Thank You, great news. I added this new line:
but it doesnt solve my issue (Single pass also). So maybe I talk about different thing I suppose :D.worldMatrix[3].xyz += cb_View.mViewInstanceOffset.xyz;
I was talking about strange effect on some ground textures and I see that this doesnt solve it for me. Its only present in VR mode for sure and it looks just like "floating" effect (so maybe I got it wrong).
To understand it better, I will show you what it is about.
The picture like on 2D monitor:
But in VR (single pass, WMR) it looks like this:
I added shadows but of course there are no shadows here, just to better show the example.
So this effect fits like floating parts of background. The best way to duplicate it - pls land (on the level of the ground) by copter (or use Y key) near the border with water with shoreline. Water must be on High settings or below. You will see something like "layers" effect. Like two textures of the background and his details on not the same level and place but with a difference of about half a meter. Like to kind of textures (textures plus his background) are not on the same level. In 3D it looks very strange, like you are on the ground but you are in the air still. So maybe I was writing about something else :).
On some airports outside the airport plate / runway / aprons with grass textures outside I can notice the same strange 3D effect when Im near the border. Like this grass texture is not on the same level that airport texture (tarmc ect).
Maybe it is like I wrote, the background consists of two elements and one of them is on a different level (maybe detail1.bmp or the other?), but in 3D it makes it seem that we are not on the ground but still in the air?
Can some users confirm this too?