I'm sorry to bump this thread, but this shadow problem is still alive in 2018.
Is there anything being done about it for 4.2?
We know it has been acknowledged by LM:
Brady Butler wrote: ↑Thu Jul 13, 2017 3:02 pm
So it appears to already be a known issue. We have an open ticket regarding cloud shadows, currently it seems we made a trade off due to performance limitations with large numbers of clouds.
I was really hoping this was going to be sorted out in version 4.1 - but sadly it was not. I think that until this issue is sorted out, having cloud shadows on is a frustrating feature and not worth it (IMO) - due to the shadows turning on and off all the time depending on which direction you are facing. I agree with previous posts that I cannot believe this had not received more attention. It is indeed an immersion killer.
Rhett Kelly
P3Dv4 & P3Dv5
i7 7700K, MSI GeForce GTX 1080 GX+, 16GB RAM, Windows 10
Still no feedback on this? This is a real immersion killer for trackir users, as with the viewing angle in the wrong/right place the ground textures can appear to be flashing as the effect kicks in and out with vibration/micro movements. It is very distracting indeed.
I really have much respect for LM and what they do to improve P3D.
Imho cloud shadows is a must have as this is like in real life.
Improving the Sim and advising not to use cloud shadows is something that surprises me.
Like going back to Fs2000 , As real as it gets ...
I agree with the previous posters, this issue is a immersion killer. In my opinion Lockheed Martin should focus on correcting this in lieu of adding new features and functionalities to new versions and subversions. I was hopping to see this fixed on version 4.2.
Just an aside with regard to the issue. Please take a look at the cloud shadows over the open ocean. They work perfectly. There must be some math error in one of the shaders where the sun angle and the generated cloud shadow is not properly taking into account ground elevation correctly.
As mentioned previously this specific issue is something we are looking into improving in a future update. The cloud lighting improvements we made in 4.2 was to fix an issue with clouds having slightly different lighting across multiple views and is unrelated to the issue discussed here. I'm locking this thread for now since we don't have any additional updates at this time. Thanks again for letting us know and we will work to improve this in a future update. If any additional problems are found feel free to post a new topic so we can work to fix those as well.