Tessellation breaks ground textures in 3.3

Any issues, problems or troubleshooting topics related to the Prepar3D client application.
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Hungrypilot
Posts: 1
Joined: Thu Jun 02, 2016 9:49 pm

Tessellation breaks ground textures in 3.3

Post by Hungrypilot »

Hi all:

In today's update, with Tessellation turned on using an NVIDIA GTX970, ground textures outside of airports are completely missing. This happens with or without addons. Disabling tessellation and restarting P3D solves this problem.
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Beau Hollis
Lockheed Martin
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Joined: Wed Oct 06, 2010 3:25 pm

Re: Tessellation breaks ground textures in 3.3

Post by Beau Hollis »

Have you tried clearing out the shader cache in Prepar3D's local appdata folder? Are the terrain tiles missing completely (you can see the sky through them) or is just the texture?

Thanks
Beau Hollis
Prepar3D Software Architect
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