Hello P3D,
I'm the proud owener of P3D V2.5 however before I splash out on V3 could you tell me whether you've managed to fix the FSX wind bug where the the wind direction and speed changes instantaneously when flying.
Many thanks,
Mark.
FSX wind bug fixed in P3D V3?
Re: FSX wind bug fixed in P3D V3?
That was fixed by ASN long ago.
Vic
Vic
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Re: FSX wind bug fixed in P3D V3?
Hi paro,
We fixed an issue with wind direction interpolation based on wind shear. There was a case in the algorithm that wasn't handled correctly. If the low altitude layer had a higher heading than the high altitude layer and the difference between them was less than 180 degrees, then it would increase the heading to be greater than the low altitude layer's heading rather than decrease it to go towards the high altitude layer's direction.
Is this the issue you were referring to or was it different?
We fixed an issue with wind direction interpolation based on wind shear. There was a case in the algorithm that wasn't handled correctly. If the low altitude layer had a higher heading than the high altitude layer and the difference between them was less than 180 degrees, then it would increase the heading to be greater than the low altitude layer's heading rather than decrease it to go towards the high altitude layer's direction.
Is this the issue you were referring to or was it different?
Re: FSX wind bug fixed in P3D V3?
Hi Michael,
Thanks for your response.
In response to your question....the answer is maybe.
It is the well known FSX ambient wind shift bug in the FSX code. It cannot manage wind directions around the 355/005 direction due to its flawed wind direction arithmetic most likely due to faulty modulo 360 arithmetic.
Has this bug been fixed in V3?
Many thanks,
Mark.
Thanks for your response.
In response to your question....the answer is maybe.
It is the well known FSX ambient wind shift bug in the FSX code. It cannot manage wind directions around the 355/005 direction due to its flawed wind direction arithmetic most likely due to faulty modulo 360 arithmetic.
Has this bug been fixed in V3?
Many thanks,
Mark.