Hi All,
Apologies if this topic already exists, but I've tried my best to search for it but with no success.
I seem to be having issues with a "native" v4.2 ground poly z-fighting (flickering) against the terrain. Although Z-Bias seems to be working with the layering on the ground poly its self, the ground poly model doesn't seem to want to sort above the terrain in-sim.
Here are my material settings:
Z-Bias: -1 Concrete/Asphalt
Z-Bias: -2 Edges
Z-Bias: -3 Overlay
Z-Bias: -4 Markings
Z-Bias: -5 Decals
Z-Bias: -6 Ambient Occlusion
Geometry:
Alt(Z): .002 Concrete/Asphalt
Alt(Z): .004 Edges
Alt(Z): .006 Overlay
Alt(Z): .008 Markings
Alt(Z): .009 Decals
Alt(Z): .01 Ambient Occlusion
No Geometry overlaps, and the model is placed with an altitude of 0. I have tried raising the placement altitude to .04 with no luck.
Here is a shot that demonstrates the layers working fine:
Here's a shot of the model z-fighting with the terrain:
Any help would be appreciated, as I'm trying to avoid using any FSX/FS9 related methods of creating a ground poly.
Thanks in advance!
Russell Linn
Turbulent Designs
[RESOLVED] v4.2 Ground Poly Z-Bias issues
Re: v4.2 Ground Poly Z-Bias issues
Hey all,
Problem solved. It was an issue with swapping between SDKs which resulted in all P3D related settings being wiped out when saving the Max file.
Just as a side note, after the above was resolved, the model had to be raised by .002 to avoid z-fighting.
Thanks,
Russ
Problem solved. It was an issue with swapping between SDKs which resulted in all P3D related settings being wiped out when saving the Max file.
Just as a side note, after the above was resolved, the model had to be raised by .002 to avoid z-fighting.
Thanks,
Russ