V. 2.5 - aircraft texture dullness.
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- Posts: 172
- Joined: Thu Nov 21, 2013 11:34 pm
No need to go bold here, I hear ya. I am fully aware that most military aircraft are not very shiny but these P-38s were natural metal (aluminium) and rather shiny. In previous versions of P3D they had a completely different shine. Anyway, at least the canopy should be glossy and polished, not dull light blue.
Dag
Dag
I've also noticed the lack of shine on civilian airliners as well as my Carenado aircraft. This wasn't the case with v2.4. I'm confident, however, that LM will fix this in a future release/hot fix.
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I've been looking at this, after finding some aircraft that show a shiny / chrome finish in FSX but are dull in P3d
I've knocked up a model with 4 spheres, all with basically the same material settings with a couple of differences.
Here's how it looks in FSX & P3dv2.4:
and in P3d V2.5(hotfix)
Sphere 1 has "use global environment map as reflection" ticked, and "GlobalEnv_AC_Chrome" set as the reflection map
Sphere 2 has "use global environment map as reflection" ticked, and nothing set as the reflection map
Sphere 3 has "use global environment map as reflection" unticked, and "GlobalEnv_AC_Chrome" set as the reflection map
Sphere 4 has "use global environment map as reflection" unticked, and nothing set as the reflection map
It seems using the "use global environment map as reflection" setting in the material properties isn't working, and is killing the reflection.
Hope this can be fixed in the next patch.
I've knocked up a model with 4 spheres, all with basically the same material settings with a couple of differences.
Here's how it looks in FSX & P3dv2.4:
and in P3d V2.5(hotfix)
Sphere 1 has "use global environment map as reflection" ticked, and "GlobalEnv_AC_Chrome" set as the reflection map
Sphere 2 has "use global environment map as reflection" ticked, and nothing set as the reflection map
Sphere 3 has "use global environment map as reflection" unticked, and "GlobalEnv_AC_Chrome" set as the reflection map
Sphere 4 has "use global environment map as reflection" unticked, and nothing set as the reflection map
It seems using the "use global environment map as reflection" setting in the material properties isn't working, and is killing the reflection.
Hope this can be fixed in the next patch.
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- Joined: Sat Jul 05, 2014 1:45 pm
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- Lockheed Martin
- Posts: 1111
- Joined: Tue Aug 14, 2012 6:47 pm
Hey,
Are you using a default Prepar3D install with no add-ons, and seeing this issue? Are you seeing this happen on other aircraft other than the P-38?
The reason I ask is because on our internal builds I see the environment cubemap being mapped correctly on the Mooney and Robinson. The P-38 I believe sets an environment texture that isn't a cubemap, which might end up becoming a graphics card driver dependent issue.
Thanks,
-Kevin.
Are you using a default Prepar3D install with no add-ons, and seeing this issue? Are you seeing this happen on other aircraft other than the P-38?
The reason I ask is because on our internal builds I see the environment cubemap being mapped correctly on the Mooney and Robinson. The P-38 I believe sets an environment texture that isn't a cubemap, which might end up becoming a graphics card driver dependent issue.
Thanks,
-Kevin.
Prepar3D Graphics Software Engineer
I've been looking some more into this.
I uninstalled P3d & then reinstalled a fresh copy of 2.5 (no hotfixes). The only addition was my "chrome balls" test model.
Booted the sim, F22 @ Langley(?). All good. Swapped to "chrome balls". 3 balls showing reflections as they should. Went into the menus and changed a few things, rebooted and again swapped to my test model. This time only one ball had reflections. Most odd.
After a bit of trial and error, I've found that if I boot straight into a flight then the reflections show up correctly, but if I boot to the "scenario setup screen" first, they don't.
I uninstalled P3d & then reinstalled a fresh copy of 2.5 (no hotfixes). The only addition was my "chrome balls" test model.
Booted the sim, F22 @ Langley(?). All good. Swapped to "chrome balls". 3 balls showing reflections as they should. Went into the menus and changed a few things, rebooted and again swapped to my test model. This time only one ball had reflections. Most odd.
After a bit of trial and error, I've found that if I boot straight into a flight then the reflections show up correctly, but if I boot to the "scenario setup screen" first, they don't.
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- Lockheed Martin
- Posts: 1111
- Joined: Tue Aug 14, 2012 6:47 pm
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- Lockheed Martin
- Posts: 1111
- Joined: Tue Aug 14, 2012 6:47 pm