Hi
I'm trying to attach 8 guns to a Spitfire Mk.9. I used the Attachments.xml and GunSystem.xml templates and I can't get them to work. Could someone help me please?
Best
Richie
Attachments.xml
<?xml version="1.0" encoding="UTF-8"?>
<SimBase.Document Type="AceXML" version="1,0">
<Attachments.Stations>
<Station PositionOffset="0.00, -13.10, -1.10" OrientationOffset="0.0, 0.0, 0.0" StationDescription="" /> <!--00-->
<Station PositionOffset="0.00, -10.00, -1.50" OrientationOffset="0.0, 0.0, 0.0" StationDescription="" /> <!--01-->
<Station PositionOffset="4.175, -7.467, -1.725" OrientationOffset="0.0, 0.0, 0.0" StationDescription="" /> <!--02-->
<Station PositionOffset="2.291, -6.89, -1.80" OrientationOffset="0.0, 0.0, 0.0" StationDescription="" /> <!--03-->
<Station PositionOffset="4.175, 6.89, -1.80" OrientationOffset="0.0, 0.0, 0.0" StationDescription="" /> <!--04-->
<Station PositionOffset="4.175, 7.467, -1.725" OrientationOffset="0.0, 0.0, 0.0" StationDescription="" /> <!--05-->
<Station PositionOffset="0.00, 10.00, -1.50" OrientationOffset="0.0, 0.0, 0.0" StationDescription="" /> <!--06-->
<Station PositionOffset="0.00, 13.10, -1.10" OrientationOffset="0.0, 0.0, 0.0" StationDescription="" /> <!--07-->
</Attachments.Stations>
<Attachments.Loadouts>
<Attachments.Loadout LoadoutTitle=LoadoutType="WEAPON">
</Attachments.Loadout>
<Attachments.Loadout LoadoutTitle=LoadoutType="COUNTERMEASURE">
</Attachments.Loadout>
<Attachments.Loadout LoadoutTitle=LoadoutType="COUNTERMEASURE">
</Attachments.Loadout>
<Attachments.Loadout LoadoutTitle="Basic Gun" LoadoutType="GUN">
<Attachment StationIndex="0" ObjectTitle="Browning .303" Quantity="350" />
<Attachment StationIndex="1" ObjectTitle="Browning .303" Quantity="350" />
<Attachment StationIndex="2" ObjectTitle="Hispano Mk.V" Quantity="250" />
<Attachment StationIndex="3" ObjectTitle="Browning .50" Quantity="250" />
<Attachment StationIndex="4" ObjectTitle="Browning .50" Quantity="250" />
<Attachment StationIndex="5" ObjectTitle="Hispano Mk.V" Quantity="250" />
<Attachment StationIndex="6" ObjectTitle="Browning .303" Quantity="350" />
<Attachment StationIndex="7" ObjectTitle="Browning .303" Quantity="350" />
</Attachments.Loadout>
</Attachments.Loadouts>
<Attachments.Pylons>
</Attachments.Pylons>
<Attachments.WeaponSelectorTypes>
</Attachments.WeaponSelectorTypes>
<WeaponSelectType Type="NONE" />
<WeaponSelectType Type="AAM" />
<WeaponSelectType Type="GBU" />
</Attachments.WeaponSelectorTypes>
</SimBase.Document>
GunSystem.xml
<SimBase.Document Type="AceXML" version="1,0">
<GunSystem.GunDefinitions>
<GunDefinition ObjectTitle="Browning .303" Type="Single Barrel Gun" Ammunition="7.7 x 56 mm HEI (ballistic table)" Stationary="TRUE">
<GunFeatures Caliber="0.312" RateOfFire="1150" MuzzleVelocity="2550" />
<GunMovement PitchMax="0.0" PitchAccelerationTime="0.0" PitchTurnRate="0.0" HeadingMax="0.0" HeadingAccelerationTime="0.0" HeadingTurnRate="0.0" />
<GunEffect EffectName="fx_MuzzleFlash_Browning" GunEffectType="FIRE" />
</GunDefinition>
<GunDefinition ObjectTitle="Hispano Mk.V" Type="Cannon" Ammunition="20 x 102 mm HEI (ballistic table)" Stationary="TRUE">
<GunFeatures Caliber="0.787402" RateOfFire="750" MuzzleVelocity="2800" />
<GunMovement PitchMax="0.0" PitchAccelerationTime="0.0" PitchTurnRate="0.0" HeadingMax="0.0" HeadingAccelerationTime="0.0" HeadingTurnRate="0.0" />
<GunEffect EffectName="fx_MuzzleCannon" GunEffectType="FIRE" />
</GunDefinition>
<GunDefinition ObjectTitle="Browning .50" Type="Single Barrel Gun" Ammunition="0.50 x 2.21 in HEI (ballistic table)" Stationary="TRUE">
<GunFeatures Caliber="0.510" RateOfFire="800" MuzzleVelocity="2978" />
<GunMovement PitchMax="0.0" PitchAccelerationTime="0.0" PitchTurnRate="0.0" HeadingMax="0.0" HeadingAccelerationTime="0.0" HeadingTurnRate="0.0" />
<GunEffect EffectName="fx_MuzzleFlash_Browning" GunEffectType="FIRE" />
</GunDefinition>
</GunSystem.GunDefinitions>
<GunSystem.RoundDefinitions>
<RoundDefinition ObjectTitle="7.7 x 56 mm HEI (ballistic table)" Weight="0.0249122" Caliber="0.303" DragCf="0.1" TracerRatio="4" DamagePoints="1" Lifetime="3">
<RoundEffect EffectName="fx_tracer_m" RoundEffectType="TRACER" />
<RoundEffect EffectName="fx_dirtspray_s" RoundEffectType="IMPACT_LAND" />
<RoundEffect EffectName="fx_wtrspray_s" RoundEffectType="IMPACT_WATER" />
<RoundEffect EffectName="fx_dirtspray_s" RoundEffectType="IMPACT_BUILDING" />
<RoundEffect EffectName="fx_dirtspray_s" RoundEffectType="IMPACT_VEHICLE" />
<RoundEffect EffectName="fx_dirtspray_s" RoundEffectType="IMPACT_VEGETATION" />
<BallisticTable>
<Row Range="0" Velocity="2550" Trajectory="0.0" />
<Row Range="100" Velocity="2400" Trajectory="0.0" />
<Row Range="200" Velocity="2250" Trajectory="-3.0" />
<Row Range="300" Velocity="2100" Trajectory="-12.0" />
<Row Range="400" Velocity="1950" Trajectory="-38.0" />
<Row Range="500" Velocity="1800" Trajectory="-68.0" />
</BallisticTable>
<RoundDefinition ObjectTitle="20 x 102 mm HEI (ballistic table)" Weight="0.220462" Caliber="0.787402" DragCf="0.1" TracerRatio="4" DamagePoints="2" Lifetime="3">
<RoundEffect EffectName="fx_tracer_m" RoundEffectType="TRACER" />
<RoundEffect EffectName="fx_dirtspray_s" RoundEffectType="IMPACT_LAND" />
<RoundEffect EffectName="fx_wtrspray_s" RoundEffectType="IMPACT_WATER" />
<RoundEffect EffectName="fx_dirtspray_s" RoundEffectType="IMPACT_BUILDING" />
<RoundEffect EffectName="fx_dirtspray_s" RoundEffectType="IMPACT_VEHICLE" />
<RoundEffect EffectName="fx_dirtspray_s" RoundEffectType="IMPACT_VEGETATION" />
<BallisticTable>
<Row Range="0" Velocity="3450" Trajectory=" 0.0" />
<Row Range="500" Velocity="3000" Trajectory=" -10.0" />
<Row Range="1000" Velocity="2500" Trajectory=" -25.0" />
<Row Range="1500" Velocity="2000" Trajectory=" -50.0" />
<Row Range="2500" Velocity="1000" Trajectory="-120.0" />
<BallisticTable>
<RoundDefinition ObjectTitle="0.50 x 2.21 in HEI (ballistic table)" Weight="0.231" Caliber="0.510" DragCf="0.1" TracerRatio="4" DamagePoints="2" Lifetime="3">
<RoundEffect EffectName="fx_tracer_m" RoundEffectType="TRACER" />
<RoundEffect EffectName="fx_dirtspray_s" RoundEffectType="IMPACT_LAND" />
<RoundEffect EffectName="fx_wtrspray_s" RoundEffectType="IMPACT_WATER" />
<RoundEffect EffectName="fx_dirtspray_s" RoundEffectType="IMPACT_BUILDING" />
<RoundEffect EffectName="fx_dirtspray_s" RoundEffectType="IMPACT_VEHICLE" />
<RoundEffect EffectName="fx_dirtspray_s" RoundEffectType="IMPACT_VEGETATION" />
<BallisticTable>
<Row Range="0" Velocity="2978" Trajectory="0.0" />
<Row Range="300" Velocity="2700" Trajectory="0.0" />
<Row Range="900" Velocity="2600" Trajectory="-5.0" />
<Row Range="1500" Velocity="2400" Trajectory="-48.0" />
<Row Range="2400" Velocity="2200" Trajectory="-148.0" />
<Row Range="3000" Velocity="2000" Trajectory="-225.0" />
</BallisticTable>
<EntityTypeString>2.2.225.2.2.8.0</EntityTypeString>
</RoundDefinition>
</GunSystem.RoundDefinitions>
</SimBase.Document>
Gun Attachment
- Rob McCarthy
- Lockheed Martin
- Posts: 3703
- Joined: Wed Aug 24, 2011 1:37 pm
Re: Gun Attachment
Hello,
Do you have content error reporting enabled? Are you seeing any errors reported on shutdown?
Regards,
Rob McCarthy
Do you have content error reporting enabled? Are you seeing any errors reported on shutdown?
Regards,
Rob McCarthy
Rob McCarthy
Prepar3D® Core Lead
Prepar3D® Core Lead
Re: Gun Attachment
Hi Rob
No, there are no errors on shutdown. I don't get the weapon system information in the bottom right corner either but if I add the F16 Attachments.xml and Gunsystem I get the info. I just can't see where I'm going wrong in my own xml files.
Thanks
Richie
No, there are no errors on shutdown. I don't get the weapon system information in the bottom right corner either but if I add the F16 Attachments.xml and Gunsystem I get the info. I just can't see where I'm going wrong in my own xml files.
Thanks
Richie
-
- Lockheed Martin
- Posts: 1207
- Joined: Tue Sep 25, 2012 2:34 pm
Re: Gun Attachment
Hi Richie,
Have you added your gun_loudout entry in the [fltsim.xx] sections of the aircraft.cfg? They should be referencing the Basic Guns loadout.
Thanks.
Have you added your gun_loudout entry in the [fltsim.xx] sections of the aircraft.cfg? They should be referencing the Basic Guns loadout.
Thanks.
Clifton Crane
Prepar3D® Software Engineer Sr.
Prepar3D® Software Engineer Sr.
Re: Gun Attachment
Hi Clifton
Yes, the gun loadout "Basic Gun" is in the Aircraft.cfg, Flightsim 0. I don't know if this has any significance but I'm running the sim in Multichannel.
Best
Richie
Yes, the gun loadout "Basic Gun" is in the Aircraft.cfg, Flightsim 0. I don't know if this has any significance but I'm running the sim in Multichannel.
Best
Richie
Re: Gun Attachment
Hi
This problem has now been resolved.
Best regards
Richie
This problem has now been resolved.
Best regards
Richie
-
- Lockheed Martin
- Posts: 1207
- Joined: Tue Sep 25, 2012 2:34 pm
Re: Gun Attachment
Hi Richie,
Could you describe what the problem was and how you fixed it?
Thank you.
Could you describe what the problem was and how you fixed it?
Thank you.
Clifton Crane
Prepar3D® Software Engineer Sr.
Prepar3D® Software Engineer Sr.