AI Aircraft Carrier Ops in P3D v3
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- Joined: Tue Mar 17, 2015 8:59 pm
Re: AI Aircraft Carrier Ops in P3D v3
Hi,
You can also use CCP 1.3.2.8 (Carrier and Convoy Planner).
Download link : http://www.fsxwar.com/?lang=en#download
Here is the link of the excellent and detailled tutorial from Blue (thank you again, Blue) :
https://youtu.be/gP6ca4QrAsY
With this tools, you can add in P3D all other the world and when you want : fix or mobile targets like ground vehicles, boats, carriers, aircrafts (on ground or in flight), start your mission on airport or on carrier, create fictive targets on photoreal scene, create TPS files for Tacpack...
If you need help, you can have a look on our forum :
http://forum.fsxwar.com/
And a new version with a lot of new features will be available quickly... :-)
You can also use CCP 1.3.2.8 (Carrier and Convoy Planner).
Download link : http://www.fsxwar.com/?lang=en#download
Here is the link of the excellent and detailled tutorial from Blue (thank you again, Blue) :
https://youtu.be/gP6ca4QrAsY
With this tools, you can add in P3D all other the world and when you want : fix or mobile targets like ground vehicles, boats, carriers, aircrafts (on ground or in flight), start your mission on airport or on carrier, create fictive targets on photoreal scene, create TPS files for Tacpack...
If you need help, you can have a look on our forum :
http://forum.fsxwar.com/
And a new version with a lot of new features will be available quickly... :-)
Re: AI Aircraft Carrier Ops in P3D v3
Tac Pac is not supported in V3 and is required...
Jorge
Jorge
Jorge Roldan
OZx Developer (aero) - Hovercontrol Helicopter Certified Pilot - Spad.Next Beta Tester - VATPAC Pilot PR
System i9-9990 4.7Ghz 32GB W11 Nvidia GeForce RTX 2080 8GB
OZx Developer (aero) - Hovercontrol Helicopter Certified Pilot - Spad.Next Beta Tester - VATPAC Pilot PR
System i9-9990 4.7Ghz 32GB W11 Nvidia GeForce RTX 2080 8GB
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- Posts: 8
- Joined: Tue Mar 17, 2015 8:59 pm
Re: AI Aircraft Carrier Ops in P3D v3
Hi Jorge,
TacPack is not require to use CCP.
You can use it to place boats, ground vehicles, aiplanes, start on Carrier... without Tacpack.
TacPack is not require to use CCP.
You can use it to place boats, ground vehicles, aiplanes, start on Carrier... without Tacpack.
Re: AI Aircraft Carrier Ops in P3D v3
motuslechat wrote:Hi,
You can also use CCP 1.3.2.8 (Carrier and Convoy Planner).
Download link : http://www.fsxwar.com/?lang=en#download
Here is the link of the excellent and detailled tutorial from Blue (thank you again, Blue) :
https://youtu.be/gP6ca4QrAsY
With this tools, you can add in P3D all other the world and when you want : fix or mobile targets like ground vehicles, boats, carriers, aircrafts (on ground or in flight), start your mission on airport or on carrier, create fictive targets on photoreal scene, create TPS files for Tacpack...
If you need help, you can have a look on our forum :
http://forum.fsxwar.com/
And a new version with a lot of new features will be available quickly... :-)
That website is down. Is there another source for CCP?
Terry
Re: AI Aircraft Carrier Ops in P3D v3
I just connected to all of the above links OK.
Jorge
Jorge
Jorge Roldan
OZx Developer (aero) - Hovercontrol Helicopter Certified Pilot - Spad.Next Beta Tester - VATPAC Pilot PR
System i9-9990 4.7Ghz 32GB W11 Nvidia GeForce RTX 2080 8GB
OZx Developer (aero) - Hovercontrol Helicopter Certified Pilot - Spad.Next Beta Tester - VATPAC Pilot PR
System i9-9990 4.7Ghz 32GB W11 Nvidia GeForce RTX 2080 8GB
Re: AI Aircraft Carrier Ops in P3D v3
Has anyone been able to run AI Carriers in V3.2? When I click on menu nothing happens?
Terry
Terry
Re: AI Aircraft Carrier Ops in P3D v3
hi guys, vlso software very helpful and informative
all yours. Cap Obvious
all yours. Cap Obvious
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- Posts: 12
- Joined: Sun Aug 23, 2015 1:55 am
Re: AI Aircraft Carrier Ops in P3D v3
Gent - I have AIcarriers 2/Javiers Nimitz and vLSO working without a problem.
Read your instructions carefully.
Read your instructions carefully.
Re: AI Aircraft Carrier Ops in P3D v3
same here, instead java use .net version, is wont work from xml, but i start it in bat file with vlso after p3d finaly load everything, i just do not need it all time, so... and good news, now all carrier effects - lights, cats, water effects- works perfect
- SpaceHippy1975
- Posts: 9
- Joined: Wed May 20, 2015 4:31 pm
- Location: Deep & Darkest Berkshire, UK
Re: AI Aircraft Carrier Ops in P3D v3
Hi, I've been really missing AiCarriers2 since moving over to P3D from FSX+Accl (now on v3.2)Saul James wrote:Hi Jorge,
Thanks for telling us about this. I'm still using the older AI Carriers that needs Java and didn't realise this version uses .net4
Just grabbed a copy of this version as its the easiest way to get to grips with a carrier using this utility.
I've heard that it's possible to get it running by adding AiCarriers2 into P3D using an xml extension, I've tried getting my head around adding via xml but have gotten nowhere! I'm hoping that I can avoid this method if possible!
I wasn't aware that there was a .net4 version of AiCarriers2, could you possibly point me in the right direction to get hold of this version? (tried looking for it but can't seem to find it!)
Hope you guys can help me!
Kind Regards,
Keith.
Intel Core i7 - 6700K CPU @ 4.5GHz (Oc)
ASRock Z170 Extreme6 Motherboard
AMD Radeon R9 290 4GB GPU
G.Skill Ripjaws 16GB DDR4 3200MHz RAM
Asus MX299Q 29" 2560x1080 IPS Ultra Widescreen Monitor
Bose Companion 2 Series 3 Speakers
Saitek X-55 Rhino
ASRock Z170 Extreme6 Motherboard
AMD Radeon R9 290 4GB GPU
G.Skill Ripjaws 16GB DDR4 3200MHz RAM
Asus MX299Q 29" 2560x1080 IPS Ultra Widescreen Monitor
Bose Companion 2 Series 3 Speakers
Saitek X-55 Rhino
Re: AI Aircraft Carrier Ops in P3D v3
AICarriers, .net version here: http://www.fsdreamteam.com/forum/index. ... ic=11293.0
- SpaceHippy1975
- Posts: 9
- Joined: Wed May 20, 2015 4:31 pm
- Location: Deep & Darkest Berkshire, UK
Re: AI Aircraft Carrier Ops in P3D v3
Brilliant Dave! Thank you for the link!DaveWG wrote:AICarriers, .net version here: http://www.fsdreamteam.com/forum/index. ... ic=11293.0
I will definitely download & give it a go!
Kind Regards,
Keith.
Intel Core i7 - 6700K CPU @ 4.5GHz (Oc)
ASRock Z170 Extreme6 Motherboard
AMD Radeon R9 290 4GB GPU
G.Skill Ripjaws 16GB DDR4 3200MHz RAM
Asus MX299Q 29" 2560x1080 IPS Ultra Widescreen Monitor
Bose Companion 2 Series 3 Speakers
Saitek X-55 Rhino
ASRock Z170 Extreme6 Motherboard
AMD Radeon R9 290 4GB GPU
G.Skill Ripjaws 16GB DDR4 3200MHz RAM
Asus MX299Q 29" 2560x1080 IPS Ultra Widescreen Monitor
Bose Companion 2 Series 3 Speakers
Saitek X-55 Rhino
- Marine0326
- Posts: 5
- Joined: Mon Jun 08, 2015 11:19 pm
Re: AI Aircraft Carrier Ops in P3D v3
Just wondering if anybody has been able to just start P3D, and have AI Carriers start while flying by pressing "Shift+J"??
If you haven't, I have.
If you haven't, I have.
Re: AI Aircraft Carrier Ops in P3D v3
Yes I am having the same problem. I have uninstalled and reinstalled AICarrier2 numerous times. I have checked the EXE.XML file and it is correct. Neither the Shift J or the Add-ons drop down will initiate the program as it did in P3DV3.1. However, when you click the Add-ons you do see the AI Ships in the drop down list but when you press the "Show Hide Menu the list of ships do not appear.
I sure hope this is resolved in the next release. I use this feature often. It has worked fine in all previous versions of P3D.
I sure hope this is resolved in the next release. I use this feature often. It has worked fine in all previous versions of P3D.
Re: AI Aircraft Carrier Ops in P3D v3
I was advised and it worked to upgrade the "content" part of v3.2. I had previously only updated the client part and had the same symptoms you are having. I updated the content and AICarriers worked correctly.bill mc wrote:Yes I am having the same problem. I have uninstalled and reinstalled AICarrier2 numerous times. I have checked the EXE.XML file and it is correct. Neither the Shift J or the Add-ons drop down will initiate the program as it did in P3DV3.1. However, when you click the Add-ons you do see the AI Ships in the drop down list but when you press the "Show Hide Menu the list of ships do not appear.
I sure hope this is resolved in the next release. I use this feature often. It has worked fine in all previous versions of P3D.