Normal mapping on scenery objects

Discussion related to terrain/scenery design.
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b2soft
Posts: 1
Joined: Tue Jul 04, 2017 10:01 am

Normal mapping on scenery objects

Post by b2soft »

Hello, I've just started my work on scenery objects for Prepar3D v4

Is it possible to have normal map for scenery objects?
I have so huge object and normal mapping is a good way to reduce polygons count w/o reducing quality of object's view (using, for example, Smoothing groups)

If yes - is there any solution/example of flow?
spacejunke
Posts: 5
Joined: Thu Jun 13, 2013 4:22 pm

Re: Normal mapping on scenery objects

Post by spacejunke »

Yes you can, there's extensive documentation and examples, check this link: http://www.prepar3d.com/SDKv4/sdk/model ... rials.html

That link is from the SDK Learning Center found here: http://www.prepar3d.com/SDKv4/LearningCenter.php

Where the modeling materials doc is located: /SDK/MODELING/3DS MAX/MODELING/MODELING MATERIALS
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