Hey,
So I created a mobile scenery... I created a Hot Air Balloon that flies in a certain path. it works really good, but it only works if I launch this specific scenario. Is there any way to make mobile scenery work without loading a specific scenario, I mean just launch a regular flight and it will be shown?
Thanks.
Using mobile scenery in a "standart scenerio"
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- Posts: 4
- Joined: Thu Feb 19, 2015 7:14 pm
Re: Using mobile scenery in a "standart scenerio"
I am also waiting for a reply to this , I know that the SDK Learning centre says " select Export and you have 2 choices : .fsxml / .bgl and .xml .. I select fsxml .bgl and only saves a small fsxml file with heading and no content and no .bgl file , if I select .xml I get a proper .xml file with the objects ... is there anything I am missing??
Jorge
Jorge
Jorge Roldan
OZx Developer (aero) - Hovercontrol Helicopter Certified Pilot - Spad.Next Beta Tester - VATPAC Pilot PR
System i9-9990 4.7Ghz 32GB W11 Nvidia GeForce RTX 2080 8GB
OZx Developer (aero) - Hovercontrol Helicopter Certified Pilot - Spad.Next Beta Tester - VATPAC Pilot PR
System i9-9990 4.7Ghz 32GB W11 Nvidia GeForce RTX 2080 8GB
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- Joined: Thu Feb 19, 2015 7:14 pm
Re: Using mobile scenery in a "standart scenerio"
From what I understand, you can't export "Mobile Scenery" as BGL.
I want to find a way to activate mobile scenery without loading a scenario.
I want to find a way to activate mobile scenery without loading a scenario.
Re: Using mobile scenery in a "standart scenerio"
OK, but can you create a .bgl file in any way?? I cannot.. and I think it is because the sdk is not refernced anywhere (that I know)in the SimDirector
Jorge
Jorge
Jorge Roldan
OZx Developer (aero) - Hovercontrol Helicopter Certified Pilot - Spad.Next Beta Tester - VATPAC Pilot PR
System i9-9990 4.7Ghz 32GB W11 Nvidia GeForce RTX 2080 8GB
OZx Developer (aero) - Hovercontrol Helicopter Certified Pilot - Spad.Next Beta Tester - VATPAC Pilot PR
System i9-9990 4.7Ghz 32GB W11 Nvidia GeForce RTX 2080 8GB
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- Posts: 4
- Joined: Thu Feb 19, 2015 7:14 pm
Re: Using mobile scenery in a "standart scenerio"
You cannot create a BGL file when using "mobile scenery" in SimDirector.
I try to find a way to activate "Mobile Scenery" without loading a scenario..
I try to find a way to activate "Mobile Scenery" without loading a scenario..
Re: Using mobile scenery in a "standart scenerio"
I understand your comment ,...
would be nice if some one from LM could comment on this ...
Jorge
would be nice if some one from LM could comment on this ...
Jorge
Jorge Roldan
OZx Developer (aero) - Hovercontrol Helicopter Certified Pilot - Spad.Next Beta Tester - VATPAC Pilot PR
System i9-9990 4.7Ghz 32GB W11 Nvidia GeForce RTX 2080 8GB
OZx Developer (aero) - Hovercontrol Helicopter Certified Pilot - Spad.Next Beta Tester - VATPAC Pilot PR
System i9-9990 4.7Ghz 32GB W11 Nvidia GeForce RTX 2080 8GB
- Rob McCarthy
- Lockheed Martin
- Posts: 3703
- Joined: Wed Aug 24, 2011 1:37 pm
Re: Using mobile scenery in a "standart scenerio"
Hello,
Currently a scenario is required to manipulate mobile scenery.
Regards,
Rob McCarthy
Currently a scenario is required to manipulate mobile scenery.
Regards,
Rob McCarthy
Rob McCarthy
Prepar3D® Core Lead
Prepar3D® Core Lead
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- Joined: Thu Feb 19, 2015 7:14 pm
Re: Using mobile scenery in a "standart scenerio"
Rob,
are there any plans to make mobile scenery work without scenario in the future?
are there any plans to make mobile scenery work without scenario in the future?