Hi,
Running V5 with 1080ti and having horrible issues with buildings flickering.
I have orbx installed but even with it disabled I still get the same issue.
I have tried all the usual, v sync and triple buffering and highest AA settings but nothing fixes this.
Any suggestions?
Terrain flickering
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- Posts: 8
- Joined: Wed Sep 30, 2015 6:56 pm
Re: Terrain flickering
i also have horrible flickering , trees, buildings, clouds. 1080 TI
Re: Terrain flickering
No flickering on this system, but also no ORBX or other payware add-ons.
Jorgen
Jorgen
System: i5-12600K@4.9 GHz, ASUS ROG STRIX Z690-I motherboard, 32 GB 4800 MHz DDR5 RAM, Gainward RTX 3060 w/ 12 GB DDR6 VRAM, Windows 10 Pro.
All views and opinions expressed here are entirely my own. I am not a Lockheed-Martin employee.
All views and opinions expressed here are entirely my own. I am not a Lockheed-Martin employee.
Re: Terrain flickering
Maybe it's clipmode parameter is to blame, the default value does not work perfectly for me too...
https://www.avsim.com/forums/topic/4992 ... -fuselage/
https://www.avsim.com/forums/topic/4992 ... -fuselage/
Cheers!
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- Posts: 6
- Joined: Sun Dec 16, 2018 7:57 pm
Re: Terrain flickering
Is that only applicable to Chaseplane? I have a full size cockpit with view groups so don't use Chaseplane.niksan29 wrote: ↑Sun Apr 26, 2020 9:58 pm Maybe it's clipmode parameter is to blame, the default value does not work perfectly for me too...
https://www.avsim.com/forums/topic/4992 ... -fuselage/
Re: Terrain flickering
no, about parameter ClipMode and NearClipOverride section of your cameras.cfg
http://www.prepar3d.com/SDKv2/LearningC ... ation.html
http://www.prepar3d.com/SDKv2/LearningC ... ation.html
Cheers!
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- Posts: 6
- Joined: Sun Dec 16, 2018 7:57 pm
Re: Terrain flickering
Thanks I will give it a tryniksan29 wrote: ↑Tue Apr 28, 2020 5:20 pm no, about parameter ClipMode and NearClipOverride section of your cameras.cfg
http://www.prepar3d.com/SDKv2/LearningC ... ation.html