fixed!!! :(
could LM make some sort of comment on this!
last night I,as host with 2 clients, ran in games comms test for 2+ hr with NO success!
First attempt all in the VRS FA18E, compression set to 32kps, ports 6112-6122. At first with only 1 client on line appeared to work. As soon as second client joined, we got the "slurred" speech from all.
Change the compression to 128- same results.
Moved host to GA stock a/c, one client in F22, the other in GA a/c- same results!
Attempted to change ports to 1100-1102, clients could not join MP(?????). port 1100 open!
Why would change in game ports effect MP joining.
I can't believe that "in game comms" have been with FSX/P3D for many years, we can't get this fixed!!! :(
could LM make some sort of comment on this!
- Rob McCarthy
- Lockheed Martin
- Posts: 3703
- Joined: Wed Aug 24, 2011 1:37 pm
Re: V4 in game comms
In your first post you mentioned that you weren't seeing this issue when using default aircraft. What was done differently in your last test that caused these issues to happen with default aircraft? Do you see any of these problems after uninstalling the VRS FA18E?
Regards,
Rob McCarthy
Regards,
Rob McCarthy
Rob McCarthy
Prepar3D® Core Lead
Prepar3D® Core Lead
Re: V4 in game comms
In post #1, we tested with only one client, so when we added others we get the problem with all a/c. Are you using the ingame comms in MP?
- Rob McCarthy
- Lockheed Martin
- Posts: 3703
- Joined: Wed Aug 24, 2011 1:37 pm
Re: V4 in game comms
We will investigate this more on our end and get back to you.
Regards,
Rob McCarthy
Regards,
Rob McCarthy
Rob McCarthy
Prepar3D® Core Lead
Prepar3D® Core Lead
Re: V4 in game comms
:) If you need more info let me know (logs?)
Re: V4 in game comms
want an audio file of the problem?
Re: V4 in game comms
installed FSX:SE, checked there network, and it looks as if there are several "ingame comms"session going on?
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- Lockheed Martin
- Posts: 361
- Joined: Fri Mar 17, 2017 3:58 pm
Re: V4 in game comms
Hey Pop,
This issue will be fixed in the next release. Thanks for your patience.
-Brad
This issue will be fixed in the next release. Thanks for your patience.
-Brad