Hello,
i do confirm, kb_reference or kb_checklist show nothing on all airplanes.
Thanks for fixing (in v4 it's ok)
/SSW
Search found 60 matches
- Wed May 06, 2020 8:24 pm
- Forum: Prepar3D Client Application Questions
- Topic: P3Dv5 : issue with Kneeboard....
- Replies: 14
- Views: 21581
- Fri Mar 15, 2019 5:52 pm
- Forum: Software Development Kit (SDK) Questions
- Topic: LUA scripts and PBR material problems
- Replies: 6
- Views: 21942
Re: LUA scripts and PBR material problems
Hi SSW, I just did a quick test with our default F-16 which has PBR materials as well as lua scripts and albedo texture swapping seems to work. Do you have any content error reports? Hi, unfortunately nothing related with albedo texture nor lua script. Will continue to investigate. Thanks for scrip...
- Thu Mar 14, 2019 6:23 pm
- Forum: Software Development Kit (SDK) Questions
- Topic: LUA scripts and PBR material problems
- Replies: 6
- Views: 21942
Re: LUA scripts and PBR material problems
Hi SSW, Lua scripting is supported by PBR materials. Do other PBR material properties work with your script? Does the PBR material itself render correctly? Script locations can also be added by using the add-on.xml method. Also, if the script is being used on a SimObject the scripts can be added lo...
- Mon Mar 11, 2019 3:35 pm
- Forum: Software Development Kit (SDK) Questions
- Topic: LUA scripts and PBR material problems
- Replies: 6
- Views: 21942
LUA scripts and PBR material problems
Hi, apologize for my weak english. Below GinaTextureScript.lua lua scripts works nicely !lua --Get precip state. local raining = 0x00000004 local precipState = varget("A:AMBIENT PRECIP STATE", "Mask") precipState = math.floor(precipState) --Define textures. textureDry= "ssw_...
- Tue Nov 27, 2018 8:01 pm
- Forum: Software Development Kit (SDK) Questions
- Topic: [RESOLVED] Desperately trying to make SimConnect with C ++ work in managed code
- Replies: 11
- Views: 27812
Re: Desperately trying to make SimConnect with C ++ work in managed code (SOLVED)
Thanks to Ben, all is working now, i have nice managed SimConnect code on C++
/Mario
/Mario
- Tue Nov 27, 2018 2:33 pm
- Forum: Software Development Kit (SDK) Questions
- Topic: [RESOLVED] Desperately trying to make SimConnect with C ++ work in managed code
- Replies: 11
- Views: 27812
Re: Desperately trying to make SimConnect with C ++ work in managed code
Ben, i have to correct myself, i could have DefWndProc entrapping WM_USER_SIMCONNECT, it was my fault (a private member Handle with a name clash with SimConnect.Handle). However OnRecvOpen() not called yet, guess a faulty signature, will continue to investigate. However your code snippet will be ver...
- Mon Nov 26, 2018 8:26 pm
- Forum: Software Development Kit (SDK) Questions
- Topic: [RESOLVED] Desperately trying to make SimConnect with C ++ work in managed code
- Replies: 11
- Views: 27812
Re: Desperately trying to make SimConnect with C ++ work in managed code
Ben, just tried your work around, no joy, still DefWnd procedure do not receive any WM_USER_SIMCONNECT message :-( had previously tried something like before using: gcnew SimConnect(safe_cast<String^>("tf104gconfig"), Handle,WM_USER_CONNECT,nullptr,0); instead this->Handle (anlogous), did ...
- Mon Nov 26, 2018 6:49 pm
- Forum: Software Development Kit (SDK) Questions
- Topic: [RESOLVED] Desperately trying to make SimConnect with C ++ work in managed code
- Replies: 11
- Views: 27812
Re: Desperately trying to make SimConnect with C ++ work in managed code
Thanks a lot Ben,
will give a try soon and report
/Mario
will give a try soon and report
/Mario
- Sat Nov 24, 2018 10:55 am
- Forum: Software Development Kit (SDK) Questions
- Topic: [RESOLVED] Desperately trying to make SimConnect with C ++ work in managed code
- Replies: 11
- Views: 27812
Re: Desperately trying to make SimConnect with C ++ work in managed code
Hi Mario, I can see the point, where using WinForms and P3D in conjunction with C++/CLI in an internal scenario might come in usefull , so maybe I will do some experimenting next week and come back to you. Of course it would be nice to know, if this can be worked out. Maybe, unil then, some of the ...
- Fri Nov 23, 2018 8:13 pm
- Forum: Software Development Kit (SDK) Questions
- Topic: [RESOLVED] Desperately trying to make SimConnect with C ++ work in managed code
- Replies: 11
- Views: 27812
Re: Desperately trying to make SimConnect with C ++ work in managed code
Hi Mario, not that I am an expert on the matter, but if you're trying to write a purely external program in connection with WinForms and SimConnect, why do you want to use C++/CLI, in the first place? Why not sticking with C#, which is completely managed and where a SimConnect wrapper is available?...
- Thu Nov 22, 2018 8:53 am
- Forum: Software Development Kit (SDK) Questions
- Topic: [RESOLVED] Desperately trying to make SimConnect with C ++ work in managed code
- Replies: 11
- Views: 27812
[RESOLVED] Desperately trying to make SimConnect with C ++ work in managed code
(Using Visual Studio 2017) I've had some success using the CLR and the Forms even though in the P3D SDK there is no mention of C ++ but only for C#. I could connect with the SimConnect server: private: System::Void MainForm_Load(System::Object^ sender, System::EventArgs^ e) { try { Sim_Connect = gcn...
- Sat Apr 14, 2018 5:28 pm
- Forum: Multiplayer Specific Questions
- Topic: Client out of sync when players above 7-8
- Replies: 12
- Views: 50755
Re: Client out of sync when players above 7-8
HI, all players have same version obviously, otherwise MP does not connect. It happens with all aircrafts either default or not, out of syncs happen with several players (generally more than 6) and are worst if connections are not that good. This problems began after version 3.2, earlier versions we...
- Sat Apr 14, 2018 5:21 pm
- Forum: Multiplayer Specific Questions
- Topic: [RESOLVED] Problem viewing aircraft, in the session
- Replies: 6
- Views: 25428
Re: Problem viewing aircraft, in the session
Yes,
still unresolved, you are forced to share all the same content among all players.
/SSW
still unresolved, you are forced to share all the same content among all players.
/SSW
- Wed Apr 11, 2018 10:18 am
- Forum: Prepar3D Client Application Questions
- Topic: DLL not found
- Replies: 1
- Views: 3804
DLL not found
HI, i have set a debug console in simconnect and obtained this output: 0.00000 SimConnect version 4.2.0.0 0.01741 DLL Loaded: Path="radar.dll" Version="3.0.0.0" 0.01988 DLL Load Failed: Error=-1 Path="VirtualReality.dll" 0.02099 DLL Loaded: Path="ControllableCamera...
- Wed Apr 11, 2018 10:05 am
- Forum: Multiplayer Specific Questions
- Topic: [RESOLVED] Problem viewing aircraft, in the session
- Replies: 6
- Views: 25428