8 kt wind here with custom weather just to show how insane this is....
I'm unable to takeoff with this setting. High fixes it but deletes the cool water tessellation features!
https://youtu.be/BGV9cwH7P6A
3.1 water / ultra / seaplanes = impossible
Re: 3.1 water / ultra / seaplanes = impossible
I'm afraid you can't take-off, due to the distracting background noise.
Re: 3.1 water / ultra / seaplanes = impossible
I wonder whether this is due to P3D new vawes rendering or to the behaviour model (can't say flight model here :) ) of the aircraft which has to be re-designed. The physics of pitching in the waves seems unnatural in your clip, not the waves.
Dominique
Prepar3D v3.3. on a 4770 @ 4.4 GHz and a 1080 @ 2560*1440 - Warthog HOTAS and CH pedals
http://strips.proboards.com/
Prepar3D v3.3. on a 4770 @ 4.4 GHz and a 1080 @ 2560*1440 - Warthog HOTAS and CH pedals
http://strips.proboards.com/
Re: 3.1 water / ultra / seaplanes = impossible
Larry Robinson has brought this to my attention relative to AI vessels. I have applied this to the Mallard and Amphibs and it works.
Add this statement to the [Contact Points] section of the aircraft.cfg
always_use_avg_surface=1
Add this statement to the [Contact Points] section of the aircraft.cfg
always_use_avg_surface=1
Re: 3.1 water / ultra / seaplanes = impossible
Thank you very much for the find. Here it is working as well :)