So, Prepar3D 3.0 officially adds Oculus Rift DK2 support. Why do you want FlyInside P3D when Prepar3D already has Oculus Rift support?
FlyInside is 0.7 Direct Mode compatible. Prepar3D appears to only support extended mode out of the box.
FlyInside uses asynchronous timewarp, meaning a much smoother experience, especially at normal simulator FPS. Without asynchronous timewarp, you get judder any time FPS is < 75
FlyInside allows you to render at 4k resolution (by default, I believe Prepar3D 3.0 renders at the Rift's 1920x1080 resolution). Using FlyInside to run Prepar3D at 4k results in a much clearer image.
FlyInside has in-desktop virtual cockpit. Use the ATC window, browse the web, read charts, and more, all without taking off your Rift.
FlyInside has Leap Motion integration. Manipulate windows, press cockpit buttons using your hands in 3d space.
Is this going to fully support the retail version of the Oculus rift.. and what sort of minimum frame rates can be expected (say with a 780ti 3gb) and a situation with addons and heavy weather.. curious? I think from what i read rift being smooth is a minimum of 90 fps, at least for the dk2 version?
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