A couple of very good freeware sound packages have been made for AI models to use which give taxi, take-off and landing engine sounds at the appropriate trigger points, using multiple sound files and a sound.cfg file in each aircraft's soundai folder.
This works really well and creates an impressive amount of realism. However, once more than 3 or 4 AI aircraft push back and start-up, the next and all subsequent aircraft to start-up their engines on the ramp have all of their sound files play simultaneously. This ruins the previously well-executed sound environment.
Could the team look into fixing this please?
AI aircraft and soundai fix
Re: AI aircraft and soundai fix
+1, some attention for the AI engine would be appreciated!