Prepar3d will support PBR-materials?
In this time PBR is standart (WarThunder, DCS World (remastering all world to PBR: aircraft, ground objects, terrain), and now - Xplane.
P3D need:
- realistic reflections in real time (WarThunder),
- realistic lights and the shadow of the lights (IL-2 Sturmovik: https://youtu.be/yEztExdJYAQ?t=590 )
- Spectacular effects ( WT https://youtu.be/6XstlYg3Ow8?t=126)
Look PBR changes in WT:
https://www.youtube.com/watch?v=8b6paKYI47E
PBR materials and realistic lights
Re: PBR materials and realistic lights
This looks incredible. I wonder if parts of it can be licensed / incorporated into P3D.
Edit: check out the wave rendering:
https://www.youtube.com/watch?v=QrsRraVUuM0
https://www.youtube.com/watch?v=FlM0LJ1u4xU
Re: PBR materials and realistic lights
"I want these clouds, lighting & shadows" v.2 :D
https://www.youtube.com/watch?v=tui5-x2i2zw
https://www.youtube.com/watch?v=tui5-x2i2zw
Re: PBR materials and realistic lights
we can only dreaming ....
Re: PBR materials and realistic lights
UNIGINE LOOKS STUNNING!!!!!!!
10/10 would die for it!!
10/10 would die for it!!
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Re: PBR materials and realistic lights
Well there's definitely some work needed concerning lighting. Buildings at night are all lit all sides. Strange is the fact that shadows are moving in the night (due to the suns position - at the other side of earth) So buildings, night-map, should have some darkness over the walls of buildings. An unlit building at night can not be seen.