Hello guys!
Since Im switching to a very powerfull card """Zotac GeForce GTX 1080 Ti AMP! Extreme HDMI 3xDP 11GB""" i wondering the following;
Which Sliders and settings are GPU bound and which are CPU bound, I want to use this understanding so that I can optimise my P3D v4, by maxing out everything that goes onto the GPU and have a better understanding of how to mix settings.
Thanks!
[RESOLVED] P3D v4 GPU vs CPU
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- Posts: 213
- Joined: Thu Sep 19, 2013 7:54 pm
[RESOLVED] P3D v4 GPU vs CPU
OCZ 1250W, Asus Maximus X formula, Intel 8086k, 32GB Ram, RTX 2080.
P3D addons: PMDG 737ngx, 777, 747, 737ngxuORBX Global, eurpoe, vector and ESSA, AS, FS2CREW, UT LIVE, P3Dv4 and 5. CLS-E MK II RUDDER WITH TOE BRAKES & CLS-E MK II BUNDLE
P3D addons: PMDG 737ngx, 777, 747, 737ngxuORBX Global, eurpoe, vector and ESSA, AS, FS2CREW, UT LIVE, P3Dv4 and 5. CLS-E MK II RUDDER WITH TOE BRAKES & CLS-E MK II BUNDLE
- Beau Hollis
- Lockheed Martin
- Posts: 2452
- Joined: Wed Oct 06, 2010 3:25 pm
Re: P3D v4 GPU vs CPU
GPU heavy features:
- Shadows
- Dynamic Reflections
- SSAA
- Dynamic Lighting
- 3D Water (water set to ultra)
- New 3D rain/snow effects (set weather to storm theme to test)
In terms of GPU memory, checking the high resolution terrain textures box will up the terrain tile resolution from 256 to 512. This uses 4x the texture memory for terrain. With a cfg tweak, you can get the resolution up to 1024. We don't support this via the UI because so few video cards have enough memory to function on that setting. Note that in addition to using more GPU memory, this will put more stress on the threaded CPU jobs used to generate those textures. So, it will impact loading times and paging performance which can lead to blurry textures, models popping in, etc.
- Shadows
- Dynamic Reflections
- SSAA
- Dynamic Lighting
- 3D Water (water set to ultra)
- New 3D rain/snow effects (set weather to storm theme to test)
In terms of GPU memory, checking the high resolution terrain textures box will up the terrain tile resolution from 256 to 512. This uses 4x the texture memory for terrain. With a cfg tweak, you can get the resolution up to 1024. We don't support this via the UI because so few video cards have enough memory to function on that setting. Note that in addition to using more GPU memory, this will put more stress on the threaded CPU jobs used to generate those textures. So, it will impact loading times and paging performance which can lead to blurry textures, models popping in, etc.
Beau Hollis
Prepar3D Software Architect
Prepar3D Software Architect
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- Posts: 213
- Joined: Thu Sep 19, 2013 7:54 pm
Re: P3D v4 GPU vs CPU
Thanks!
OCZ 1250W, Asus Maximus X formula, Intel 8086k, 32GB Ram, RTX 2080.
P3D addons: PMDG 737ngx, 777, 747, 737ngxuORBX Global, eurpoe, vector and ESSA, AS, FS2CREW, UT LIVE, P3Dv4 and 5. CLS-E MK II RUDDER WITH TOE BRAKES & CLS-E MK II BUNDLE
P3D addons: PMDG 737ngx, 777, 747, 737ngxuORBX Global, eurpoe, vector and ESSA, AS, FS2CREW, UT LIVE, P3Dv4 and 5. CLS-E MK II RUDDER WITH TOE BRAKES & CLS-E MK II BUNDLE