[RESOLVED] Slew Function in Structured Single Player Scenario
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- Posts: 15
- Joined: Fri Dec 29, 2017 3:25 am
[RESOLVED] Slew Function in Structured Single Player Scenario
I'm new to P3D (v4.2) and I created a scenario which places FSX@War targets using SimDirector. All went well. No problems there. However, I like to check the targets "in game" using the slew function to maneuver around. Unfortunately, the slew function is not functional inside the scenario. Can someone tell me how to turn it back on so I can slew the aircraft when flying the scenario? I noticed "slew" entries in the *.fxml and *.xml files associated with the scenario, but was unable to turn the slew back on. Thanks in advance.
- Rob McCarthy
- Lockheed Martin
- Posts: 3703
- Joined: Wed Aug 24, 2011 1:37 pm
Re: Slew Function in Structured Single Player Scenario
Hello,
Adding the RealismOverrides object will enable slew by default in your scenario.
Regards,
Rob McCarthy
Adding the RealismOverrides object will enable slew by default in your scenario.
Regards,
Rob McCarthy
Rob McCarthy
Prepar3D® Core Lead
Prepar3D® Core Lead
- PeterNewman
- Posts: 6
- Joined: Wed Sep 02, 2015 1:09 pm
- Location: Gloucester, UK
Re: Slew Function in Structured Single Player Scenario
Once you have added the Realism overrides Scenario Object to your project make sure set the properties of the Flight Realism and World Realism drop down menu to Relaxed!
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- Posts: 15
- Joined: Fri Dec 29, 2017 3:25 am
Re: Slew Function in Structured Single Player Scenario
Thanks guys. That worked like a champ!