New Nvidia drivers (352.86)
"Release Highlights
Just in time for the highly anticipated title The Witcher 3: Wild Hunt, this new GeForce Game Ready driver ensures you'll have the best possible gaming experience. With support for GeForce SLI technology and one-click game setting optimizations within GeForce Experience, you’ll have the best possible performance and image quality during gameplay.
Game Ready
Best gaming experience for The Witcher 3: Wild Hunt, including support for SLI Technology and GeForce Experience 1-click optimizations"
No Prepar3D.
Just in time for the highly anticipated title The Witcher 3: Wild Hunt, this new GeForce Game Ready driver ensures you'll have the best possible gaming experience. With support for GeForce SLI technology and one-click game setting optimizations within GeForce Experience, you’ll have the best possible performance and image quality during gameplay.
Game Ready
Best gaming experience for The Witcher 3: Wild Hunt, including support for SLI Technology and GeForce Experience 1-click optimizations"
No Prepar3D.
I don't think you'll see a "specific" driver for P3D. Most likely any updates to enhance our sim will probably be included in a normal regular driver revision such as this one.
I am running this driver, and it appears to work correctly at least. I've not run the sim enough as yet to see if there is any performance increase, but at least everything IS working.
Steve
I am running this driver, and it appears to work correctly at least. I've not run the sim enough as yet to see if there is any performance increase, but at least everything IS working.
Steve
@Steve: Rob in AVSIM forum:
LM have been working with nVidia to make SLI work ... it's a back and forth dialog. Beau has made adjustments to code in order to meet nVidia's needs to make SLi a reality at the driver level. This dialog has been going on for a long time, but we should finally see the results soon.
LM have been working with nVidia to make SLI work ... it's a back and forth dialog. Beau has made adjustments to code in order to meet nVidia's needs to make SLi a reality at the driver level. This dialog has been going on for a long time, but we should finally see the results soon.
- Rob Ainscough
- Posts: 3289
- Joined: Sat Jan 05, 2013 6:46 pm
- Location: Oregon USA
I still have problems with the latest driver.
3 lighting problems.
1. the lights flicker in sli mode ( alternate frame rendering) setting it to single GPU in nvidia control panel stops the flicker
2. Taxi edge lighting is not in the correct position. (misaligned) Only addon in use in the area is FTX Global and vector (i have disabled it and no difference) this is a stock airport.
3. some ad-ons still dont have their nav and strobe lights working ie CLS 330/340 and posky all models (it used to work on previous versions of P3D)
i am running 2X GTX980
3 lighting problems.
1. the lights flicker in sli mode ( alternate frame rendering) setting it to single GPU in nvidia control panel stops the flicker
2. Taxi edge lighting is not in the correct position. (misaligned) Only addon in use in the area is FTX Global and vector (i have disabled it and no difference) this is a stock airport.
3. some ad-ons still dont have their nav and strobe lights working ie CLS 330/340 and posky all models (it used to work on previous versions of P3D)
i am running 2X GTX980
For pilots with FSX and P3D.
Just for info.
My short test with NV 352.86 in P3Dv2.5 = ok
But, in FSX my 2D gauge popups - undocked gives VC view (screenshot) in the gauge on my 2 monitor system in FSX.
Moving (drag) it to the second monitor corrected the gauge view.
Nvidia driver 352.86 caused the problem.
I had to go back to 347.88 = ok
Just for info.
My short test with NV 352.86 in P3Dv2.5 = ok
But, in FSX my 2D gauge popups - undocked gives VC view (screenshot) in the gauge on my 2 monitor system in FSX.
Moving (drag) it to the second monitor corrected the gauge view.
Nvidia driver 352.86 caused the problem.
I had to go back to 347.88 = ok
Best Regards,
Vaughan Martell PP-ASEL (KDTW)
Vaughan Martell PP-ASEL (KDTW)