FSX wind bug fixed in P3D V3?

Any issues, problems or troubleshooting topics related to the Prepar3D client application.
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par05226
Posts: 18
Joined: Tue Nov 26, 2013 4:37 pm

FSX wind bug fixed in P3D V3?

Post by par05226 »

Hello P3D,

I'm the proud owener of P3D V2.5 however before I splash out on V3 could you tell me whether you've managed to fix the FSX wind bug where the the wind direction and speed changes instantaneously when flying.

Many thanks,

Mark.
vgbaron
Posts: 639
Joined: Fri Oct 15, 2010 8:38 pm

Re: FSX wind bug fixed in P3D V3?

Post by vgbaron »

That was fixed by ASN long ago.

Vic
Michael Semeniuk
Posts: 81
Joined: Mon May 09, 2011 5:35 pm

Re: FSX wind bug fixed in P3D V3?

Post by Michael Semeniuk »

Hi paro,

We fixed an issue with wind direction interpolation based on wind shear. There was a case in the algorithm that wasn't handled correctly. If the low altitude layer had a higher heading than the high altitude layer and the difference between them was less than 180 degrees, then it would increase the heading to be greater than the low altitude layer's heading rather than decrease it to go towards the high altitude layer's direction.

Is this the issue you were referring to or was it different?
par05226
Posts: 18
Joined: Tue Nov 26, 2013 4:37 pm

Re: FSX wind bug fixed in P3D V3?

Post by par05226 »

Hi Michael,

Thanks for your response.

In response to your question....the answer is maybe.

It is the well known FSX ambient wind shift bug in the FSX code. It cannot manage wind directions around the 355/005 direction due to its flawed wind direction arithmetic most likely due to faulty modulo 360 arithmetic.

Has this bug been fixed in V3?

Many thanks,

Mark.
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