Search found 833 matches

by Clifton Crane
Tue Sep 19, 2023 4:01 pm
Forum: Prepar3D Client Application Questions
Topic: New patch does not fix dusk and dawn textures
Replies: 25
Views: 8176

Re: New patch does not fix dusk and dawn textures

Good afternoon,

Thank you for the feedback. We have identified some default buildings that have lower emissive day-time scalars than others. This will be fixed in a future release.

Regards,
Clifton
by Clifton Crane
Mon Sep 18, 2023 12:49 pm
Forum: Prepar3D Client Application Questions
Topic: where could I see the changes in patch4
Replies: 6
Views: 2374

Re: where could I see the changes in patch4

Hi agfreeman, The default tables are not currently serialized, however they will be loaded if the config entries are added. If you plan to try and adjust the tables I would recommend turning on Content Error Reporting, as the tables will be validated and report errors. I believe the max size of the ...
by Clifton Crane
Mon Sep 18, 2023 12:11 pm
Forum: Prepar3D Client Application Questions
Topic: where could I see the changes in patch4
Replies: 6
Views: 2374

Re: where could I see the changes in patch4

Hi shibekora, There are two Prepar3D.cfg entries that control how the day/night exposure and emissive values are interpolated. Here are the current defaults: [GRAPHICS] EXPOSURE_INTERPOLATE_TABLE=4096.000000,65535.000000,9.000000,0.000000,0.000000,0.050000,0.025000,0.100000,0.120000,0.200000,0.43000...
by Clifton Crane
Fri Sep 15, 2023 2:34 pm
Forum: Prepar3D Professional Plus Client Application Questions
Topic: Texture resolution in P3D v4.5 POD view
Replies: 16
Views: 34067

Re: Texture resolution in P3D v4.5 POD view

Hi zamirk,

Thanks for pointing that out. I've taken a second look and can confirm that SetSceneryLODOriginLLA and SetTerrainLODOriginLLA expect radians for lat/lon. I will correct the documentation.

Regards,
Clifton
by Clifton Crane
Fri Sep 15, 2023 11:00 am
Forum: Prepar3D Professional Plus Client Application Questions
Topic: Texture resolution in P3D v4.5 POD view
Replies: 16
Views: 34067

Re: Texture resolution in P3D v4.5 POD view

Hi zamirk,

I believe GetCameraLookAtLLA() will return latitude/longitude in degrees, whereas SetTerrainLODOriginLLA() and SetSceneryLODOriginLLA() expect lat/lon in radians. Both functions should use meters for altitude.

Regards,
Clifton
by Clifton Crane
Mon Sep 11, 2023 11:41 am
Forum: Software Development Kit (SDK) Questions
Topic: [RESOLVED] Prepar3D v6 Annotator Crash/Exception
Replies: 3
Views: 17877

Re: Prepar3D v6 Annotator problem

Hi rainer_p3d,

Thank you for the report. We have opened a ticket to investigate the issue.

Regards,
Clifton
by Clifton Crane
Wed Sep 06, 2023 11:19 am
Forum: Software Development Kit (SDK) Questions
Topic: How to control aircraft components using CIGI?
Replies: 2
Views: 14087

Re: How to control aircraft components using CIGI?

Hi Jey, Articulated parts can be configured via the CigiArticulatedParts.xml file. This file is located your ProgramData directory: C:\ProgramData\Lockheed Martin\Prepar3D vX You'll likely need to reconfigure this file based on the articulated part ID sent by the host. Similarly, value types and uni...
by Clifton Crane
Tue Sep 05, 2023 10:41 am
Forum: Prepar3D Professional Plus Client Application Questions
Topic: CIGI Load Error
Replies: 3
Views: 15683

Re: CIGI Load Error

Hi boyblinky,

It looks like there is a typo in your closing EntityTypeID tag:

<EntityTypeID>20</EntityType>

Should be:

<EntityTypeID>20</EntityTypeID>

Regards,
Clifton
by Clifton Crane
Tue Aug 29, 2023 10:44 am
Forum: Prepar3D Professional Plus Client Application Questions
Topic: CIGI Load Error
Replies: 3
Views: 15683

Re: CIGI Load Error

Hi boyblinky,

Could you post the section of the DISEntityTypes.xml you've modified?

Regards,
Clifton
by Clifton Crane
Mon Aug 21, 2023 11:24 am
Forum: SimConnect Interface Questions
Topic: WEAPON STATION SELECTION USING STATION INDEX
Replies: 2
Views: 16086

Re: WEAPON STATION SELECTION USING STATION INDEX

Hi Manoj, It looks like the "WEAON_STATION_TOGGLE" key event does not utilize the index. Instead, you can pass the station index via the data parameter. Here is an XML example: 4 (>K:WEAPON_STATION_TOGGLE) We include a gauge called WeaponsGauge.cab. It should be located in your Prepar3D in...
by Clifton Crane
Tue Aug 15, 2023 4:08 pm
Forum: SimConnect Interface Questions
Topic: Mapping events to hat switch directions on joystick
Replies: 1
Views: 13546

Re: Mapping events to hat switch directions on joystick

Hi keilyn6, Yes, this should be possible. You can use the EVENTTYPE_POV enum when registering your property. When your callback is hit, you should be provided the state of the hat switch in the data member. I believe values should be 0-315 representing degrees in a clockwise order. A value of -1 wou...
by Clifton Crane
Mon Aug 14, 2023 11:55 am
Forum: Hardware Specific Questions
Topic: Flight Controls.....
Replies: 2
Views: 1779

Re: Flight Controls.....

Hi Mike101361,

Could you try switching the "Controls API" from "Raw Input" to "Direct Input"? I believe you should find this option under "Options > Other Controls". Note that this will clear any custom key bindings.

Regards,
Clifton
by Clifton Crane
Mon Aug 14, 2023 11:10 am
Forum: SimConnect Interface Questions
Topic: Adding to Axis Assignments.
Replies: 3
Views: 14304

Re: Adding to Axis Assignments.

Hi keilyn6, ISimObject properties can be added using the RegisterProperty function in the C++ DLL. These properties can be registered in different ways, one of them being an axis type property. These custom properties can be accessed similar to native simulation variables and key events. Regards, Cl...
by Clifton Crane
Fri Aug 04, 2023 10:30 am
Forum: Multiplayer Specific Questions
Topic: How to use Multiplayer voice communication with other players
Replies: 2
Views: 17049

Re: How to use Multiplayer voice communication with other players

Hi ManojaMohan, You should be able to bind the MP voice event under Options > Controls > Key Assignments. If you search for "voice" in the dialog, you should see several events. The "Transmit Voice" event is used to broadcast only on frequency. The "Transmit voice to all&quo...
by Clifton Crane
Wed Jul 26, 2023 11:07 am
Forum: Simulation Object Development Questions
Topic: SimpleAirplane, SetCrashMode and reload?
Replies: 2
Views: 14843

Re: SimpleAirplane, SetCrashMode and reload?

Hello,

Try calling SetCrashMode in your Simulate callback and passing in the provided delta time. The crash state will reset after a period of time and reload your last scenario.

Regards,
Clifton