Reverb G2 head tracking
Reverb G2 head tracking
I am having a problem with head tracking with the reverb g2. even with frame rates at 60fps when I move my head the the juddering is really bad if I fly without moving my head the simulation is smooth but as soon as I move my head everything just judders. It runs excellent in DCS and XPlane no issues at all. I have dropped all the graphics settings really low and its the same no difference. I am sure it is not about the FPS. Any help appreciated
Gigabyte Z390 Aorus Master - Intel Core i9-9900K 8 Cores 3.6GHz / 5.00GHz - Nvidia 3090 24gb - Vengeance RGB Pro 64GB DDR4, 3200MHz - 3 x 2TB - ADATA XPG Pro M.2 PCI Express 3.0 3D TLC NVMe - Cooler Master 850W Silencio
Re: Reverb G2 head tracking
Are you using the Windows Mixed Reality Portal or Steam VR?
Re: Reverb G2 head tracking
I select the steam VR option but the WMR window opens when VR loads, is that what should happen?
Gigabyte Z390 Aorus Master - Intel Core i9-9900K 8 Cores 3.6GHz / 5.00GHz - Nvidia 3090 24gb - Vengeance RGB Pro 64GB DDR4, 3200MHz - 3 x 2TB - ADATA XPG Pro M.2 PCI Express 3.0 3D TLC NVMe - Cooler Master 850W Silencio
Re: Reverb G2 head tracking
I'm not sure. I'm not using Steam VR, just WMR, and I can't get VR to work in P3D at all. I don't really want to, but I may have to load Steam VR and see what happens.
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Re: Reverb G2 head tracking
The below worked on my Odyssey + suffering the same issue.
"It seems that setting render to "update" instead of "pre-render" solved this issue, in case anyone was interested.
Thanks to Marcus P in another forum for answering this concern within 2 hours of asking.
G."
Hope this helps,
G.
"It seems that setting render to "update" instead of "pre-render" solved this issue, in case anyone was interested.
Thanks to Marcus P in another forum for answering this concern within 2 hours of asking.
G."
Hope this helps,
G.