Hello,
We have nice aircraft that can carry a torpedo (Swordfish, Baracuda etc), we have nice torpedo's that have an explosion effect (in MISC) and we have nice ships that could be torpedoed.
However, when launching a torpedo (as droppable object) the torpedo passes right through the ships and only explodes when it hits a shore.
Now my question is: How can we specify something into a model of a ship so that its sides are hard in order to realize the explosion-effect?
Who has a solution for this or knows a ship that has this property already?
with kind regards,
Piet de Geus
Hard skin for ships
Hard skin for ships
Piet de Geus
Netherlands
Netherlands
Re: Hard skin for ships
You might try arming your torpedoes with proximity fuses. If they get to within X meters of a ship, they will explode.
You would need to make the calculations somewhere (gauge, module, external app) but it should be completely do-able.
Doug
You would need to make the calculations somewhere (gauge, module, external app) but it should be completely do-able.
Doug
Re: Hard skin for ships
I believe the issue with the model. If it has "hard sides," the torpedo, I think, would explode when it makes contact with the ship. ModelConverterX can specify "hard sides" (platform) in a model. Some developers do not allow any modifications to their models or, at least, want some type of contact to give permission to modify their creation.