I see within VR Singlepass all the dynamic lights are rendered wrong. It is like they are rendered in one eye (I mean it is left) completely (as it should) and in the other eye as follow, depending on the angle/distance from the lights:
This is visible at Dyn lights from airports (Like EDDF, LEPA, etc.) and on Addon AI planes like those from OCI AIGAIM I am using. Especially the Logo lights are very good visible and wrong rendered.
This is visible at all FPS ranges, also above 200FPS (Test FALE Airport with DynLights but less demanding on GPU).
Within WMR App I use following settings:
I tested all possible SteamVr Modes with no influence on this (Legacy Reprojection mode on/off, Motion Smoothing Enabled, Disabled, Forced on, different SS settings with ranges between 75% - 200%)
Thanks for any feedback.
System specs
Prepar3D_v5_Academic_5.1.12.26829
Edition Windows 10 Home
Version 20H2
Installed on 20201023
OS Build 19042.630
Windows Feature Experience Pack 120.2212.31.0
Latest Nvidia Drivers
i9 10900K @ 5.2 Ghz | HT OFF | 1.32V
Mainboard ASUS ROG Maximus XII Formula Z490
32 GB RAM 3600 Mhz Corsair Vengeance | 4x8GB
RTX 3090 24GB
32" Samsung UHD Monitor using 4k
Custom Water Cooling | 2x 360MM | 1x 240MM Radiator
HP Reverb v2 VR HMD | Steam VR
Main Addons
ASP3D | BETA
FSRGW
ChasePlane | Via ORBX
FSReborn Prof.
GSX 2
FSUIPC6
AIGAIM | Latest Version
SODE | Latest Version
MultiCrewExperience | Latest Version
Aerosoft Airbus A330 | Latest Version
Aerosoft Airbus A320/321 | Latest Version
PMDG 747/748 | Latest Version
QW787 | Latest Version
FSLABS A320X | Latest Version
FSLABS A321X | Latest Version
Navigraph Charts
ORBX Base
ORBX LC
ORBX TE NL
ORBX TE NCA
ORBX Regions
ORBX HD Buildings
ORBX HD Trees V1 & V2
REALTURB | All Continents
+200 Addon Aiports | via .xml method added