In addition it reduces haze in the near (daytime as well) and gets rids of the thick brown horizon when looking onto a low visibility layer from above.
Some variables are easily accessible for tweaking in FuncLibrary.fxh
Code: Select all
//////////////////////////////////////////////////////////////////
// tweakable parameters
// p3d default would be very value ~ 1.0
// values are a balanced default, changes +- 0.3 should work
// .._saturation is value to reach at sun rise/set,
// sky haze saturation
static const float EAtd_sky_saturation = 0.6;
// clouds in general
static const float EAtd_cloud_saturation = 0.6;
// near clouds
static const float EAtd_cloud_diffuse_saturation = 0.5;
// amount of haze in the near
static const float EAtd_near_haze = 0.7;
////////////////////////////////////////////////////////////////////
If you don't have RDShade I highly recommend to incorporate the "dark cockpit patch" to be found elsewhere on this forum.
The latest version of the mod is here: https://drive.google.com/drive/folders/ ... sp=sharing
Thanks to contributors of https://www.prepar3d.com/forum/viewtopi ... 2&t=144145 for giving ideas how to address this problem.