Search found 833 matches
- Mon Aug 22, 2022 11:30 am
- Forum: Simulation Object Development Questions
- Topic: SimpleAirplane use?
- Replies: 1
- Views: 4421
Re: SimpleAirplane use?
Hi aSIMetric, The SimpleAirplane should Output in add-on form. Here is an example Output directory: %SDK%\Output\Debug\PDK ISimObject Samples\SimpleAirplane You should be able to copy the SimpleAirplane directory (which contains the add-on.xml file), into your %DOCUMENTS%\Prepar3D v5 Add-ons directo...
- Wed Jul 27, 2022 11:41 am
- Forum: Prepar3D Feature Requests
- Topic: use P3D wgs84 and nav data base with external sim
- Replies: 2
- Views: 19887
Re: use P3D wgs84 and nav data base with external sim
Hi John, However, the problem I'm seeing is that sending avionic commands, say to a Mooney model, returns the appropriate nav info, but when the same commands are sent when the LinuxSimulation package is running the various SimConnect functions appear to be received but no nav info is returned in th...
- Tue Jul 05, 2022 2:11 pm
- Forum: Scenario Development (SimDirector) Questions
- Topic: Switching aircraft control
- Replies: 2
- Views: 26891
Re: Switching aircraft control
Hi TDinham, You should be able to control the behavior of the AI using a structured scenario created in SimDirector. This scenario would need to be configured to be useable by the multiplayer system (see ScenarioMetaData object in SimDirector). You will also need to create Player roles. Each joining...
- Wed Jun 08, 2022 5:03 pm
- Forum: Software Development Kit (SDK) Questions
- Topic: P3D Material not recognised in 3dsMax 2022
- Replies: 2
- Views: 5611
Re: P3D Material not recognised in 3dsMax 2022
Hi Sascha, Do you see this error when creating a new scene or when loading an existing scene? Can you check to see if your render mode is set to Scanline Renderer as mentioned here: https://www.prepar3d.com/forum/viewtopic.php?f=6311&t=138045&p=253752&hilit=scanline#p253752 Regards, Clif...
- Wed Jun 08, 2022 4:59 pm
- Forum: Prepar3D Client Application Questions
- Topic: P3D Crashes Everytime I Try to Open after unticking 'Show on Startup' (Scenario)
- Replies: 3
- Views: 2105
Re: P3D Crashes Everytime I Try to Open after unticking 'Show on Startup' (Scenario)
Hi Tom, You can re-enable the startup screen via your Prepar3D.cfg file. The Prepar3D.cfg file can be located in %APPDATA%\Lockheed Martin\Prepar3D v4 directory. Here is an example: [USERINTERFACE] SHOW_SCENARIO_WINDOW=1 You should already have a SHOW_SCENARIO_WINDOW entry in the file, so you can ju...
- Wed Jun 08, 2022 4:43 pm
- Forum: Software Development Kit (SDK) Questions
- Topic: Could not follow the gauge examples
- Replies: 3
- Views: 6476
Re: Could not follow the gauge examples
Hi g1235813, I was able to reproduce a crash as well as the error messages you are receiving. It appears there was a bug regarding how error messages were displayed, leaving the message incomplete. Some of the errors are regarding images that cannot be found or gauge variables that could not be foun...
- Wed Jun 08, 2022 1:13 pm
- Forum: Scenery Development Questions
- Topic: P3Dv5.3 sloped - custom textures flickering
- Replies: 11
- Views: 16634
Re: P3Dv5.3 sloped - custom textures flickering
Hi Ralph, The PBR material Decal Order is typically used when creating 3D models that have coplanar surfaces (i.e. airport surfaces with lines or other details layered on top): https://www.prepar3d.com/SDKv5/sdk/modeling/3ds_max/modeling/modeling_pbrmaterials.html The Decal Order will determine the ...
- Sat May 28, 2022 2:44 pm
- Forum: Other Support Questions
- Topic: can't assign congtrols to t16000 hotas rudder
- Replies: 1
- Views: 1721
Re: can't assign congtrols to t16000 hotas rudder
Hi stinger27,
Could you try changing the controller API from Raw Input to Direct Input? You should see this option in one of the controller setting screens.
Regards,
Clifton
Could you try changing the controller API from Raw Input to Direct Input? You should see this option in one of the controller setting screens.
Regards,
Clifton
- Fri May 27, 2022 2:32 pm
- Forum: Simulation Object Development Questions
- Topic: creating a new aircraft from simpleAirplane questions
- Replies: 1
- Views: 5080
Re: creating a new aircraft from simpleAirplane questions
Hi g1235813, 0. We do not ship source for the mooney_bravo.dll gauge. 1. The aircraft.cfg and .air(.asm) files are used to configure native simulation objects (i.e. category=Airplane). Custom ISimObjects do not inherit native systems in most cases. There are a few exceptions such as [radios], which ...
- Fri May 27, 2022 1:50 pm
- Forum: Software Development Kit (SDK) Questions
- Topic: Could not follow the gauge examples
- Replies: 3
- Views: 6476
Re: Could not follow the gauge examples
Hi g1235813, Thank you for your interest in Prepar3D. I've responded to your points below: XML Gauges: 1. This is likely outdated documentation. 2. I believe the tutorial expects you to create your .bmp file later in Step 3, however you should see some default images in SDK\Panels and User Interface...
- Mon May 16, 2022 4:25 pm
- Forum: SimConnect Interface Questions
- Topic: "HMD - Recalibrate Origin" for VR using a SimVar needed
- Replies: 2
- Views: 17913
Re: "HMD - Recalibrate Origin" for VR using a SimVar needed
Hi Andreas, There is a Key Event listed in gauges.h, however it looks like its not documented in the Learning Center: #define KEY_HMD_RECALIBRATE_ORIGIN (KEY_ID_MIN + 2400) You should be able to use the string version of this event: "HMD_RECALIBRATE_ORIGIN" Note that this an event and not ...
- Tue Apr 26, 2022 2:16 pm
- Forum: Scenery Development Questions
- Topic: P3Dv5.3 sloped - custom textures flickering
- Replies: 11
- Views: 16634
Re: P3Dv5.3 sloped - custom textures flickering
Hi Ralph, Could you try adding the DecalOrder element to your PBRMaterialDefinition? A decal order of 1 fixed the issue in my test case. Here is an example: <PBRMaterial id="{8A1B6D4C-7DCF-4946-8D70-79C20CCB8541}"> <FriendlyName>Custom Surface</FriendlyName> <PBRMaterialDefinition> <Normal...
- Wed Apr 20, 2022 12:01 pm
- Forum: Scenario Development (SimDirector) Questions
- Topic: How to use AI Behaviors
- Replies: 3
- Views: 22094
Re: How to use AI Behaviors
I should've also mentioned that EntityAffiliation and EntityIdentification are new to Prepar3D v5. In prior versions, the same would be accomplished using the "Association ID" on the AI and user objects. Differing Association ID's would cause one another to be considered enemies. An Associ...
- Wed Apr 20, 2022 11:55 am
- Forum: Scenario Development (SimDirector) Questions
- Topic: How to use AI Behaviors
- Replies: 3
- Views: 22094
Re: How to use AI Behaviors
Hi nhl1996, You will also need to define the EntityAffiliation's and EntityIdentification's for your entities. For example, you can create an EntityIdentification for "Friendly" and "Foe", each would need to have a different GroupID. Then you can use the EntityIdentifications wit...
- Tue Apr 05, 2022 11:55 am
- Forum: Prepar3D Professional Plus Client Application Questions
- Topic: [RESOLVED] how do i get weapon simvars?
- Replies: 4
- Views: 7807
Re: how do i get weapon simvars?
Hi Vamshi, The default SIMCONNECT_DATATYPE for SimConnect_AddToDataDefinition is SIMCONNECT_DATATYPE_FLOAT64. Since you are using an INT in your struct, you'll need to specify this type when calling SimConnect_AddToDataDefinition: hr = SimConnect_AddToDataDefinition(hSimConnect, DEFINITION_1, "...