V5 HF1 - Terrain Texture Separating

Any issues, problems or troubleshooting topics related to the Prepar3D client application.
zap737
Posts: 216
Joined: Wed Apr 29, 2015 3:27 am

V5 HF1 - Terrain Texture Separating

Post by zap737 »

See image. Textures are separating and showing light blue sublayer.

It happens when one texture is blurry next to a sharper texture.

When the blurry texture sharpens up, the split goes away.

Did not happen in V5 release version.

Generally happens in more mountainous areas.

Dynamic Texture Streaming is unchecked.

Image
Asus Z370-A | 8700K @ 5.0 Ghz | 32GB DDR 4 | GTX 1080TI | 4K Monitor @ 30Hz | Samsung 970 EVO | Track IR 5 | Windows 10 Pro x64 | Virpil Mongoose Stick | TM Warthog Throttle | MFG X-Wind Rudder Pedals | Orbx Global | Orbx Vector | Orbx OpenLC NA, EU
Senchay
Posts: 173
Joined: Wed Jun 07, 2017 4:47 pm

Re: V5 HF1 - Terrain Texture Separating

Post by Senchay »

I had it happens also in v5 pre hf. Saw it in quite a few areas around US when ive flown aroung last week
P3D 5.3, I7700K, 2080 RTX, 16GB Ram, Asus Prime Z270K, Win 10
Active Addons: ActiveSky, Skyforce Env Textures, Envshade, GSX, UtLive
zap737
Posts: 216
Joined: Wed Apr 29, 2015 3:27 am

Re: V5 HF1 - Terrain Texture Separating

Post by zap737 »

Thanks Senchay. Can the devs please take note ?
Asus Z370-A | 8700K @ 5.0 Ghz | 32GB DDR 4 | GTX 1080TI | 4K Monitor @ 30Hz | Samsung 970 EVO | Track IR 5 | Windows 10 Pro x64 | Virpil Mongoose Stick | TM Warthog Throttle | MFG X-Wind Rudder Pedals | Orbx Global | Orbx Vector | Orbx OpenLC NA, EU
User avatar
Max Perry
Lockheed Martin
Posts: 524
Joined: Tue Sep 14, 2010 1:22 am

Re: V5 HF1 - Terrain Texture Separating

Post by Max Perry »

Yeah, I see it. Will pass it on to the rest.
zap737
Posts: 216
Joined: Wed Apr 29, 2015 3:27 am

Re: V5 HF1 - Terrain Texture Separating

Post by zap737 »

Thanks for acknowledging Max.
Asus Z370-A | 8700K @ 5.0 Ghz | 32GB DDR 4 | GTX 1080TI | 4K Monitor @ 30Hz | Samsung 970 EVO | Track IR 5 | Windows 10 Pro x64 | Virpil Mongoose Stick | TM Warthog Throttle | MFG X-Wind Rudder Pedals | Orbx Global | Orbx Vector | Orbx OpenLC NA, EU
zap737
Posts: 216
Joined: Wed Apr 29, 2015 3:27 am

Re: V5 HF1 - Terrain Texture Separating

Post by zap737 »

I can confirm this also happens on standard full install of V5 HF1 - no add ons, Dynamic texture streaming off in the same area as my first post.
Asus Z370-A | 8700K @ 5.0 Ghz | 32GB DDR 4 | GTX 1080TI | 4K Monitor @ 30Hz | Samsung 970 EVO | Track IR 5 | Windows 10 Pro x64 | Virpil Mongoose Stick | TM Warthog Throttle | MFG X-Wind Rudder Pedals | Orbx Global | Orbx Vector | Orbx OpenLC NA, EU
Clifton Crane
Lockheed Martin
Posts: 1207
Joined: Tue Sep 25, 2012 2:34 pm

Re: V5 HF1 - Terrain Texture Separating

Post by Clifton Crane »

Hi zap737,

Thanks for the report. This is likely due to texture bandwidth limits being reached. The bandwidth limit can be configured via the Prepar3D.cfg. In the [DISPLAY] section of the Prepar3D.cfg there should be an entry called TEXTURE_BANDWIDTH_MULT. If the entry is not present you would need to add it. The default value is 30. Incrementing this value should improve terrain paging performance.

Example (incremented to 60):

Code: Select all

[DISPLAY]
TEXTURE_BANDWIDTH_MULT=60

Also, the texture bandwidth limit is tied to the framerate limiter. Increasing the framerate limiter will also increase the texture bandwidth. If framerates are set to "Unlimited", the texture bandwidth limit will have no affect.

Hope this helps!
- Clifton

EDIT: Increased example value from 40 to 60.
Clifton Crane
Prepar3D® Software Engineer Sr.
zap737
Posts: 216
Joined: Wed Apr 29, 2015 3:27 am

Re: V5 HF1 - Terrain Texture Separating

Post by zap737 »

Clifton Crane wrote: Fri May 01, 2020 6:06 pm Hi zap737,

Thanks for the report. This is likely due to texture bandwidth limits being reached. The bandwidth limit can be configured via the Prepar3D.cfg. In the [DISPLAY] section of the Prepar3D.cfg there should be an entry called TEXTURE_BANDWIDTH_MULT. If the entry is not present you would need to add it. The default value is 30. Incrementing this value should improve terrain paging performance.

Example (incremented to 40):

Code: Select all

[DISPLAY]
TEXTURE_BANDWIDTH_MULT=40

Also, the texture bandwidth limit is tied to the framerate limiter. Increasing the framerate limiter will also increase the texture bandwidth. If framerates are set to "Unlimited", the texture bandwidth limit will have no affect.

Hope this helps!
- Clifton

Hi Clifton, I have tested with TBM=40 and the problem persists.
Asus Z370-A | 8700K @ 5.0 Ghz | 32GB DDR 4 | GTX 1080TI | 4K Monitor @ 30Hz | Samsung 970 EVO | Track IR 5 | Windows 10 Pro x64 | Virpil Mongoose Stick | TM Warthog Throttle | MFG X-Wind Rudder Pedals | Orbx Global | Orbx Vector | Orbx OpenLC NA, EU
niksan29
Posts: 144
Joined: Wed Aug 12, 2015 4:14 pm

Re: V5 HF1 - Terrain Texture Separating

Post by niksan29 »

zap737 wrote: Sat May 02, 2020 3:47 am]
have tested with TBM=40 and the problem persists.
Is your FPS restriction disabled?
Cheers!
zap737
Posts: 216
Joined: Wed Apr 29, 2015 3:27 am

Re: V5 HF1 - Terrain Texture Separating

Post by zap737 »

niksan29 wrote: Sat May 02, 2020 9:02 am Is your FPS restriction disabled?

What do you mean ?

Clifton said:
If framerates are set to "Unlimited", the texture bandwidth limit will have no affect.

So setting FPS to unlimited would negate the TBM setting.

I have FPS locked to 30 FPS
Asus Z370-A | 8700K @ 5.0 Ghz | 32GB DDR 4 | GTX 1080TI | 4K Monitor @ 30Hz | Samsung 970 EVO | Track IR 5 | Windows 10 Pro x64 | Virpil Mongoose Stick | TM Warthog Throttle | MFG X-Wind Rudder Pedals | Orbx Global | Orbx Vector | Orbx OpenLC NA, EU
niksan29
Posts: 144
Joined: Wed Aug 12, 2015 4:14 pm

Re: V5 HF1 - Terrain Texture Separating

Post by niksan29 »

zap737 wrote: Sat May 02, 2020 9:11 am Clifton said:
If framerates are set to "Unlimited", the texture bandwidth limit will have no affect.
So setting FPS to unlimited would negate the TBM setting.
I understood it differently, if framerates are set to "Unlimited", it will not be used TBM setting, then the problem is not texture bandwidth limits being reach.
Cheers!
niksan29
Posts: 144
Joined: Wed Aug 12, 2015 4:14 pm

Re: V5 HF1 - Terrain Texture Separating

Post by niksan29 »

+1
I confirm, I have this problem...
Cheers!
snoopy_belgium
Posts: 105
Joined: Sun Apr 15, 2012 8:39 pm

Re: V5 HF1 - Terrain Texture Separating

Post by snoopy_belgium »

When I switch the view to a flying AI aircraft it takes a very long time to see the terrain in full detail. I set TBM to 40, Dynamic texture streaming to on or off doesn't make any difference. Many times there are also tiles that never become sharp in this view. Also during loading of the scenery the framerate drops a lot and stutters are present. In previous version, also version 4, this only is happening during a short period of time (some seconds). In regions with a lot of autogen, roads, I used KLAX as an example, the effect becomes much more visible than in areas with a simple terrain. I have a I7 8700K with a GTX1080TI and in P3Dv4 the performance is good. But looking at flying traffic around KLAX in V5 HF1 shows big stutters and a framerate of max 16 while the settings are the same as in version 4. In the release version of 5 the performance was even better than in version 4.
The first version had a much better graphic performance than this one.

Regards,

Snoopy
snoopy_belgium
Posts: 105
Joined: Sun Apr 15, 2012 8:39 pm

Re: V5 HF1 - Terrain Texture Separating

Post by snoopy_belgium »

As comparison: I have a unstable framerate with many stutters of max 16 around KLAX when I switch view to a flying AI aircraft in P3D v5 HF1 with stock scenery.
In P3D v4.5 with same settings but many add-ons like ORBX global, vectors, AIG AI manager, Marine traffic: stable 25- 31 FPS ( limit is 31) and detailed display of scenery in 5 to 10 seconds with a drop of only a few frames while drawing the scenery.

So there must be something wrong in P3D v5 HF1.

Regards,

Snoopy
snoopy_belgium
Posts: 105
Joined: Sun Apr 15, 2012 8:39 pm

Re: V5 HF1 - Terrain Texture Separating

Post by snoopy_belgium »

Anyone can confirm the bad graphic performance with P3Dv5 HF1?

Regards,

Snoopy
Post Reply