Hello,
Is there anyway to retrieve the all the contact point names from a given AI Model or SimObject? I am trying to determine the exact landing lights positions attached to any given model.
Many Thanks,
Simbol
AI Models Attachment Points
AI Models Attachment Points
CEO Flight Sim Technologies Ltd
Oficial Website: https://www.FSReborn.com
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Re: AI Models Attachment Points
Freeware Model Converter X:
https://www.scenerydesign.org/modelconverterx/
You can also use the built-in text editor under the Tools menu to exactly locate exit door locations
https://www.scenerydesign.org/modelconverterx/
You can also use the built-in text editor under the Tools menu to exactly locate exit door locations
Re: AI Models Attachment Points
Hi Jab,
Thanks for the advice, I am aware of modelconverterx.
However what I am trying to do is to retrieve this information using the simconnect or PDK libraries, in other words I am trying to detect dynamically the attachment points during run time, I know there is a function that would retrieve me the XYZ location of given attachment point, but this function requires to pass the attachment point name which currently I am unable to retrieve.
Ideally I would like to obtain the list of attach points available for a model or simobject guid, etc.
Regards,
Simbol
Thanks for the advice, I am aware of modelconverterx.
However what I am trying to do is to retrieve this information using the simconnect or PDK libraries, in other words I am trying to detect dynamically the attachment points during run time, I know there is a function that would retrieve me the XYZ location of given attachment point, but this function requires to pass the attachment point name which currently I am unable to retrieve.
Ideally I would like to obtain the list of attach points available for a model or simobject guid, etc.
Regards,
Simbol
CEO Flight Sim Technologies Ltd
Oficial Website: https://www.FSReborn.com