Hello,
referring to this issue:
https://www.prepar3d.com/forum/viewtopi ... 4&start=30
Is there a timeline for the patch please?
Issue with lines on cockpit window
Re: Issue with lines on cockpit window
There are two workarounds:
1. Change clipmode to minimum in cam definition within the camera.cfg
2. Override the near clip plane of the camera, using NearClipOverride property. NearClipOverride=1.5 eliminates the problem, at least for FSLabs’ airplanes.
I recommend to try the second alternative. According https://www.prepar3d.com/SDKv4/sdk/came ... ation.html, the near clip value of clipmode=minimum is 1.0. Using 1.5 should give more priority to the rendering of distant objects.
Roman
1. Change clipmode to minimum in cam definition within the camera.cfg
2. Override the near clip plane of the camera, using NearClipOverride property. NearClipOverride=1.5 eliminates the problem, at least for FSLabs’ airplanes.
I recommend to try the second alternative. According https://www.prepar3d.com/SDKv4/sdk/came ... ation.html, the near clip value of clipmode=minimum is 1.0. Using 1.5 should give more priority to the rendering of distant objects.
Roman
Re: Issue with lines on cockpit window
That worked out, thank you - a good workaround.
I would however prefer LM to fix this issue.
I would however prefer LM to fix this issue.
Re: Issue with lines on cockpit window
I can't understand why this issue was introduced with v4.3, anyway it's very annoying and it's not acceptable to have sceneries objects flickering (in a sim where far objects already flicker since it's not possible to use SSAA) as a workaround. I really hope LM is working on a fix and releases it as soon as possible...
Re: Issue with lines on cockpit window
jgoggi wrote: I can't understand why this issue was introduced with v4.3, anyway it's very annoying and it's not acceptable to have sceneries objects flickering (in a sim where far objects already flicker since it's not possible to use SSAA) as a workaround. I really hope LM is working on a fix and releases it as soon as possible...
I would say it is a side effect of some performance optimization.
However, I will probably keep using NearClipOverride even if a fix is released, just to get rid of those cut-off jetways. Have not experienced any major z-fighting issues with it.
Re: Issue with lines on cockpit window
I have not noticed this problem with P3Dv4.3.
I am still doing initial testing and waiting for some of my payware to get upgraded.
I only upgraded Client, Content and SDK.
What test would I do to see this problem?
I am still doing initial testing and waiting for some of my payware to get upgraded.
I only upgraded Client, Content and SDK.
What test would I do to see this problem?
Best Regards,
Vaughan Martell PP-ASEL (KDTW)
Vaughan Martell PP-ASEL (KDTW)