XML Gauge Maps

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Locked
FSMP
Posts: 678
Joined: Sat Sep 25, 2010 9:38 am

Post by FSMP »

XML Map Variables

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SDK indicated:

Code:
TextDetailLayerVORs Int
-1 = Default
0 = Draw nothing
1 = ID
2 = ID frequency
3 = ID Morse

TextDetailLayerILSs Int
-1 = Default
0 = Draw nothing
1 = ID
2 = ID frequency
3 = ID Morse

TextDetailLayerNDBs Int
-1 = Default
0 = Draw nothing
1 = ID
2 = ID frequency
3 = ID Morse



Did someone get carried away with the Cut-Paste ?



Code:
TextDetailLayerILSs Int
-1 = Default
0 = Draw nothing
1 = ID
2 = ID frequency
3 = ID Morse



TextDetailLayerILSs does not seem to place any TEXT on the Map as expected, like the VOR & NDB equivalent.



Should it ? If so, it does not appear to work.





I am working on a more advanced Radar/GPS Gauge, and it would be of benefit to be able to put the ILS Text data on the Map, if in fact, the system was designed to do this, and it's non operation is a code Bug.



===================



ColorLayerAirspaces Int RGB value



The RGB value does not appear to SET the Colors ?

The Colours appear to be FIXED, and all this Int Value does is alter the Intensity of those FIXED Colors. The actuall R G B parts do not seem to have any independant effect on the colours either.



It almost seems to be a



ColorLayerAirspaces Int Intensity value





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Lockheed, if you are looking at the SDKs, note:



Transponder Codes ARE sent in MULTIPLAYER.

So are Transponder INC / DEC for the 4 Transponder Digits.

Current SDK has them marked at NOT being sent over Multiplayer



==========



Geoff

User avatar
Beau Hollis
Lockheed Martin
Posts: 2452
Joined: Wed Oct 06, 2010 3:25 pm

Post by Beau Hollis »

I'll see if I can poke into this and the block runways if I can get some free cycles.



Beau
Beau Hollis
Prepar3D Software Architect
FSMP
Posts: 678
Joined: Sat Sep 25, 2010 9:38 am

Post by FSMP »

Thanks Beau



Hopefully I have supplied enough info and reproducable examples, to make the task less time consuming at your end.



Geoff
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