Sound CFG Updates

Post your feature requests here. Note that we cannot promise that any of these posts will be commented on or that requested features will be implemented.
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pilot53
Posts: 16
Joined: Wed May 28, 2014 2:27 am

Sound CFG Updates

Post by pilot53 »

What would be nice to see in the future is the correct modeling of sound and how it changes based on air density. For example, a turbofan engine at full power will be loud at low altitude, with that distinctive growl and some jet whine. But this should all fade out at high altitude to just a low pitch groan when power settings are changed. Right now the sound.cfg doesn't have any provisions for altering sound volume or playing different sound files based on altitude.
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