texture.cfg fallback config file

For topics related to the creation of simulation objects (SimObjects). This includes development of aircraft, ground, and maritime vehicles.
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M-Sauce
Posts: 1
Joined: Sat Nov 04, 2017 8:10 am

texture.cfg fallback config file

Post by M-Sauce »

Hello forum.

I keep my AI Aircraft installed outside my P3D folder, but in the same SSD. I use texture.cfg files in each repaint, and would like to know if I can point to the main texture folder in P3D using these files. So I want the first fallback to be the common texture folder for each model (TEXTURE), and I want the second fallback to be the main P3D texture folder (path is D:\P3D\Texture)

So the texture.cfg would look like this;

[fltsim]

fallback.1=..\TEXTURE
fallback.2=D:\P3D\Texture


The SDK does not mention using a full path like this. I tested this and the model did display correctly. But I do seem to remember that when the old FS could not find a texture it would default to the main texture folder, but this would lead to a small search that would result in stutters.

Is it possible to do this, or should I be doing this a different way?
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blackboxgraham
Posts: 144
Joined: Fri Dec 27, 2013 1:41 pm

Re: texture.cfg fallback config file

Post by blackboxgraham »

Yes you can of course... Here is a fallback cfg from the BBS Airbus#s

fallback.1=..\..\BlackBox 330 340 Common\texture.332.common
fallback.2=..\..\..\..\Scenery\Global\texture
fallback.3=..\..\..\..\Texture
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