Hard skin for ships

For topics related to the creation of simulation objects (SimObjects). This includes development of aircraft, ground, and maritime vehicles.
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degeus
Posts: 163
Joined: Wed Dec 04, 2013 9:30 am
Location: Netherlands

Hard skin for ships

Post by degeus »

Hello,
We have nice aircraft that can carry a torpedo (Swordfish, Baracuda etc), we have nice torpedo's that have an explosion effect (in MISC) and we have nice ships that could be torpedoed.
However, when launching a torpedo (as droppable object) the torpedo passes right through the ships and only explodes when it hits a shore.
Now my question is: How can we specify something into a model of a ship so that its sides are hard in order to realize the explosion-effect?
Who has a solution for this or knows a ship that has this property already?
with kind regards,
Piet de Geus
Piet de Geus
Netherlands
dsdawson
Posts: 36
Joined: Sat Jan 14, 2012 5:46 pm

Re: Hard skin for ships

Post by dsdawson »

You might try arming your torpedoes with proximity fuses. If they get to within X meters of a ship, they will explode.
You would need to make the calculations somewhere (gauge, module, external app) but it should be completely do-able.
Doug
nunweilr
Posts: 25
Joined: Tue Sep 30, 2014 7:37 pm

Re: Hard skin for ships

Post by nunweilr »

I believe the issue with the model. If it has "hard sides," the torpedo, I think, would explode when it makes contact with the ship. ModelConverterX can specify "hard sides" (platform) in a model. Some developers do not allow any modifications to their models or, at least, want some type of contact to give permission to modify their creation.
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