Yes, I have noticed that terrain and cloud reflection in water in VR in v4.4 renders wrong somehow. It seems the images in left/right eye is not alligned giving an cross-eyed experience - or water reflections don't render in both eyes (can't remember)
I am forced to turn off all water reflections in VR because it produce wrong 3D depth/stereo image in the HMD (Vive). It is the same in single or stereo mode. PS: I have not tested "Mono" mode - that mode is not relevant.
I hope LM will continue to work on VR in P3D going forward.
v4.4 VR - No cloud reflections in Stereo
Re: v4.4 VR - No cloud reflections in Stereo
Thanks for confirming what I've reported to LM !!
All we need now is to hear from LM, please?
All we need now is to hear from LM, please?