LECO airport into P3Dv5.1.12

Discussion related to terrain/scenery design.
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PhilK
Posts: 85
Joined: Wed Oct 08, 2014 4:25 pm

LECO airport into P3Dv5.1.12

Post by PhilK »

On my rig, this airport (stock file) shows 2 runways: 03/21, normal, 7175ft long, and a 04/22 (closed runway, 6356ft long), sitting on top of 03/21.
I have no scenery addon for this area...
Image
Thank you for your assistance
Windows 10 x64, Z170A Gaming Pro Mobo, i7-6700K CPU (no O/C), 16 Gb DDR4 RAM, RTX3060 12 Gb, P3D v5.3.17, Toposim mesh, FTX Global Base, Vector, OpenLC EU, OpenLC North America, OpenLC South America, OpenLC Africa, Trees HD, ASP3D, ASCA
PhilK
Posts: 85
Joined: Wed Oct 08, 2014 4:25 pm

Re: LECO airport into P3Dv5.1.12

Post by PhilK »

Same issue into P3D 5.2...
Using ADE, I deleted 04/22 from the stock airport, recompiled, and added result into my "airport mods" folder. No more double runway at LECO!
Blue skies
Windows 10 x64, Z170A Gaming Pro Mobo, i7-6700K CPU (no O/C), 16 Gb DDR4 RAM, RTX3060 12 Gb, P3D v5.3.17, Toposim mesh, FTX Global Base, Vector, OpenLC EU, OpenLC North America, OpenLC South America, OpenLC Africa, Trees HD, ASP3D, ASCA
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