Is there a way of forcing a transparent texture to cast a shadow in P3d V4/5 ?
I have tried all manner of settings, and irrespective of the "No Shadow" box being ticked I get no ground shadow, and that includes PBR as well as the diff+specular textures .
I have of course got "Cast and Receive Shadows" selected .. tried all the settings.
Opaque textures do cast shadows, and the transparent material settings I am using do cast a shadow in FSX.