Blurry textures

Any issues, problems or troubleshooting topics related to the Prepar3D client application.
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MehdiRam2003
Posts: 4
Joined: Mon Jul 19, 2021 12:31 pm

Blurry textures

Post by MehdiRam2003 »

Good afternoon everyone,

I have a question about planes texures : I set textures to High/ultra, but when I'm at a view far from the plane, it looks blurry... I have Ryzen 5 3600 and RTX 2060 6GB. I disabled FXAA, and I have AA to 4xMSAA and texture filtring to 16x Anistropic

Here are the links of pictures:

https://zupimages.net/viewer.php?id=21/29/xi3s.png
https://zupimages.net/viewer.php?id=21/29/wcnp.png
https://zupimages.net/viewer.php?id=21/29/z84c.png

Could help me ?

Thank's in advance
KevinKaessmann
Posts: 160
Joined: Sat Aug 04, 2018 10:14 am

Re: Blurry textures

Post by KevinKaessmann »

That's why I use SGSSAA, see https://www.prepar3d.com/forum/viewtopi ... 12&t=11798, entry by Kosta » Wed Mar 26, 2014 11:37 am.
Further explanations here https://www.reddit.com/r/skyrim/comment ... _guide_on/ or here https://gaming.stackexchange.com/questi ... mpling-set or deeper in https://www.pcgamingwiki.com/wiki/Gloss ... asing_(AA).

SGSSAA is controllable by the "NVIDIA Inspector" tool and has to be set there to the same factor (2x, 4x or 8x) as MSAA in the sim
See here: http://www.prepar3d.com/forum/viewtopic.php?t=9709 for P3DV2, but I think, it's the same for higher versions.

I don't know if the NVIDIA Inspector tool works in Windows 10, but for P3D V4.5 in Win 7, it does it's job.
Instead of MSAA+SGSSAA, you could use SSAA (not the same as SGSSAA !), but it's heavy as MSAA+SGSSAA for weaker GPUs,
see http://www.prepar3d.com/forum/viewtopic.php?t=128656 and you may have to reduce it to 2x.
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