Hello forum.
I keep my AI Aircraft installed outside my P3D folder, but in the same SSD. I use texture.cfg files in each repaint, and would like to know if I can point to the main texture folder in P3D using these files. So I want the first fallback to be the common texture folder for each model (TEXTURE), and I want the second fallback to be the main P3D texture folder (path is D:\P3D\Texture)
So the texture.cfg would look like this;
[fltsim]
fallback.1=..\TEXTURE
fallback.2=D:\P3D\Texture
The SDK does not mention using a full path like this. I tested this and the model did display correctly. But I do seem to remember that when the old FS could not find a texture it would default to the main texture folder, but this would lead to a small search that would result in stutters.
Is it possible to do this, or should I be doing this a different way?
texture.cfg fallback config file
- blackboxgraham
- Posts: 144
- Joined: Fri Dec 27, 2013 1:41 pm
Re: texture.cfg fallback config file
Yes you can of course... Here is a fallback cfg from the BBS Airbus#s
fallback.1=..\..\BlackBox 330 340 Common\texture.332.common
fallback.2=..\..\..\..\Scenery\Global\texture
fallback.3=..\..\..\..\Texture
fallback.1=..\..\BlackBox 330 340 Common\texture.332.common
fallback.2=..\..\..\..\Scenery\Global\texture
fallback.3=..\..\..\..\Texture