AI aircraft and soundai fix

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F737NG
Posts: 14
Joined: Tue Mar 17, 2015 2:31 am

AI aircraft and soundai fix

Post by F737NG »

A couple of very good freeware sound packages have been made for AI models to use which give taxi, take-off and landing engine sounds at the appropriate trigger points, using multiple sound files and a sound.cfg file in each aircraft's soundai folder.

This works really well and creates an impressive amount of realism. However, once more than 3 or 4 AI aircraft push back and start-up, the next and all subsequent aircraft to start-up their engines on the ramp have all of their sound files play simultaneously. This ruins the previously well-executed sound environment.

Could the team look into fixing this please?
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ErikNL
Posts: 154
Joined: Sat Nov 23, 2013 3:27 pm

Re: AI aircraft and soundai fix

Post by ErikNL »

+1, some attention for the AI engine would be appreciated!
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