Hello, I've just started my work on scenery objects for Prepar3D v4
Is it possible to have normal map for scenery objects?
I have so huge object and normal mapping is a good way to reduce polygons count w/o reducing quality of object's view (using, for example, Smoothing groups)
If yes - is there any solution/example of flow?
Normal mapping on scenery objects
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- Posts: 5
- Joined: Thu Jun 13, 2013 4:22 pm
Re: Normal mapping on scenery objects
Yes you can, there's extensive documentation and examples, check this link: http://www.prepar3d.com/SDKv4/sdk/model ... rials.html
That link is from the SDK Learning Center found here: http://www.prepar3d.com/SDKv4/LearningCenter.php
Where the modeling materials doc is located: /SDK/MODELING/3DS MAX/MODELING/MODELING MATERIALS
That link is from the SDK Learning Center found here: http://www.prepar3d.com/SDKv4/LearningCenter.php
Where the modeling materials doc is located: /SDK/MODELING/3DS MAX/MODELING/MODELING MATERIALS