I am assisting a scenery developer to find the cause of a texture problem using default hanger texture models. In FSX and P3D before 4.2 this looked fine and now a user updated to P3D 4.2 and the default building looks like this. I am relaying the message it might not be said right, but something about how the textures are assigned to the models has changed and this texture should be on the opposite side of the building?
The afcad is compiled for p3d 4 standards and worked until 4.2 update