Good afternoon,
Thank you for the feedback. We have identified some default buildings that have lower emissive day-time scalars than others. This will be fixed in a future release.
Regards,
Clifton
Search found 833 matches
- Tue Sep 19, 2023 4:01 pm
- Forum: Prepar3D Client Application Questions
- Topic: New patch does not fix dusk and dawn textures
- Replies: 25
- Views: 8176
- Mon Sep 18, 2023 12:49 pm
- Forum: Prepar3D Client Application Questions
- Topic: where could I see the changes in patch4
- Replies: 6
- Views: 2374
Re: where could I see the changes in patch4
Hi agfreeman, The default tables are not currently serialized, however they will be loaded if the config entries are added. If you plan to try and adjust the tables I would recommend turning on Content Error Reporting, as the tables will be validated and report errors. I believe the max size of the ...
- Mon Sep 18, 2023 12:11 pm
- Forum: Prepar3D Client Application Questions
- Topic: where could I see the changes in patch4
- Replies: 6
- Views: 2374
Re: where could I see the changes in patch4
Hi shibekora, There are two Prepar3D.cfg entries that control how the day/night exposure and emissive values are interpolated. Here are the current defaults: [GRAPHICS] EXPOSURE_INTERPOLATE_TABLE=4096.000000,65535.000000,9.000000,0.000000,0.000000,0.050000,0.025000,0.100000,0.120000,0.200000,0.43000...
- Fri Sep 15, 2023 2:34 pm
- Forum: Prepar3D Professional Plus Client Application Questions
- Topic: Texture resolution in P3D v4.5 POD view
- Replies: 16
- Views: 34067
Re: Texture resolution in P3D v4.5 POD view
Hi zamirk,
Thanks for pointing that out. I've taken a second look and can confirm that SetSceneryLODOriginLLA and SetTerrainLODOriginLLA expect radians for lat/lon. I will correct the documentation.
Regards,
Clifton
Thanks for pointing that out. I've taken a second look and can confirm that SetSceneryLODOriginLLA and SetTerrainLODOriginLLA expect radians for lat/lon. I will correct the documentation.
Regards,
Clifton
- Fri Sep 15, 2023 11:00 am
- Forum: Prepar3D Professional Plus Client Application Questions
- Topic: Texture resolution in P3D v4.5 POD view
- Replies: 16
- Views: 34067
Re: Texture resolution in P3D v4.5 POD view
Hi zamirk,
I believe GetCameraLookAtLLA() will return latitude/longitude in degrees, whereas SetTerrainLODOriginLLA() and SetSceneryLODOriginLLA() expect lat/lon in radians. Both functions should use meters for altitude.
Regards,
Clifton
I believe GetCameraLookAtLLA() will return latitude/longitude in degrees, whereas SetTerrainLODOriginLLA() and SetSceneryLODOriginLLA() expect lat/lon in radians. Both functions should use meters for altitude.
Regards,
Clifton
- Mon Sep 11, 2023 11:41 am
- Forum: Software Development Kit (SDK) Questions
- Topic: [RESOLVED] Prepar3D v6 Annotator Crash/Exception
- Replies: 3
- Views: 17877
Re: Prepar3D v6 Annotator problem
Hi rainer_p3d,
Thank you for the report. We have opened a ticket to investigate the issue.
Regards,
Clifton
Thank you for the report. We have opened a ticket to investigate the issue.
Regards,
Clifton
- Wed Sep 06, 2023 11:19 am
- Forum: Software Development Kit (SDK) Questions
- Topic: How to control aircraft components using CIGI?
- Replies: 2
- Views: 14087
Re: How to control aircraft components using CIGI?
Hi Jey, Articulated parts can be configured via the CigiArticulatedParts.xml file. This file is located your ProgramData directory: C:\ProgramData\Lockheed Martin\Prepar3D vX You'll likely need to reconfigure this file based on the articulated part ID sent by the host. Similarly, value types and uni...
- Tue Sep 05, 2023 10:41 am
- Forum: Prepar3D Professional Plus Client Application Questions
- Topic: CIGI Load Error
- Replies: 3
- Views: 15683
Re: CIGI Load Error
Hi boyblinky,
It looks like there is a typo in your closing EntityTypeID tag:
<EntityTypeID>20</EntityType>
Should be:
<EntityTypeID>20</EntityTypeID>
Regards,
Clifton
It looks like there is a typo in your closing EntityTypeID tag:
<EntityTypeID>20</EntityType>
Should be:
<EntityTypeID>20</EntityTypeID>
Regards,
Clifton
- Tue Aug 29, 2023 10:44 am
- Forum: Prepar3D Professional Plus Client Application Questions
- Topic: CIGI Load Error
- Replies: 3
- Views: 15683
Re: CIGI Load Error
Hi boyblinky,
Could you post the section of the DISEntityTypes.xml you've modified?
Regards,
Clifton
Could you post the section of the DISEntityTypes.xml you've modified?
Regards,
Clifton
- Mon Aug 21, 2023 11:24 am
- Forum: SimConnect Interface Questions
- Topic: WEAPON STATION SELECTION USING STATION INDEX
- Replies: 2
- Views: 16086
Re: WEAPON STATION SELECTION USING STATION INDEX
Hi Manoj, It looks like the "WEAON_STATION_TOGGLE" key event does not utilize the index. Instead, you can pass the station index via the data parameter. Here is an XML example: 4 (>K:WEAPON_STATION_TOGGLE) We include a gauge called WeaponsGauge.cab. It should be located in your Prepar3D in...
- Tue Aug 15, 2023 4:08 pm
- Forum: SimConnect Interface Questions
- Topic: Mapping events to hat switch directions on joystick
- Replies: 1
- Views: 13546
Re: Mapping events to hat switch directions on joystick
Hi keilyn6, Yes, this should be possible. You can use the EVENTTYPE_POV enum when registering your property. When your callback is hit, you should be provided the state of the hat switch in the data member. I believe values should be 0-315 representing degrees in a clockwise order. A value of -1 wou...
- Mon Aug 14, 2023 11:55 am
- Forum: Hardware Specific Questions
- Topic: Flight Controls.....
- Replies: 2
- Views: 1779
Re: Flight Controls.....
Hi Mike101361,
Could you try switching the "Controls API" from "Raw Input" to "Direct Input"? I believe you should find this option under "Options > Other Controls". Note that this will clear any custom key bindings.
Regards,
Clifton
Could you try switching the "Controls API" from "Raw Input" to "Direct Input"? I believe you should find this option under "Options > Other Controls". Note that this will clear any custom key bindings.
Regards,
Clifton
- Mon Aug 14, 2023 11:10 am
- Forum: SimConnect Interface Questions
- Topic: Adding to Axis Assignments.
- Replies: 3
- Views: 14304
Re: Adding to Axis Assignments.
Hi keilyn6, ISimObject properties can be added using the RegisterProperty function in the C++ DLL. These properties can be registered in different ways, one of them being an axis type property. These custom properties can be accessed similar to native simulation variables and key events. Regards, Cl...
- Fri Aug 04, 2023 10:30 am
- Forum: Multiplayer Specific Questions
- Topic: How to use Multiplayer voice communication with other players
- Replies: 2
- Views: 17049
Re: How to use Multiplayer voice communication with other players
Hi ManojaMohan, You should be able to bind the MP voice event under Options > Controls > Key Assignments. If you search for "voice" in the dialog, you should see several events. The "Transmit Voice" event is used to broadcast only on frequency. The "Transmit voice to all&quo...
- Wed Jul 26, 2023 11:07 am
- Forum: Simulation Object Development Questions
- Topic: SimpleAirplane, SetCrashMode and reload?
- Replies: 2
- Views: 14843
Re: SimpleAirplane, SetCrashMode and reload?
Hello,
Try calling SetCrashMode in your Simulate callback and passing in the provided delta time. The crash state will reset after a period of time and reload your last scenario.
Regards,
Clifton
Try calling SetCrashMode in your Simulate callback and passing in the provided delta time. The crash state will reset after a period of time and reload your last scenario.
Regards,
Clifton