Creating Photoscenery For P3D

Discussion related to terrain/scenery design.
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fleahead
Posts: 16
Joined: Mon Jun 15, 2015 1:33 pm
Location: Ohio

Creating Photoscenery For P3D

Post by fleahead »

Does anyone know of a tutorial or some instructions of how to setup SbuilderX to work with P3D. I used to use sSbuilderX with P3D v3, but can't figure what I have to do to get it functional with v5.



Jim in Ohio
P3Dv5 i7-6700k GTX1070
i7-6700K / 32G / GTX 1070-8G
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Max Perry
Lockheed Martin
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Joined: Tue Sep 14, 2010 1:22 am

Re: Creating Photoscenery For P3D

Post by Max Perry »

Jim. I don't use SbuilderX, but I can recommend the P3D SDK which has a section on how to use the 'resample.exe' tool which converts imagery into a .bgl. Let me know if I can help.
Gonzilein
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Joined: Sun Mar 07, 2021 2:05 pm

Re: Creating Photoscenery For P3D

Post by Gonzilein »

Hi, thanks for the help with resample.exe. Where can i find a Tutorial to use it. If i try to run the resample.exe- what should going on. With my SDK nothing is runing.
WTFlorian
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Joined: Sat Oct 31, 2020 9:06 pm

Re: Creating Photoscenery For P3D

Post by WTFlorian »

fleahead wrote: Thu Apr 23, 2020 10:28 pm Does anyone know of a tutorial or some instructions of how to setup SbuilderX to work with P3D.
I have used it just yesterday with V5 - what i did was point it to my P3DV5 intsallation and also copy all the necessary files to the /tools folder in your SBX installation.
Resample.exe, ImageTool. exe etc. I just copied these from my SDK to the /tools folder and it worked.
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