Custom Models and Way Points

Discussion related to Mission design and creation.
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CSim
Posts: 1
Joined: Tue Oct 02, 2018 6:12 pm

Custom Models and Way Points

Post by CSim »

Hello,

Has anyone imported custom models that move differently than a ground vehicle?

For example, a vehicle that can turn on a spot or move laterally whilst facing forward?

I am guessing that this may be possible with a custom SimObject, however, in some quick tests I cannot get the example SimpleCar and WheeledTank to follow waypoints in SimDirector. Should this be possible?

Any helpful tips would be appreciated.
Mike Schroeter
Lockheed Martin
Posts: 341
Joined: Thu Jan 12, 2012 7:05 pm

Re: Custom Models and Way Points

Post by Mike Schroeter »

Hi,

Yes, your best solution would be to create a custom ISimObject implementation. Doing so allows you to model the precise simulation behavior desired.

Then in SimDirector set the AI to "Custom Object" and use QueryService on the host "BaseObject" for the ISimObjectAI interface to get realtime desired heading, speed, etc... that you have set in SimDirector.

Hope this helps.

Mike
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