SLS or Maximum display space

Any issues, problems or troubleshooting topics related to computer hardware and the Prepar3D client application
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JetBizLux
Posts: 3
Joined: Tue Jan 17, 2012 2:37 pm

Post by JetBizLux »

Hello, maybe this was asked elsewhere, but even reading posts around here,

I'm afraid we are a bit lost in understanding the global graphical capability of the soft, especially because we cannot test all the things right now.



Looking at the settings, as long as we understand, please could you confirm this ? :

- the global x,y resolution is related to the GPU device capability,

- one device corresponds to one channel = one CPU,

Then we can set one or several views per channel ? and we can define the H&V field of view, per view ? can we ?

and as long as we multiiply the channels, the sky's the limit....



BUT let's assume that one CPU is having 3 GPU aboard (=3 devices) => global res. = 3 times the x,y pixels per GPU,

or another setup : on one CPU we have one Eyefinity GPU which in theory is able to drive a large array of pixels on to several plugs/panels.



In both cases, how does it work ? what is the value we can set in the "Full screen resolution" field ?

Is there like a SLS support (single large surface) support where the x,y is the sum of the x,y per GPU ?

Then we can calculate several view/FOV and the GPU will drive its "plugs" in accordance ?



Thanks in anticipation

Fox2
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