P3D v5.3 - Over 2,000 airports have no parking positions

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Ray Proudfoot
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Joined: Thu May 18, 2017 8:19 am

P3D v5.3 - Over 2,000 airports have no parking positions

Post by Ray Proudfoot »

I'm running P3D v5.3HF2. Using Pete and John Dowson's MakeRwys executable I have imported the data from the various files generated into an Access database.

Analysing the results reveals there are 2,097 airports that have no parking positions. So how do aircraft arrive and depart? It's impossible if there are no parking positions.

I know v5 had a greatly reduced number of parking positions and I trust this will be addressed in any future version. You have made great strides in improving each version of P3D. I hope this issue is a one-off in v5.

https://www.dropbox.com/s/oq99zd4ep9744 ... s.txt?dl=0
Ray (Cheshire, England).

System: P3D v5.3HF2, Intel i9-13900K o/c to 5.8GHz, Nvidia RTX 4090 24Gb, 32Gb Corsair DDR5 RAM, Asus ROG STRIX HERO mobo, Crucial T700 4Tb SSD, Win 11 Pro, BenQ 32” UHD monitor, Fulcrum One Yoke
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Martyson
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Re: P3D v5.3 - Over 2,000 airports have no parking positions

Post by Martyson »

there are over 41,700 airports all over the world
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Vaughan Martell PP-ASEL (KDTW)
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JorgenSA
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Re: P3D v5.3 - Over 2,000 airports have no parking positions

Post by JorgenSA »

Martyson wrote: Fri Apr 28, 2023 1:18 pm there are over 41,700 airports all over the world
And your point, Martyson?

Jorgen
System: i5-12600K@4.9 GHz, ASUS ROG STRIX Z690-I motherboard, 32 GB 4800 MHz DDR5 RAM, Gainward RTX 3060 w/ 12 GB DDR6 VRAM, Windows 10 Pro.

All views and opinions expressed here are entirely my own. I am not a Lockheed-Martin employee.
Ray Proudfoot
Posts: 518
Joined: Thu May 18, 2017 8:19 am

Re: P3D v5.3 - Over 2,000 airports have no parking positions

Post by Ray Proudfoot »

Martyson wrote: Fri Apr 28, 2023 1:18 pm there are over 41,700 airports all over the world
What are you suggesting? That it's acceptable for an airport in P3D not to be able to accept an aircraft because of the lack of parking positions?

This may well be an oversight just like the need to set Scenery Complexity to Very Dense to see default airport buildings when Sparse was enough in v4 and v3.
Ray (Cheshire, England).

System: P3D v5.3HF2, Intel i9-13900K o/c to 5.8GHz, Nvidia RTX 4090 24Gb, 32Gb Corsair DDR5 RAM, Asus ROG STRIX HERO mobo, Crucial T700 4Tb SSD, Win 11 Pro, BenQ 32” UHD monitor, Fulcrum One Yoke
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