I'm noticing a flickering of ground textures with a shadow-looking texture in various locations (I can get a screenshot if desired.) Is this a problematic shadow being cast by a weird object? This is with FTX Global + Vector, and I can often get it to go away by telling Terrain not to receive shadows. Anyone else seeing this? They're polygonal-shaped and of various sizes.
-stefan
Flickering ground textures - shadows?
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- Posts: 30
- Joined: Mon Apr 02, 2012 12:42 am
Picture available at http://pages.cs.wisc.edu/~stefan/badshadows.png
You can see them to the left of the dash, they're flickering (obviously not in the static shot.)
-stefan
Edit: I can confirm disabling terrain receives shadows fixes the issue, but doesn't look as nice.
You can see them to the left of the dash, they're flickering (obviously not in the static shot.)
-stefan
Edit: I can confirm disabling terrain receives shadows fixes the issue, but doesn't look as nice.
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- Posts: 30
- Joined: Mon Apr 02, 2012 12:42 am